Just a list of required, compatible, incompatible, and redundant add-on-related .PAKs before you install my patch.
Required:
(Required to have all the add-ons supported work as intended, but, you can choose to disable certain add-ons you want by following my guide here)
- _~~~~~~Su-30M3_P.pak (Su-30M3 - A Flanker Aircraft Addon -)
- ~~~~~~~F-85B Bullshark_Skins_P.pak (F-85B Bullshark (ADDON))
- ~~~~~~F16VX_Module_P.pak (F-16VX Silent Viper - AddOn)
- ~~~~~~Nighthawk_AddOn_MoreSkinSlots_P.pak (F-117A Nighthawk - AddOn - More Skin Slots)
- ~~~~~~TigerPack_AddOn_MoreSkinSlots_P.pak (Tiger Pack - AddOn - More Skin Slots)
- ~~~~~Checkmate_AddOn_MainModule_P.pak (Su-75 Checkmate - AddOn)
- ~~~~~F-15N_ADDON-Skins_P.pak (F-15N Sea Eagle (ADDON))
- ~~~~~F-85B Bullshark_BASE(No Pilot/Pilot)_P.pak (F-85B Bullshark (ADDON))
- ~~~~~Flatpack_AddOn_MainModule_P.pak (MiG-1.44 Flatpack - AddOn)
- ~~~~~Nighthawk_AddOn_MainModule_P.pak (F-117A Nighthawk - AddOn)
- ~~~~~Prowler_AddOn_MainModule_P.pak (EA-06B Prowler - AddOn)
- ~~~~~Rook_AddOn_MainModule_P.pak (Su-25TM Rook - Add On)
- ~~~~~TigerPack_AddOn_MainModule_P.pak (Tiger Pack - AddOn)
- ~~~~F-15N_ADDON-BASE_P.pak (F-15N Sea Eagle (ADDON))
- ~~~~FA-18R_Bourdon_Type_A_P.pak (Kitbash FA-18R Bourdon Addon) [Compatible with Type B's module, but hangar will show the wrong SPW and ammo count]
- ~~~~MiG31M2_Addon_P.pak (MiG-31M2 Foxhound-B - Aircraft Addon)
- ~~~~X-02S Block.1 Skins_P.pak (X-02S Block.1 Strike Wyvern)
- ~~~ExtremelyExpandedLimitsOfBones_P.pak (Extremely Expanded Limits of Animated Bones)
- ~~F-15_ACTIVE_Prototype_P.pak (F-15 ACTIVE - Aircraft Add-on)
- ~~FlankerB_Addon_P.pak (Su-27 Flanker-B Model-Swap)
- ~~LZ_EA-18G_AddOn_P.pak (EA-18G Growler Model Swap and AddOn)
- ~~LZ_F-14B_AddOn_P.pak (F-14B Tomcat Model Swap and AddOn)
- ~~LZ_F-15SE_Addon_P.pak (F-15SE Silent Eagle Model Swap and AddOn)
- ~~NightRaven_Addon_P.pak (X-49 Night Raven Model-Swap)
- ~~S32_Prototype_P.pak (S-32 - Aircraft Add-on)
- ~~SKIES_OF_DECEPTION_P.pak (End Of Deception - Ace Combat X Add-on Modpack)
- ~~Skyhawk_Addon_P.pak (A-4NK Skyhawk II)
- ~~X-02S Block.1(ADDON) BASE_P.pak (X-02S Block.1 Strike Wyvern)
- ~Draken_Hotfix_A1_P.pak (Draken J(Experimental Addon Aircraft)) [Pawn Hotfix. Put a tilde on it to override the main module]
- ~F104AvrilArmed_P.pak (Playable F-104C -AV-)
- ~FlankerB_Base_P.pak (Su-27 Flanker-B Model-Swap)
- ~J20A_Addon_P.pak (J-20A Mighty Dragon Overhauled with Addon)
- ~NightRaven_Base_P.pak (X-49 Night Raven Model-Swap)
- ~Skyhawk_Base_P.pak (A-4NK Skyhawk II)
