Relighting Skyrim by NovakDalton
Skyrim » Visuals and graphics
Added: 24/05/2012 - 09:00PM
Updated: 16/12/2014 - 12:33AM

5,099 Endorsements

3.6b Latest version

110,771 Unique D/Ls

150,693 Total D/Ls

429,246 Total Views

Uploaded by NovakDalton


Last updated at 0:33, 16 Dec 2014 Uploaded at 21:00, 24 May 2012

*Which File(s) To Use*
-For now I'm only recommending the modular version be used as the merge script can cause issues. Either follow the scripted instal or manually extract the files for the base game and whichever DLC you have.
-If you do not want the JIT scripts in your game, then only use the NoScripts file, Hearthfire file or the Exteriors Only file.
-The FULL version works for me but other's report problems so if you wish to use it it's there, just MAKE A BACKUP SAVE before loading up with it.
-DO NOT have any other RS plugins active if using either of the merged ones (FULL or No Hearthfire), check your load order!
-Thanks to matortheeternal for the merge script

*The story behind Relighting Skyrim*
Throughout this game I was bothered by the lighting, be it the fires in Dragonsreach, outside High Hrothgar and many other places that make no light, tons of places where light emits from the center of two fires rather than from each one or just from the middle of the room, occasionally necessary (there are limitations) but the vast majority are fixed, as well as the fires outside that don't light the landscape around it . This mod aims to fix all that, making all light come straight from a light source and to have all light sources make light.

Originally I was just going to make this fix for myself but the more work I put into it I thought "hey, maybe others would like a fix for these things as well." After 50,000 subscriptions on Steam, 90,000 downloads and 4000+ endorsements here (wow), getting to the point where I feel actually covering all of Skyrim is within reach, and my collaboration with Jawz I can assure you that this has gone far beyond anything I expected! Thanks to all those who support my efforts and continue to expect the best :)

*What this mod does exactly*
-Vanilla lighting done right!
-If there's two fires, there will now be two lights, not one stuck in the middle.
-Also fixes where there is a light source near a wall/corner but light emits from the center of the room.
-Where there's a candle, fire, window, torch... there will be light. Where there's not, no light.
-Fixes a ton of instances where exterior lights didn't light the landscape, usually meaning the ground right under them
-Currently affects all major areas and a large amount of dungeons and misc. locations.
-Includes all outdoor areas, working on dungeons now.
-Changes the radius/brightness of lights to more realistic and uniform levels.
-Makes light coming from the sun in interiors reflect the time of day.
-Is still a Work In Progress (it doesn't cover every area) and will be for a long time... it's a BIG world after all, patience :)
-Causes nearly-zero performance loss in non-JIT areas. The only areas which will see any noticeable hit are Helgen Keep and the Bard's College due to the amount of JIT scripting.

Was working with --JawZ--... but he's working on other projects now, ELE mostly.

CHANGE-LOG... moved to nifty "Changes" tab!

-Main file uses Just in Time Lighting Scripts to add even more lights to areas than they could normally handle. Big thanks to Daemonjax for these scripts!

-Scripts are only used where they are really needed; Bard's College, Proudspire Manor, Helgen Keep, Frostflow Lighthouse, and Karthspire. You may just notice a light or two turning on just as you round a corner but let me know of any other issues.

*French, German, and Italian translations now posted!*
-Link to German translation strings.
-Kudos to Warabeskel :)
-I poorly Google translated the readme

*Compatibility (or not)*
-This mod will change location names to English, hopefully one of the translated version is the language you need.
-Compatible with Realistic Lighting w/ customization, ENBs, Ultra Realistic World Lighting, and Further Dark Dungeons for ENB.
-Also compatible with Climates of Tamriel which I would recommend.
-Aside from the couple mentioned below, this should be compatible with anything that doesn't edit individual lights.

-Reported to have some issues with RCRN; thunder sounds indoors, maybe more. Nothing catastrophic but know that the two may not go well together.

-Incompatible with Realistic Lighting Overhaul as they fix the same issues as this mod and edit the same lights.

-Also, anamorfus's Enhanced Lights and FX and any others that also fix/change lights are incompatible.

-I believe you can use the "Exteriors Only" version alongside RLO or ELFX without conflict.

-I haven't tested them all but I can almost guarantee that running any combination of these will cause problems/even more lighting issues.
-I'd recommend trying each one out individually and going with the one that suits your tastes the best.

*Load Order*
-Relighting Skyrim files can be placed near the top the order, after the Unofficial Patches, before anything else.
-For the files themselves, just keep them grouped together with the main file on top, though it shouldn't matter where they are in relation to each other.

*In Progress for next update*
-More fixing up of Volunruud.
-Toned down and fixed Wuunferth the Unliving's room in Palace of the Kings.
-And a few fixes here and there scattered around the world as always.

*Latest Update 3.6b*
-Re-uploaded for cleaning with the latest TES5Edit and issue with scripts being left in the Exteriors Only version.
-Only updating the modular download after this until the merge script is updated and confirmed to not be causing issues
-See "Changes" tab for details on what was covered. Hope I got it all right, been a long time.

*To Uninstall*
-Probably best to use clean save procedures, I recommend at least being outside when you save before uninstalling.
-Go to the Skyrim "Data" folder
-Delete any .esp files starting with "Relighting Skyrim"
-Go into the "scripts" folder (if you were using JIT versions)
This means if you were using the FULL (all-in-one) file, main file (not the NoScripts one obviously!) and Dragonborn and/or Dawnguard files.
-Delete "LightingBall" and "LightingBallController" then go into the "source" folder and do the same.

*Just in Case*
-As I cannot predict the future, I'm adding this little footnote.
-If three months time passes with me having zero activity on here, no comments, no updates, multiple PMs go unanswered, then anyone willing to finish what I started may do so. Just in case I disappear and someone out there would like to take the last files I uploaded and continue working on this, the option is open.
-I've done no work on this in the past four weeks or so as life has been absurdly busy for me. Should be calming down soon and I hope to have an update... by mid-June perhaps? I'm quite content with the current version for a bit :)
-All I ask is that if it comes to someone else picking this up that you give credit for the work Jawz and I did.