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Added many exceptions that might weasel their way in, those that are sometimes story followers.
Version 1.00.14
Updated for Patch 8. Hidden toggleable passives no longer appear on your hotbar. Unfortunately, that means I had to remove IsHidden, so they're going to appear on your character sheet once again. I'll see about an SE version that adds them directly to the character in a cleaner manner.
Version 1.00.09
Further refined automation dash conditions to help creatures dash when they need to, and not dash when they don't (it's free either way). Never going to be perfect.
Version 1.00.08
Moved automation's dash passive to _ON status to account for _BLOCKER status.
Version 1.00.07
Automated Summons passives are now hidden from your character sheet.
Added upscaled controller UI icons. Didn't trawl through a deep dive, but afaik, no higher res Boooal icons are available.
Version 1.00.06
Added exclusion for the EMPEROR tag.
Added Blocker status to allow for granular exceptions to be made to automation.
Added Blocker icon.
Version 1.00.05
Due to the breadth of vanilla and modded creatures that might see automation, this mod's forced dash no longer uses any resources.
Version 1.00.04
Updated to reflect a change in AD++.
Version 1.00.03
Now only adds toggles to player-characters (avatars created in CC).
Toggles are now only turned off per character in case you have many PCs and need to turn some off.
Increased range from 30 to 40 to account for potentially far fewer sources.
Version 1.00.02
Since summons vary widely compared to undead, changed Dash application to bonus action.
Version 1.00.01
Fixed a potential performance issue by removing a HasStatus check from automation.
This mod adds a toggleable passive that will allow you to enable or disable AI control of all party summons during combat.
"Toggle Summon Automation" is added to your Tav after either enabling and disabling the Non-Lethal passive, or upon taking a Short Rest. "Toggle Summon Automation" is set to be toggled off by default. Look for the fish head icon. Only Tavs receive the toggle. When automation is active, summons receive a red fish head icon ("Block Automation") that can be turned on to exclude that summon from automation.
Automated Summons SE Automation aura replaced with scripts. Better performance, infinite automation range, and more responsive in-combat automation changes. Uses the base toggle as its on/off switch. If using this version of the mod, you need Norbyte's Script Extender. Disable toggles before switching. Don't use this together with the non-SE version of the mod. Not fully tested, but preliminary tests are OK. Entering !sailor_removeauto will remove automation status from all party members who have it.
Removal For the purpose of attempting to remove this mod from a save, you can temporarily remove the toggles by activating the "Remove Automation Toggles" passive. For the sake of consolidation and reducing needless clutter, this will also temporarily remove passives from Animate Dead++.
Automated Summons and Animate Dead++ Only use automation from one source. Load after AD++. Differences between the two:
AD++ only automates undead.
Because automated creatures don't use dash, both mods force a dash under certain circumstances. Automated Summons uses a free dash, while AD++ uses a bonus action dash. Reason being, the conditions under which creatures affected by this mod might need to dash are less predictable. So I don't want to waste their turn on a dash they didn't need to use.