- ~UAV45_Playable_P.pak (UAV-45R Malebolge - Aircraft Addon)
- ADA01_AddOn_Standalone_P.pak (ADA-01 Adler (FALKEN))
- ADFX-00_Base_Files_P.pak (ADFX-00 Prototype Falken(Addon Aircraft))
- Arkbird_P.pak (Arkbird (not AC5 variant))
- Draken_Base_Files_P.pak (Draken J(Experimental Addon Aircraft))
- F-16F_Fighting_Falcon_P.pak (F-16F Fighting Falcon Addon)
- F-52_Addon_P.pak (F-52 Addon)
- FA-18R_Bourdon_Main_P.pak (Kitbash FA-18R Bourdon Addon)
- FA-22C_BASE(GPB) - ADDON_P.pak (FA-22C Raptor Plus (Skin Slot Weapons Swap and Addon)) [Compatible with the XSDB module, but hangar will show the wrong SPW and ammo count]
- FA-32C_Erne_P.pak (FA-32C Erne Addon)
- GAF1_Add-On_P.pak (GAF-1 Varcolac - Aircraft Addon)
- J20A_MainFiles_P.pak (J-20A Mighty Dragon Overhauled with Addon)
- MiG-41MKS_Fulmar-BASE_P.pak (MiG-41MKS Fulmar-B2 (ADDON))
- MiG-41MKS_Fulmar-SkinsBASE_P.pak (MiG-41MKS Fulmar-B2 (ADDON))
- PlayableDronesAddon_P.pak (Playable Drones Addon)
- PWMKI_Add-On_P.pak (PW-MKI - Aircraft Addon)
- R-101_Add-On_Main_Module_P.pak (R-101 Delphinus 1 Model-swap)
- Rh-172_P.pak (Rh-172 Chaetura II - Aircraft Addon)
- RX-78-2_Addon_P.pak (RX-78-2 Gundam Addon)
- Tornado_F3_P.pak (Tornado F3 Addon)
- Tornado_GR.4_P.pak (Tornado GR.4 Addon)
- XFA-36A_P.pak (XFA-36A Game Addon)
For Bourdon and F/A-22C's Type B/XSDB module, if you want to make it show the correct SPW and ammo count on hangar, you need to edit the PlayerPlaneDataTable. You can follow this guide and read this article for more info on the difference between the variants. Bourdon's plane row is Row_158, meanwhile F/A-22C's plane row is Row_176.
Compatible:
(Optional .PAKs that are compatible with my patch, and add-ons, without needing to edit my patch)
- ~~~~~~~~~~~~[Skies Restored] Localization w UAV-45R (EN/JP)_P.pak
- ~~~~~~~Nighthawk_AddOn_Skin_(SKIN_SLOT)_(LIVERY)_P.pak
- ~~~~~~~TigerPack_AddOn_FA-20_Skin_2_TG_Yuktobania_P.pak
- ~~~~~~TigerPack_AddOn_FA-5E_Module_Skin_3_US-type-weapons_P.pak
- ~~~~~~TigerPack_AddOn_FA-5E_Skin_(SKIN_SLOT)_(LIVERY)_P.pak
- ~~~~~ADFX-00_SkiesRebalanced_Semi-real_FlightModel_PerfomanceOnly_P.pak
- ~~~~~MiG31M2_OseaAC5_P.pak
- ~~~~~MiG31M2_ScarfaceGreen/Yellow_P.pak
- ~~~~EOM_EnhancedGunplay_HookCoreHitbox_P.pak
- ~~~~EOM_RYTH_EnhancedGunplay_ADFX-00_FXMap_Table_P.pak
- ~~~~EOM_RYTH_EnhancedGunplay_ADFX-00_PerfomanceandRGUN_P.pak
- ~~~~LZ_EA-18G_Skin(SKIN_SLOT)_Enchanter_P.pak
- ~~~~LZ_EA-18G_Skin(SKIN_SLOT)_Erusea_P.pak
- ~~~Checkmate_Add-On_Skin_(SKIN_SLOT)_(LIVERY)_P.pak
- ~~~F-52_Addon_Pilot_P.pak
- ~~~Flatpack_Add-On_Skin_(SKIN_SLOT)_(LIVERY)_P.pak
