You can add to, subtract from, alter, enhance, embellish, patch, improve to your hearts content.
1) You acknowledge the work I've done, and the work of those that I have credited. Tons of hard work went into the mods I am providing updated patches for. Give credit where it is due.
2) Let me know if you have improved on the patches, I will reupload and combine, so the SkyRe patches grow.
3) Keep the distribution on the NEXUS Network.
File credits
Credits and thanks go to the following modders for making such wonderful mods that have changed the face of Skyrim forever.
Added: Stats.xml adjustments for gloves and boots. Both sets. Previously not functional.
Version alpha
This is a two part patch for Immersive Armors 7, for use with T3nd0's Skyrim Redone and ReProccer.
-Pre ReProccer IA7 Patch.esp is to be loaded right before the ReProccer.esp and above the Dual Sheath Redux Patch.esp if you are using it. (It is a replacer for Qotsafans Pre ReProccer IA patch) (It contains all the previous data from that patch and all the new data.)
-Post ReProccer IA7 Patch.esp is to be loaded after the ReProccer, last in load order or below all other "ReProccer patches, i.e., reproccer dragonborn, reproccer skyforgedshields, etc. (This patch is a workaround for certain heavy and light materials, forcing them into the proper perk associations, armor values, and material entries.)
Some things to note:
- Do to the way SkyRe and the ReProccer handle item materials and perk assignments, the majority of the items in the auxiliary tab have been automatically moved out (by SkyRe) and back into their respective categories. This will impact the few helms from IA7 that are supposed to be combinable with multiple armors. Currently this is part of the SkyRe design and will eventually need a work around, or reprogramming.
-Note: Both sets of meltdown recipe's were left in to facilitate a choice in the IA7 MCM. You can turn off the IA7 meltodown, and you will have only SkyRe's, or you can leave it on. The downside is if you leave it on, you will have double meltdown entries. This is in no way game breaking. The meltdown ingredients are just different multiples of ingots for the most part.
-Feature: You now have some cool shield options. Because SkyRe keys off of Vanilla material keywords, I have engineerd a forcible portion of the patch to allow heavy material items that have light version give the appropriate light perks, and vice versa, just like the IA7 design. In essence you will find some light versions of heavy shields and heavy versions of light shields that will give you the proper affixed perks. It will be obvious they are tagd with Light and Heavy.
- Note: A lot of the armor and some of the shields have Custom Data for armor values and weight, and some of them share generic values based on their crafting materials. This can be tweaked and customized at a later date.
- Note: I would recommend not using the portion of the MCM that turns light armor into heavy armor and vice versa. This may break the ReProccer. The rest of the MCM menu for colors or placement in the world should work correctly.
-Final: There are going to be bugs. This is an alpha patch, only so much testing could be done in such a short time, it was done carefully but at breakneck speed, in order to facilitate it's long awaited release to the public. I ask that you remain professional and when reporting bugs (I prefer to receive them in my mailbox to keep clutter down on the threads, if you must leave something immediate, direct it to Tooplex while I am away) to give a detailed description of exactly what you are using, and what you are seeing as a bug or an error.
**If you reply with statements such as: You broke my game, It won't work, what is a.jar file, and have general blatant disregard for following instructions, you will be ignored. **
This patch did not break your game, aliens did not come down in the middle of the night and fry your CPU. Please do not waste mine or Tooplex's time. If you are not willing to take the time to make an informed decision, or have a semi coherent question with proper facts behind it, we can't help you. :D
Version Warmonger
Added: Skyre Compatibility for Warmonger Armory.
Changed: Some material data to reflect a proper Skyre smithing category
Added: Compatibility for Skyre Specific Mask enchants.
Version LessPower
Adjusted values and crafting materials for Skyre. Appropriate perks assigned.
These files contain information pertinent to the Less Powerful versions of both sets of weapons.
Any further tweaking of weapon damage can be accomplished by changing the values present in the XML under "Bishu" and "Fudou", using Notepad++, as shown below.
Original files are required for textures and meshes.
Version HD1.0
Just a quick fix to get the armored circlets to reproc properly. I left the non-armor circlets with the mage tag in the jewelry category. If any one is using Weapons and armor fixes remade, you can easily edit the replacer esp I am providing, and add in the appropriate WAFR keywords and remove the jewelry keywords from the esp (all mage circlets), if you wish to align the mage circlets into other categories, such as: "Clothing", etc.
Version EWI
Added: Skyre Compatibility for WSV by EWI
Added: Updated damage of Weapons in the stats.xml
Changed: The crafting requirements and materials to better reflect and balance the weapons. They now require the Advanced Armor perk, and various new materials.
