This page was last updated on 26 March 2025, 8:44PM
Changelogs
Version 2.6.0
Large cleanup of code, removed the redundant second toggle. If you're using this mod you want the non-lethal aura, a toggle unlocking a toggle is silly. Safe to update, all old entries still exist and will just be cleaned up by using the Non-Lethal toggle.
The aura doesn't go away if your character is dead, so there won't be any bad surprises.
Version 2.5.1
Fixed the benign error spam when entering character creation for the first time, added a nil check.
Version 2.5
Updated aura toggle tooltip to remove the warning about not receiving EXP, because it's fixed.
Version 2.4
Just commenting out some old test entries, not a big deal, no need to update, back end spring cleaning lol.
Version 2.3
EXP application fixed with thanks for wtfbengt! Check out their awesome MCM mods!
Though the mod does now require Script Extender, at least if you want the EXP to be granted from knocking out characters with the aura.
Version 2.2
Non-Lethal Aura toggle has been separated from the vanilla toggle, it will be unlocked when the vanilla toggle is toggled. Best I can do until I've got more time to understand a way around this XP situation.
Tooltips and all that updated, including a mention of the XP issue in the aura toggle.
Version 2.1
Removed empty leftover Script Extender files. Script Extender ended up not being required to achieve this goal.
Version 2.0
Full rework of the mod to make absolutely certain, without a damn doubt that you don't accidentally kill people.
Toggle Non-Lethal Attacks is now Toggle Non-Lethal Aura, a 30 meter radius where enemies inside will not die, and are instead knocked unconscious.
The "NonLethal" and "NON_LETHAL" entries have been edited through self inheritance, mileage on compatibility may vary but it should be fine. Sailorcat's Automated Summons and Animate Dead Plus Plus are completely compatible, (they do light self inheritence entry edits to "NonLethal").