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In 1.6, Green Tea was buffed to improve your Speed by 0.5 in addition to its Max Energy buff.
Max Energy is a fairly useless stat once you get some Stardrops, so I removed it and revised the Speed buff to 1.0.
To differentiate it from Triple Shot Espresso, while keeping the idea of "more energy"/"healthier", I increased its edibility (health and energy replenishment on drinking), but only lasts for as long as Coffee.
1. Tea/Coffee Equalizer - Set to True to simply make Green Tea equal to Triple Shot Espresso instead, with the same Speed buff, same duration, and no Energy or edibility buff. Default: False.
2. Endgame Drinks - An option which provides endgame drinks called "Sencha" and "Kona Coffee". Their buffs (which are still just +1 Speed) last all day, and they have high edibility, however they require endgame crafting ingredients (Ginger and Cinder Shards, respectively). You can buy their recipes from the Dwarf merchant in the volcano. The main benefit of these drinks is saving you 1 slot. For example, if you used to go mining with a recovery food like Cheese, a food buff like Spiced Eel, and a drink like Triple Shot Espresso, now you only need the Spiced Eel and the Kona Coffee. Or combine with Crab Cakes as your food buff which lasts all day, so you can buff once in the morning and forget about it the rest of the day as you go about your tasks around the farm and town. Default: False.
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Some of my other Stardew mods with a similar "simple balance" design: Game Mechanics