Added: Compatibility for Complete Crafting Overhaul Remade. (CCOR Main files are required) 12 additonal Patches.
Gruffy's CCOR_SkyRe_Patch.esp is referenced as a Master FIle, and is required. You may find it here: http://www.nexusmods.com/skyrim/mods/50343
There are 6 versions with Immersive Weapons and 6 version without Immersive Weapons.
The CCOR versions are applied exactly the same as any other patch in the WAFR IA7 series. Help thread for the IA7 series is located in the topsticky post.
Do to the fact that the BOSS Master list is still frozen, it is possible that my load order is sightly different than yours. If the yellow tick box in Wyre Bash is bothering you, load up your order in Tes5edit and use the Sort Masters Function.
Version Beta
This is a three part patch for Immersive Armors 7, and Immersive Weapons, for use with T3nd0's Skyrim Redone and ReProccer.
-Pre ReProccer IA7 Patch.esp is to be loaded right before the ReProccer.esp and above the Dual Sheath Redux Patch.esp if you are using it. (No longer requires Balbor or Qotsafan patches) (Requires Weapons and Armor Fixes by Kryptopyr)
-Post ReProccer IA7 Patch.esp is to be loaded after the ReProccer.(This patch now has all the necessary ReProccer data that was added by Balbor and Qotsafan) (This patch is a workaround for certain heavy and light materials, forcing them into the proper perk associations, armor values, and material entries.) (No longer requires any other ReProccer patches by Balbor or Qotsafan)
-Immersive Weapons.esp is a replacer esp file with some redacted items to silver weapons and leveled lists that were in conflict with SkyRe. Also some arrow data was changed to correct some category issues that were not done correctly. (Original file by Hothtrooper required for textures and meshes)
Some things to note:
- Do to the way SkyRe and the ReProccer handle item materials and perk assignments, the items in the auxiliary tab have been moved out, and back into their respective categories, and a new Silver Tab was put in its place. This was done to accommodate Weapons and Armor Fixes Redone, and the CCOR patches being made by Gruffys.
-Note: Both sets of meltdown recipe's were left in to facilitate a choice in the IA7 MCM. You can turn off the IA7 meltodown, and you will have only SkyRe's, or you can leave it on. The downside is if you leave it on, you will have double meltdown entries. This is in no way game breaking. The meltdown ingredients are just different multiples of ingots for the most part.
- If you don't use Weapons and Armor Fixes, too bad. I don't have time for 31 variants. Same goes for Immersive Weapons. IF and WHEN I have the time I will re-address this.
- I have not made a leveled lists patch for Immersive Weapons yet. I am extremely busy, and making all 4 files standalone, and not requiring any of Balbors/Qotsafan Patches was an extreme amount of work. If you want a leveled lists patch, you can wait, or you can donate your time to assisting me.
** I have not thoroughly tested the use of the old leveled lists patches. At a glance they appear to function. If this is not the case please let me know. I am still looking for someone to assist with Leveled Lists patching, as I am very busy. **
- I have not provided any support for ASIS or Automatic Variants. You will need to go to Qotsafan for that. I do not use them, and at current, do not have time to start another big project.
- I have not done a CCOR aMidianSS Variants version yet. This will come after Gruffys has time to look the new patches over.
As I stated in my posts repeatedly, I do not have time to make 31 variants of patches right now so don't ask. It was pain in the ass enough to integrate all the other mod authors previous patches.
I will get to it, when I get to it.
Version 2.10
Added: Support for Book Covers 2.7.1 tags version
Added: Support for Book Covers 2.7.1 none tags version
Corrected: Fixed a missing tag in the Book Covers 2.6 version
Corrected: Sorted masters of the none Tagged Book Covers 2.6 version
Version 2.5.1
Moved a few CCOR keywords from Matching Set & Harmonize perks that were acting up to the CCOR_SkyRe_Patch.
Repackaged FOMOD installer to correctly install the CCOR aMidianSS Content addon Patch, and removed the patch from the standard aMidianSS installations.
Repackaged FOMOD installer to include the 2x standalone updates for CCOR:
CCOR IA7 Patch Fix
CCOR SkyRe Patch Fix
Version 2.5
All changes made have been documented in multiple readme files, that will be installed via the main FOMOD and the USKRP FOMOD installer's, depending on which modules you install. There is also valuable information given during the FOMOD installer screen selection process.
