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File credits
Thanks to everyone mentioned below!
Bethesda: For making a wonderful game. Boris Vorontsov - For ENB Series. Alenet & Team - For Skyrim Reloaded Miratheus - For Ultimate Shader Addon --JawZ-- - For enb guides and weather listing Trillville, Midhras, Kyokushinoyama, Insomnia - For Kinematic Filter CeeJay.dk, ZeroKing, prod80 - For lumasharpen and Post process effects MartyMcModding - For depth of field shader soulwynd - For bloom shader Matso, MTichenor/IndigoNeko
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Changelogs
Version 2.07b
Various changes to overall environment.
Interiors and Nights are made a bit brighter to support more lighting conditions. Some dungeons were untraversable without torch earlier.
Compatiblity with various lighting mods. RS+ELE setup is producing some spectacular results.
Reworked Dawn/Dusk Timescale and synced lighting to sun cycle.
Version 2.06a
Changes to interior lighting. Interiors should feel much more cozy and warm with much sharper shadows. Fixes to overbright interiors too.
Changes to exterior lightings. Nights are now much darker without any external lighting. Clear skies nights will be starlit and sufficiently travesable. Cloudy nights will require a torch to navigate. Torches and lanterns are much mroe effectiev too.
Changes to speculars and reflections. Decreased power of reflections to be more realistic. Shiny surface will emit real time reflections as they should. Blur is used to counter noise without performance loss.
Changes to particle system. Much smoother transition of brazier glow, this though comes at the cost of reduced intensity of smoke.
Changes to bloom in interiors.
Changes to sky. Less stars, better clouds and night sky now looks like night sky.
- Dropped Image Based Lighting. It was washing out details and over brightening things. ~1 FPS Gain
- Dropped Adaptation. Same reason as Image Based Lighting. ~1 FPS Gain
Version 2.05a
New DoF shader, credits to MartyMcModding.
+ DoF ~4 FPS Loss
+ Bokeh ~1 FPS Loss
New bloom shader, credits to soulwynd.
+ Gaussian bloom for lights. ~1 FPS Loss
Changes to DoF shader for better performance. ~1 FPS Gain
Minor color corrections at some places
Changes to lighting for better compatiblity with Non-ELFX setups
Version 2.04a
Speculars redone completely, no more non-shiny armors and weapons.
Fine tuning of object reflections to better match with new speculars.
Total revamp of subsurface scattering to make skin look more realistic (Check animated screenshots). I am using bijin skin in screenshots.
Version 2.03a
Reuploaded 2.02a with correct files
Version 2.02a
Complete rework of reflections, more performance friendly and better looking (Check animated gif in screenshots).
Color corrected fire to better match blasts.
Minor improvements to ambients.
Version 2.01a
New settings for AO and Water through ENB, turn off if using SKGE. SMAA, and DoF handled through SKGE.
Non-SKGE users should also be able to use this without issues.
Version 2.0a
New Development
Total rework of preset
Version 1.5
Further fixes for pitch black interiors, Thanks FelGed for testing this.
Shaders updated for newer ENB versions.
Fixed issues with borderless fullscreen Alt-Tab in/out without worries now.
Disabled ENB Rain because of issues with Vivid Weathers sheet rain.
Version 1.4
Fixed issues with totally dark interiors, Thanks sarveshmohannoob for bringing it to my notice.
Feature Freeze for version 1.x
Version 1.3
Major update with various fixes
Changes to subsurface, looks much more natural now.
Fixes for eyes, this one was real annoying.
Fixes for lightsprites, glow orbs should be much lesser now, eliminating them completely seems to adversely affect candle glow.
Fixes for distant blue fog in snowy areas.
Minor changes to lighting.
Moon is less shinier now, if you hate it tell me in comments.
Version 1.2
Fixes for ctds some people were experiencing. Thanks chriz2fer for bringing it to my attention.
Version 1.1
Made changes/corrections to enblocal.ini. Thanks Sthaagg for bringing them to my notice.
Announcement
Version 2.x reached beta, fine-tuning and finalizing the preset before final release. Check changelog for changes in every update. Version 1.5 released. Updated shaders, fixed issues with borderless fullscreen. See changelog for details.
Blah-Blah Thinking of finalizing 2.x release soon and start up on a new modding adventure.
2.07 should resolve most of compatibility issues. Next version will have Real-Time Reflections overhauled. The present reflections will then be only available in performance friendly optional.
