About this mod
Adds a toggleable passive for automation (AI control) of all summons during combat.
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- Permissions and credits
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"Toggle Summon Automation" is added to your Tav after either enabling and disabling the Non-Lethal passive, or upon taking a Short Rest. "Toggle Summon Automation" is set to be toggled off by default. Look for the fish head icon. Only Tavs receive the toggle.
Automated Summons SE
Automation aura replaced with scripts. Better performance, infinite automation range, and more responsive in-combat automation changes. Uses the base toggle as its on/off switch. If using this version of the mod, you need Norbyte's Script Extender. Disable toggles before switching. Don't use this together with the non-SE version of the mod. Not fully tested, but preliminary tests are OK.
Entering !sailor_removeauto will remove automation status from all party members who have it.
Removal
For the purpose of attempting to remove this mod from a save, you can temporarily remove the toggles by activating the "Remove Automation Toggles" passive. For the sake of consolidation and reducing needless clutter, this will also temporarily remove passives from Animate Dead++.
Automated Summons and Animate Dead++
Only use automation from one source. Load after AD++. Differences between the two:
- AD++ only automates undead.
- Because automated creatures don't use dash, both mods force a dash under certain circumstances. Automated Summons uses a free dash, while AD++ uses a full action dash. Reason being, the conditions under which creatures affected by this mod might need to dash are less predictable. So I don't want to waste their turn on a dash they didn't need to use.
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