The main FOMOD does come with a stats.xml file, but you will always find the most recent stats.xml available as a separate download, under the main section. This will always be the most recent copy of all stats.xml data. If ever in question, download the standalone stats.xml file.
The USKRP is now an ongoing project here and will continue to receive updates as necessary.
Version 2.3
Updated: Book Covers Patch BSQBN from 2.7.1 to 2.8.3
Updated: Book Covers Patch None BSQBN from 2.7.1 to 2.8.3
Version 2.2
- Added 12 variations of the WAFR IA7 series patches. 6 with Immersive Weapons and popular mod variants, 6 without Immesive Weapons and popular mod variants.
- Added stats.xml support for Omega Red's Gallery of Armor
- Added an updated version of the Clothing and Clutter FIxes Patch
- Added Corrections to the WAFR IA7 series patches, based on user input
Guidelines for WAFR IA7 series still located in the Sticky Posts
Version 2.01
Corrected: FOMOD script for 1.40 BETA of Character Creation Overhaul (CCO would not install when prompted)
Added: Support for Clothing and Clutter Fixes
Added: Support for 1.32 of Character Creation Overhaul
Version 2.0
** The XML Edits Only optional file only reflects stats.xml changes. It does not contain any patches or replacer's. This file is not needed for the Main Download to function **
Added: Support for Orcrist the Goblin Cleaver.
This replacer ESP and stats.xml edits, adds the functionality of SkyRe Perks and values to all versions of Orcrist the Goblin Cleaver.
This is a replacer ESP only. Original files are required. (XML Edits Only) file reflects these changes. Main file is still needed for the replacer ESP.
Added: Support for Character Creation Overhaul. There are two versions:
- 1) is for use with SkyRe Standing Stones Module.
- 2) is for use with no SkyRe Standing Stones Module, instead using the Vanilla Standing Stones.
** These are replacer ESP's only. Original files are required.
Added: Support for Dragonpriest Dragonborn Circlets and Aetherial Crown. There are three versions:
- 1) is for use with the No Crown Complete Version of DDCA.
- 2) is for use with the Crown Complete Version of DDCA
- 3) is for use with the Crown Mage Ready Complete version of DDCA.
** These are replacer ESP's only. Original files are required. Any of the DDCA replacers should be placed last in the load order. They are hard coded with the ReProccer data for SkyRe Mask Values. They do not require the ReProccer to function. Akin to a "Post ReProccer patch".
Version 1.6.9
Corrected: Some incorrect values in he WAFR UU series have been corrected
Added: Support for Unique Bows Collection
Changed: Values in Unique Bows Collection to keep the Unique versions Unique
Changed: Values in Unique Bows Collectionto keep the crafted versions from leveling smithing to fast at lower levels
Version 1.6.8
Corrected: An issue with the installer for Daedric Dawnbreaker No Stagger version.
Added: Support for Weapons and Armor Fixes Remade
Added: Support for Weapons and Armor Fixes Remade, Unique Uniques
Added: Support for Weapons and Armor Fixes Remade, Unique Uniques, aMidian Skyforge Steel
Added: Support for Weapons and Armor Fixes Remade, Unique Uniques, aMidian Skyforge Steel, Immersive Armor.
STATS.XML CHANGES:
Changed: Dwarven, Orcish, Elven, Advanced, Wolf etc.. Armor and Weapons to better reflect a linear climb in damage and armor capabilities. Dragonbone Armor is now slightly superior to Daedric.
Several unique armor's and weapon's added by other mods were left at their increased values to discern them from vanilla armor's and weapon's, as well as adjusting them to the new changes where necessary.
This will more closely Match the Weapons and Armor changes done by Weapons and Armor fixes Remade True Orcish and Daedric. This change does not require WAF, but supplies a more realistic ranking for the Armor and Weapons.
Changed: Several sets of Arrow values have been changed to match the changes to the Weapons and Armor. Several unique arrows added by other mods were left at their increased values to discern them from Vanilla arrows, as well as adjusting them to the new changes where necessary.
This will more closely Match the Weapons and Armor changes done by Weapons and Armor fixes Remade 4.0. This change does not require WAF, but supplies a more realistic ranking for Arrows.
Changed: Katana's were given a longer reach by .2 to reflect their length.
Added: Support for Deacons Dark Brotherhood Weapons. (Only the Enchanted Versions) They are currently Unique, and to be able to spam craft them was not in my playbook. I will not be adding support for the un-enchanted versions, unless specifically requested.
**I did not change all the data in the entire xml. If you wish to have other mods armor and weapons adjusted, please leave a post with specifics, and it will be tended to.
