Stardew Valley
0 of 0

File information

Last updated

Original upload

Created by

Bennoloth

Uploaded by

Bennoloth

Virus scan

Safe to use

About this mod

Buffs endgame weapons other than Galaxy Sword/Infinity Blade, to compete with them.

Requirements
Permissions and credits
I was a big hammer lover in the Mines as a fresh Stardew Player. Spending 75,000g to get that Galaxy Hammer was going to be so worth it! Except... it wasn't.

I respecced into crit lategame to finally try out Daggers... except they were unreliable and nowhere near worth the short range.

Surely the special endgame weapons from the rare Volcano chests will have something cool? 50 Crit Power? That's... it...?

This mod buffs the Galaxy Hammer, Galaxy Dagger, Dragontooth weapons, and Dwarf weapons to compete balance-wise with the Galaxy Sword and Infinity Blade. The stats for the modded weapons are below.

Galaxy Sword (unchanged): 60-80 damage, +4 Speed
Infinity Blade: 80-100 damage, +8 Speed
Dragontooth Cutlass: 60-80 damage, -4 Speed, +10 Crit Chance, +75 Crit Power, +5 Weight
Dwarf Sword: 75-75 damage, +2 Speed, +6 Defense, +5 Weight

Galaxy Hammer: 75-100 damage, +2 Speed
Infinity Gavel: 150-150 damage, -5 Speed, +250 Crit Power
Dragontooth Club: 75-100 damage, -2 Speed, +5 Crit Chance, +50 Crit Power, +5 Weight
Dwarf Hammer: 75-100 damage, +3 Speed, +6 Defense, +5 Weight

Galaxy Dagger: 40-100 damage, +6 Crit Chance
Infinity Dagger: 60-120 damage, +8 Crit Chance
Dragontooth Shiv: 50-50 damage, +20 Crit Chance, +100 Crit Power
Dwarf Dagger: 50-75 damage, +6 Defense, +5 Weight, +6 Crit Chance

The idea is for the Galaxy/Infinity weapons to be a general DPS boost with no special attributes, the Dragontooth weapons to have enough crit chance to be viable crit weapons, and the Dwarf weapons to be lower damage but reliable and viable defensive weapons.

The Infinity weapons are themed, with Blade having +8 Speed, Gavel having 8x crit multiplier, and Dagger having +8 crit chance.

Update:


I have buffed 5 early game weapons, obtainable before you get the Galaxy Weapons, to give some variety other than "Lava Katana" which you can farm up if you like. The stats:

Lava Katana (unchanged): 55-64 damage, +3 Defense, +25 Crit Power, +3 Weight
Dark Sword (obtainable from killing Haunted Skulls): 66-66 damage, -5 Speed, +3 Crit Chance, +5 Weight, Vampiric
Holy Blade (obtainable from smashing crates in the Mines Floors 91-119): 50-75 damage, +4 Defense, +4 Weight, Crusader
The Slammer (obtainable from smashing crates in the Mines Floors 81-99):
60-75 damage, -2 Speed, +50 Crit Power, +3 Weight
Shadow Dagger (obtainable from smashing crates in the Mines Floors 61-79 and 101-119): 10-20 damage, +4 Crit Chance, +150 Crit Power
Ossified Blade (obtainable from Mystery Boxes): 50-100 damage, +1 Defense

+

Some of my other Stardew mods with a similar "simple balance" design:

Game Mechanics

Balanced Green Tea
Better Bone Mills
Better Quarries
Better Winter Star Gifts
Price Buffs
Simple Weapon Balance
Simple Whiskey

Characters

More Capable Abigail
Simple Penny Expanded
Trinkets to Treasures (Simplified) - Gives more Heart Events for Dwarf and Krobus
Willy and Wizard Heart Events

Other

No More Missables
Panda Hat and other Unobtainables