Ace Combat 7: Skies Unknown

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Urvopteryx

Uploaded by

Urvopteryx

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About this mod

A multipurpose STOVL aircraft appearing in Call of Duty: Black Ops III and in the comics of Call of Duty: Mobile, the F-85B Bullshark now soars into the skies of Strangereal. This addon mod features 9 Skins.

Requirements
Permissions and credits
Changelogs
F-85B Bullshark

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Version - 1.0.

Changelogs:
1.0. - Initial Release
1.5. - Added the templates

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Skin Variants:
  • Slot 1: HAVE GLASS V Scheme
  • Slot 2: Blue Scheme (Original Paintjob from Call of Duty: Black Ops 3)
  • Slot 3: Desert Camouflage Scheme (Original Paintjob from Call of Duty: Black Ops 3)
  • Slot 4: HAVE GLASS V with Mage Squadron livery.
  • Slot 5: HAVE GLASS V with Spare Squadron livery.
  • Slot 6: HAVE GLASS V with Strider Squadron livery.
  • Slot 7: Blue Scheme with (minimal) Markings
  • Slot 8: Desert Camouflage Scheme with Egyptian Air Force Markings
  • Slot 9: HAVE GLASS V with Portuguese Air Force Markings

Important Notes:
  • The aircraft features hovering ability, but can't land or take-off vertically.
  • When turning using High-G, the plane would not lose airspeed.
  • Cockpit Cam is slightly askew but overall doesn't affect gameplay.

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Weapon Variants:

  • Standard Missile: Standard MSL (R-60M)
  • Special Weapon 1: HCAA (K-77M)
  • Special Weapon 2: QAAM (R-73M)
  • Special Weapon 3: RKTL (AUB-16-57 w/ S-5KO)

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IMPORTANT FILES:
  • ~~~~~F-85B Bullshark_BASE(Pilot)_P:
    Contains the base models, animations, pawns, materials, etc needed for the mod to work. Uses HAWX pilot as its default pilot model.
  • ~~~~~F-85B Bullshark_BASE(No Pilot)_P:
    Contains the base models, animations, pawns, materials, etc needed for the mod to work. Doesn't use HAWX pilot.
  • ~~~~~~~F-85B Bullshark_Skins_P:
    Contains the skin textures.

THIS MOD IS ONLY COMPATIBLE WITH THE F/A-22C, MIG-41MKS and F-15N ADDON MODS
UP UNTIL SINCERITY TO UPDATE HIS COMPATIBILITY BETWEEN ADDON PLANES MOD FOR THIS MOD TO BE COMPATIBLE WITH THE OTHER ADDON MODS.

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A/N: Big thank you to Gripen for commissioning this mod. Kosnag and Zhiliang for the skin template. Megalith and the GHBHSH people for all the help with the skin design, effects adjustment and mod swapping essentials.

Bug reporting can be done in the Nexus' Mod page Bug reporting tab or at Moddb's comment thread.

Be aware that reporting any bugs must be in detail and you must provide image proof and the error logs (Just press Ctrl + V after a Fatal Error) of the bug.

DO NOT BE VAGUE.

Author is also accepting model and skin commissions. Please DM for further details.

Also consider supporting me at Ko-fi


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Credits and Thanks:

Credits to Codename: VANILLA for the templates and files needed.
- Thanks to Sunrest for the Template
- Thanks to Dantofu for the Instance files and the Material Instance guide
- Thanks to Lanzerince for the help on the weapons pawns, Blender set up and export settings and socket assignments plus the mod name

Credits to Get Home, Be Home Server Discord for the resources.
- Thanks to Sincerity for the localization and Addon guide
- Thanks to Kosnag for the Master Files
- Thanks to Zhilian for the Template

All Credits to Project ACES for making the game in the first place.

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INSTALLATION:
1. Go to your Ace Combat 7 installation folder.
( [Your Steam Install Directory]/Steam/steamapps/common/ACE COMBAT 7/Game )

2. Make a "~mods" folder in  .../Game/Content/Paks/

3. Extract ALL of the mod's BASE and Skin .pak files from this zip into the ~mods folder.

4. Run the game

5. If the mod doesn't work in-game, just add an extra "~" in front of the .pak file.