Version 1.6.7
Added: Support for Weapons and Armor Fixes Remade
Added: Support for Weapons and Armor Fixes Remade, Unique Uniques
Added: Support for Weapons and Armor Fixes Remade, Unique Uniques, aMidian Skyforge Steel
Added: Support for Weapons and Armor Fixes Remade, Unique Uniques, aMidian Skyforge Steel, Immersive Armor.
STATS.XML CHANGES:
Changed: Dwarven, Orcish, Elven, Advanced, Wolf etc.. Armor and Weapons to better reflect a linear climb in damage and armor capabilities. Dragonbone Armor is now slightly superior to Daedric.
Several unique armor's and weapon's added by other mods were left at their increased values to discern them from vanilla armor's and weapon's, as well as adjusting them to the new changes where necessary.
This will more closely Match the Weapons and Armor changes done by Weapons and Armor fixes Remade True Orcish and Daedric. This change does not require WAF, but supplies a more realistic ranking for the Armor and Weapons.
Changed: Several sets of Arrow values have been changed to match the changes to the Weapons and Armor. Several unique arrows added by other mods were left at their increased values to discern them from Vanilla arrows, as well as adjusting them to the new changes where necessary.
This will more closely Match the Weapons and Armor changes done by Weapons and Armor fixes Remade 4.0. This change does not require WAF, but supplies a more realistic ranking for Arrows.
Changed: Katana's were given a longer reach by .2 to reflect their length.
Added: Support for Deacons Dark Brotherhood Weapons. (Only the Enchanted Versions) They are currently Unique, and to be able to spam craft them was not in my playbook. I will not be adding support for the un-enchanted versions, unless specifically requested.
**I did not change all the data in the entire xml. If you wish to have other mods armor and weapons adjusted, please leave a post with specifics, and it will be tended to.
Version 1.6.6
Added: Book Covers Skyrim 2.6 with notes.
Added: Book Covers Skyrim 2.6 with notes Tooplex version with no Book Tags, i.e. (Alteration), Lockpicking), etc.
Added: Falskaar Faction Patches for Falskaar, SkyRe.
Added: Falskaar Faction Patches for Falskaar, Undeath, SkyRe.
Added: Falskaar Faction Patches for Falskaar, Undeath, Deadly Dragons, SkyRe.
**Use only one patch for the Falskaar Faction Patches depending on what mods you currently have active in the load order. Specific instructions are located in the Readme, and in the FOMOD installer**
Version 1.6.5
Added Support for the following Mods:
1) Dragonspear v1.5 OISD by Imsum Dave (Modified Original .esp) BOSS Ready
2) Arisverd v1.1 Balance by Imsum Dave (Modified Original .esp) BOSS Ready
3) Longclaw v1.6 OISD Longclaw by Imsum Dave (Modified Original .esp) BOSS Ready
4) Black Sting v2.1 BSV2-1 by Imsum Dave (Modified Original .esp) BOSS Ready
5 )Alendris - Blade of Winged Flame v1.0 by jonathan0068 (Modified Original .esp) BOSS Ready
6) Ghosu Weapon Pack v1.8 by Ghosu (Modified Original .esp) BOSS Ready
All Mods require the Original files for meshes, textures, and various data. These files are only Modified versions of the originals, along with the "Mandatory" stats.xml Download, at the top of the installer. These patches were done this way to avoid a long list of separate patches. Be sure to backup the original .esp's if you want to revert.
Readme's Packaged with Download: "ReProccer Patches Skyre Documentation" Folder
See Readme for Detailed Information
Version 1.6.4
Added: FOMOD Installer Package
Version 1.6.3
Added: Support for Immersive Spells and Light (contains a patch.esp) Readme Packaged with download.( For those using Qotsafan's Misc ReProccer Patches.esp, place the patch after the Misc ReProccer Patches.esp
Added: Support for LPOTD Armor in the form of a stats.xml edit, and a Merged Patch for all the Authors fixes. (Original Files are required for textures and meshes.)
Fixed SkyProc Patches folder: Incorrect pathing for stats.xml
Version 1.6.2
Added: Support for Bosmer Armor Pack v 1.3 in the form of stats.xml edits and a Patch for the WIld Hunt Armor's
Version 1.6.1
Corrected a Packaging error, v1.6.1 is identical to v1.6 except the NMM installer was not placing files in teh data folder. All the patches and xmls were correct, pathing was not.
