SKYRIM
You Hunger by evrymetul
Skyrim » Miscellaneous
Added: 11/05/2014 - 10:16PM
Updated: 27/03/2017 - 10:28PM

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Uploaded by evrymetul

Description

Last updated at 22:28, 27 Mar 2017 Uploaded at 22:16, 11 May 2014





This mod is also featured in Modular Morrowloot Overhaul and Minimal Immersive Morrowloot Explorer's Guide


-This mod has 3 goals, increase the difficulty of basic needs mods such as Realistic Needs and Diseases and iNeed - Food Water and Sleep, decrease the Skyrim food and wine epidemic to a reasonable level, and increase performance.

YOU CAN NOW ACTUALLY STARVE TO DEATH

-Lonely Joe in his Cabin won't be able to provide you with a week's worth of food, probably nothing. If you want any food, your going to have to loot wealthy individuals, businesses, and institutions of law or prestige, purchase some from the dwindling stocks of inns and vendors, or go hunting some wabbits. If you can't find enough to eat, then too bad.


THE GRASS IS GREENER...NEXT TO THAT BROWN PATCH


-In You Hunger, there are 10 planes of hell, not 9, with food and drink availability ranging from "I'm already a skeleton," to "the rich are oppressing us...I guess?"

1. Dungeons
Food Rating: At Least We Can Cannibalize Each Other
Drink Rating: Maybe It Will Rain
Includes: Ruins, Mines, Abandoned Forts, and Caves (with creatures)


Informative, Unfunny, Description

Spoiler






2. Bandit Camps
Food Rating: At Least We Can Cannibalize Each Other
Drink Rating: Oh Look, A Puddle
Includes: Anywhere with Bandits


Informative, Unfunny, Description

Spoiler





3. Lonely Joe's House
Food Rating: At Least We Can Cannibalize Each Other...Oh Wait.
Drink Rating: Parched
Includes: Homes of workers, loners, and nobodies


Informative, Unfunny, Description

Spoiler





4. Farm
Food Rating: Barely Getting By
Drink Rating: Parched
Includes: Farms


Informative, Unfunny, Description

Spoiler





5. Business Residence
Food Rating: Barely Getting By
Drink Rating: Can't Drink Away My Sorrows
Includes: Homes of business owners


Informative, Unfunny, Description

Spoiler





6. Inn
Food Rating: Just Enough
Drink Rating: Can't Drink Away My Sorrows
Includes: Inns


Informative, Unfunny, Description

Spoiler





7. Wealthy House
Food Rating: Just Enough
Drink Rating: Able to Get Drunk
Includes: Property of lucrative business owners, thanes, and other very rich people. Temples


Informative, Unfunny, Description

Spoiler





8. Military 
Food Rating: A Whole Meal
Drink Rating: Able to Get Drunk
Includes: Buildings owned by the Stormcloak and Imperial Army (Not including former bandit occupied forts)


Informative, Unfunny, Description

Spoiler





9. Guild
Food Rating: A Whole Meal
Drink Rating: Death By Alcohol Poisoning
Includes: Buildings owned by the Companions, College of Winterhold, etc


Informative, Unfunny, Description

Spoiler





10. Jarl
Food Rating: Breakfast, Lunch, and Dinner
Drink Rating: Death By Alcohol Poisoning
Includes: Thrones and homes of jarls.

Informative, Unfunny, Description

Spoiler







Boring Miniature Wall of Text
-Areas that are abandoned or have no npcs that are of a playeable race have zero food.
-Crops have been globally reduced by around 83% (probably more)
-Giant camps won't have mammoth cheese if there are no mammoths
-Market stalls contain only one of each item and are losing a bit on item selection
-Only camps of hunters or soldiers have food.
-Salmons and clams disabled if near people.
-Streets and outdoor areas near buildings have been picked clean.




(Jessie Pinkman's favorite word), ITS IMMERSIVE!!!!


-Based on the amount of filthy milk drinkers, there may be a greater or worse quantity and selection of food and drink scattered in an area.
-Food types available in locations are based on the presence of nearby crops, the environment (forest, river, ocean, snow), the wealth of the individuals, and lore.
-Non disabled foods/drinks are located in more logical and harder to reach/steal places.




SKYRIM - FOOD = MORE STABILITY

-Because

1. Having less things to load
2. ?
3. PROFIT!



Wait! What the hell did I just read!

-Basically, Skyrim has too much food/wine lying around, making basic needs mods such as Ineed extremely easy to survive without much effort. This mod disables most of those consumables in areas where there is too many depending on the location and type and quantity of npcs.

Does that help? 









Installation



REQUIRES ALL DLC

-Move the main esp file into the data folder manually or with a mod manager and either wait 31 in game days for all food/wine placements to be reset or start a new game. If you have a mod that allows you to adjust the cell reset time (ex. Deadly Dragons) then use that if you are not starting a new game.








Load Order and Compatibility

-This mod should be loaded before all other esp (except those flagged as an esm) files for maximum compatibility. For maximum effectiveness, load it right before any sound/lighting overhauls. If you load it after a sound/lighting overhaul mod, it will overwrite cell edits (lighting and acoustic space) made by that mod. For bash patch purposes, the Delev and Relev tags are required. If you play with house mods or city renovation mods (ETac, Dawn of series, JK's overhauls, Realistic Room Rental Enhanced, Skyrim Radioactive), more food and wine will appear since they add more and move existing food which renables them.
If you use Dynamic Things, get the Enhanced Edition which allows you to turn off food distribution.



Optional Consistency patches for Interesting NPCs and ETaC located here

COMPATIBLE WITH ALL BASIC NEEDS MODS!

Skyrim Special Edition Version


My Other Mods

DRAGONS DIVERSIFIED DLC PATCH
ENCHANTING AWAKENED SKYRE PERK TREE MERGE
SKYTEST INTEGRATION PROJECT