Bloom is sacked in favor of sharper details, it might or might not come back in later releases.
As soon as 2.x is complete it will be released on a separate mod page and this page will solely be dedicated to 1.x support.
Notes
I am releasing 2.x targeting only ENB recently and it doesn't come tailor fit to be used with SKGE. So SKGE users do this, disable Bloom, DoF, Water and Underwater in enbseries.ini. If you are using other SKGE effects disable their counterparts in enbseries.ini too. Don't worry the final release of 2.x will have full support for SKGE, just that right now I simply upload whatever I have tweaked for the day.
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Suggestions/Bug Reports/Request for improvements are always welcome.
Ever got tired of switching enb presets just to find that perfect match? Ever found a perfect enb preset but it was too heavy to run on your pc? Ever hated having a decent pc but not being able to run a good enb just because of your load order?
Introducing Fusion!, To reduce your worries and alleviate your troubles.
---------------------------------------------------------- Modus Operandi ----------------------------------------------------------
Fusion is a enb and skge preset ie.. it combines and uses effects from both of them. This was designed because i felt an absolute absence of enb preset matching to my taste being present on nexus. Whichever enb i liked was either too heavy on system resources or a major cause of graphical glitches when used together with skge.
For those that dont know about SKGE, it's a SKSE plugin that mainly modifies the rendering pipeline, adding new features and providing screen effects not supported in the vanilla game. Majority of effects are available without performance loss. Read more up here.
So why use SKGE? Why not go total enb?
While ENB does many things beautifully its still pretty costly on performance in many areas, DOF and AO are a few examples. These same effects when applied through SKGE cause only a minimal fps loss.
Also, Some effects are exclusive to SKGE only, like SKGE's Liquid Water, which imo is much much better than ENB one.
Similarly, some effects are exclusive to ENB only, like Subsurface Scattering, ENB Rain, etc etc.
So to get the best of both worlds, we need a merger between the two and this preset is exactly that.
---------------------------------------- FEATURES ----------------------------------------
Parallax.
Minimal Performance Loss.
Selection of Best effects from both SKGE and ENB.
SKGE Features like No Rest, First Person Camera, etc fully supported.
Enbboost and other ENB Features fully supported.
All effects switchable from SKGE and ENB in game menus.
ELE Lite - Makes lighting more disciplined so it can be modified better with ENB, also corrects various lighting bugs (Version 1.x).
ELnFX + Enhancer - Used in place of RS+ELE for Versions 2.0+. Get this too if you're using SMIM.
Realistic Water Two + Watercolor for Enb - Get these two to get water as seen in screenshots. NOTE: SKGE Water works fine without RWT and Watercolor for ENB but i like the effect it produces when used together.
Cinematic Fire Effects + Ultimate HD Fire Effects - Its a matter of personal preference, i like effects these two produce together when Cinematic Fire Effects is overwritten by Ultimate HD Fire Effects.
DynDOLOD - DOF when done wrong makes whole screen blurred and when done right brings your pc down to knees. But no matter whichever DOF you use, it always blurs distant details. Which was good since vanilla LODs sucked before. But not anymore, since DynDOLOD fills up distant detail to the extent where you would regret not seeing distant details. I personally like to keep DOF turned off with DynDOLOD at highest setting but again its a personal preference. Highly recommended in case of using NoDof version.
Snow FX - Like enb rain? This is enb snow and equally awesome.
Mods I Use [Optionals]
Just a list of some of the mods i used while taking screenshots. Totally skippable.
NOTE: If any of the settings above is not present, put it in manually.
Download enb preset from files section and extract and copy everything from preset of your choice to skyrim root directory(where TESV.exe resides).
Section 2 - Setting up SKGE
Install SKGE
Download SKGE preset installer from files section. Then, install using NMM, MO or BAIN and overwrite as required. MO users should place SKGE Preset below SKGE in load order to make it work.
Section 3 - Making both compatible
(This step is needed only if you use your own customized enblocal file, mine comes with it set already. Do refer to tweaks sections if you use my enblocal.ini.)
In your enblocal.ini file, under [PERFORMANCE] section, set
SpeedHack=false
Thats it, DONE! Revel in insane graphics of next-gen gaming right there at your desktop with performance costs equivalent to running minesweeper....just kidding :P
This section is optional, but it contains various important performance tweaks and optimizations which will definitely aid in long run. Better now than never.