- ~~~UAV45_LandEverywhereAdj_P.pak
- ~~EndOfDeception_Mission09Cutscene02_P.pak
- ~~EOM_EG_J20APatch_P.pak
- ~~F104AvrilMGPAlt_P.pak
- ~~FlankerB_Additional_BlinkingNavLights_P.pak
- ~~FlankerB_Additional_Parachute_P.pak
- ~~FlankerB_NPC_Additional_BlinkingNavLights_P.pak
- ~~FlankerB_Skin_(SKIN_SLOT)_(LIVERY)_P.pak
- ~~J20A_4AAMHunterMode_AddonVer_P.pak
- ~~J20A_SemiRealFlightStats_P.pak
- ~~LZ_EA-18G_NPC_P.pak
- ~~MiG-41MKS_Skin2-ER-Sol_Markings_P.pak
- ~~MiG-41MKS_Skin3-SP-Yuktobanian Markings_P.pak
- ~~NightRaven_Skin_(SKIN_SLOT)_(LIVERY)_P.pak
- ~FlankerB_NPC_P.pak
- ~PlayableDronesEGGunPatch_P.pak
- ~R-101_Add-On_INF_Trigger_NoCamo_P.pak
- ADFX-00_Buffed_TLS_P.pak
- ADFX-00_(VARIANT)_Skin_(SKIN_SLOT)-(LIVERY)_P.pak*
- ADFX-00_Disable_DroptankIEWS_P.pak
(*Technically speaking, the skin .PAKs for ADFX-00 is crucial since the base module does not include any textures)
.PAKs that have been highlighted means that there's more than one option. As such, REMEMBER TO CHOOSE ONLY ONE. ESPECIALLY skin .PAKs for add-ons. Choose ONLY ONE for each slot. If you have three different .PAKs that are all meant for Skin3, as an example, it'll conflict with each other.
Incompatible/Unnecessary:
(.PAKs that are incompatible with my patch and the add-ons, or just plain unnecessary)
- _~~~~~~Su-30M3_Add-On_DataTable_P.pak
- ~~~~~~F16VX_DataTable_P.pak
- ~~~~~Checkmate_AddOn_DataTable_P.pak
- ~~~~~Flatpack_AddOn_DataTable_P.pak
- ~~~~~Nighthawk_AddOn_DataTable_P.pak
- ~~~~~Prowler_AddOn_DataTable_P.pak
- ~~~~~Rook_AddOn_DataTable_P.pak
- ~~~~~TigerPack_AddOn_DataTable_P.pak
- ~~~~ADA01_AddOn_Localization_Datatables_P.pak
- ~~~~EOM_RYTH_EnhancedGunplay_ADFX-00_Table_AllX2/AllX10/Stock_P.pak
- ~~FlankerB_Additional_Localization_P.pak
- ~~FlankerB_Additional_Tweaks_P.pak
- ~~J20A+PlayableDrones_CompatibilityPatch_P.pak
- ~~NightRaven_Additional_Localization_P.pak
- ~Arkbird_AddonFiles_P.pak
- ~R-101_Add-On_Localisation-DataTable_P.pak
- ADFX-00_Localization_P.pak
- PlayableDronesAOLocalization_P.pak
The formula is simple; anything localisation, datatable, and anything that mentions editing the ammo counts, is incompatible with my patch. Or, more truthfully, their files are already being overwritten by my patch.
Redundant:
(.PAKs that are compatible but are, in my opinion, redundant)
Replacer versions of the add-on aircrafts. It's compatible, sure, but hangar will not show the correct plane name, SPW and ammo count. Also, imo, why have the aircrafts replacing existing ones when they have add-ons as an option?
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