Download Vram Size Test Tool and run VRamSizeDX9.exe, note what its shows as Available Video Memory. For windows 7 subtract 170 from that number ie. if it was 5170 it will be 5000 afterwards. For windows 8 or 10 no need to subtract anything. This new number will be our VideoMemorySizeMB.
Open enblocal.ini and set,
VideoMemorySizeMb=<As found out earlier> AutodetectVideoMemorySize=false
Q: I am encountering CTDs. What do i do? A: Seriously people, you need to lighten your vram load. Both game engine and your hardware have limits to memory capacities and once you exceed it, the game start failing to allocate resources leading to ctd. Also, USE Crash Fixes, it solves a lot of ctd related issues and also tells reason why a crash occured. Check my Tweaks section for in depth guide.
Q: My torches look like glow orbs!! HELP!! A: Its static glow inside nifs thats causing this, you will need something like this or this to remove it. Or follow solution by RiddimMachine in posts.
Q: I am getting weird graphical glitches in some places, what do I do? A: Make sure you completely removed last enb you were using before using this. If in doubt use ENB and FXAA Manager.
Q: I am not seeing water effects as shown in screenshot. A: Make sure you installed Skyrim Reloaded first and let my SKGE Preset overwrite it. Check installation section regarding SKGE Preset again to resolve it.
Q: My loading screen has weird lighting sometimes. A: That's a known uncorrectable bug. If i correct lighting in loading screens then in game lighting suffers too. If someone know cause/solution to this, your input will be most welcome.
Q: My nights/days are too dark/bright. What do i do? A: Press Shift+Enter in-game to open ENB Gui, in Environment section, change values of ambient lighting intensity to fit your needs. Note: With my ambient lighting curves, even a .01 increase will be big so be careful.
Q: What is 2.0? A: Newer version of Fusion preset after my long absence from Skyrim modding. Everything reworked and new support for Non-SKGE users.
Q: Did you change your load order in 2.0? A: Yup :). Glad you noticed. Replaced Relighting Skyrim and ELE with ELFX+Enhancer. Started using some other texture mods too like Noble Skyrim and Shibui Skyrim. Whole load order will be revealed when I am finished with 2.0 development.
Q: This 2.0 is annoying us!! where are the goddamned weathers you promised before? A: Ahh.....well......They are on way...2.0 will have them when completed....probably.
Q: When will this nonsense 2.0 be completed? A: No ideas, playing through Skyrim tweaking settings on way. Every new release will have some additional features that's for sure!!
Q: I hate you. A: You're most welcome. But please do enlighten me why all the hate?
Q: This FAQ SUCKKKKKKSSSSS!!!! A: Oops, my bad, help me out in improving it.
Q: I have some more questions and your FAQ doesn't answer them. A: Tell me in comments or PM me, i keep check of both mostly.
Bethesda: For making a wonderful game. Boris Vorontsov: For ENB Series. Alenet & Team: For Skyrim Reloaded Miratheus: For Ultimate Shader Addon --JawZ--: For enb guides and weather listing Trillville, Midhras, Kyokushinoyama, Insomnia : For Kinematic Filter CeeJay.dk, ZeroKing, prod80: For lumasharpen and Post process effects Matso, MTichenor/IndigoNeko
Version 2.0 - New Development Total rework of preset
Version 1.5 - Frozen Further fixes for pitch black interiors, Thanks FelGed for testing this. Shaders updated for newer ENB versions. Fixed issues with borderless fullscreen Alt-Tab in/out without worries now. Disabled ENB Rain because of issues with Vivid Weathers sheet rain.
Version 1.4 Fixed issues with totally dark interiors, Thanks sarveshmohannoob for bringing it to my notice.
Version 1.3 Major update with various fixes Changes to subsurface, looks much more natural now. Fixes for eyes, this one was real annoying. Fixes for lightsprites, glow orbs should be much lesser now, eliminating them completely seems to adversely affect candle glow. Fixes for distant blue fog in snowy areas. Minor changes to lighting. Moon is less shinier now, if you hate it tell me in comments.
Version 1.2 Fixes for ctds some people were experiencing. Thanks chriz2fer for bringing it to my attention.
Version 1.1 Made changes/corrections to enblocal.ini. Thanks Sthaagg for bringing them to my notice.