Version 1.6
Added: Book Covers Skyrim Patch - Updated version to 2.5.1 with notes.( Corrected some unintentional edits) Requires Dawnguard, Hearthfires.
Added: Support for All Crystal Weapons by Xiank in the form of a post ReProccer Patch
Version 1.5
Added: LeveldList Extension Patch (Works along side Qotasafan's LeveledLists Patch) Includes Skyrim Immersive Creatures and DLC2 for Skyrim Immersive Creatures, Lore Weapon Expansion, Undeath LeveldLists.
Added: Updated Unique Uniques SkyRe Patch (Fixed some issues with incorrect Pricing)
Added: Book Covers Skyrim Patch - Updated version to 2.5.1 with notes. Requires Dawnguard, Hearthfires.
Version 1.4
Added: Warrior Weapons Within - Adjusted values to match SkyRe Values and added perk requirements for crafting. (Comes with an additonal patch.esp)
Version 1.3
Version 1.3
Added: Uniqe Uniques - Adjusted values to match SkyRe Values and keep the visuals and artwork. (Comes with an additional patch .esp)
Added: Book Covers Skyrim - Adjusted values to match the proper Strings and Sorting methods and placement used by SkyRe. Comes with an additional patch .esp)
Added: Daedric Dawnbreaker Stagger and no Stagger versions- Adjusted values to match SkyRe Values and keep the visuals and new Magic effects from Daedric Dawnbreaker. (Comes with two additional patches .esp, choose one).
Added: West Wind Combat Series - Assault Armor v1b - Adjusted Values to match SkyRe Dwarven light armor counterpart (Elven). XML only.
Added: Akavari Katana Reborn - Adjusted values to match SkyRe Blades Katana Xml only.
Added: Northgirl Armor UNP - Adjusted values to match SkyRe Hide Armor (Comes with an additonal Patch .esp)
Added: ReProccer functionality into Thieves Guild, Guild Master, Nightingale, Dark Brotherhood armor's to retain the SkyRe Leathercraft Perk. XML only.
Added: Support for Book Covers Skyrim v 2.6 with notes
Version 1.2.5
Added: Support for Unique Bows Collection
Changed: Values in Unique Bows Collection to keep the Unique versions Unique
Changed: Values in Unique Bows Collectionto keep the crafted versions from leveling smithing to fast at lower levels
Version 1.2.4
Changed: Dwarven, Orcish, Elven, Advanced, Wolf etc.. Armor and Weapons to better reflect a linear climb in damage and armor capabilities. Dragonbone Armor is now slightly superior to Daedric.
Several unique armor's and weapon's added by other mods were left at their increased values to discern them from vanilla armor's and weapon's, as well as adjusting them to the new changes where necessary
This will more closely Match the Weapons and Armor changes done by Weapons and Armor fixes Redone 4.0. This change does not require WAF, but supplies a more realistic ranking for the Armor and Weapons.
Changed: Several sets of Arrow values have been changed to match the changes to the Weapons and Armor. Several unique arrows added by other mods were left at their increased values to discern them from Vanilla arrows, as well as adjusting them to the new changes where necessary.
This will more closely Match the Weapons and Armor changes done by Weapons and Armor fixes Redone 4.0. This change does not require WAF, but supplies a more realistic ranking for the Armor and Weapons.
Changed: Katana's were given a longer reach by .2 to reflect their length.
Added: Support for Deacons Dark Brotherhood Weapons. (Only the Enchanted Versions) They are currently Unique, and to be able to spam craft them was not in my playbook. I will not be adding support for the un-enchanted versions, unless specifically requested.
**I did not change all the data in the entire xml. If you wish to have other mods armor and weapons adjusted, please leave a post with specifics, and it will be tended to.
Version 1.2.3
Corrected an issue with Qotsafan's original data for Immersive Armors - Falkreath Armor and Ranger Armor.
Version 1.2.2
Added: Support for LPOTD in the form of a stats.xml edit, and a Merged.esp for the fixes done by the author. (Original files are required for meshes and textures)
Fixed SkyProc Patches folder: Incorrect Pathing for the stats.xml
Version 1.2.1
Fixed SkyProc Patches Folder: pathing issue with the stats.xml
Version 1.2
Corrected some unintended changes in Book Covers Skyrim SkyRe Patch 2.5.1 with notes version
Corrected incorrect pricing data in Unique Unique's SkyRe Patch
Version 1.1
Fixed SkyProc Patches folder: Incorrect pathing for stats.xml
Recent Compatibility patches for SkyRe 1.3.01 Includes: Balbor's and Qotsafan's stats.xml changes + the below stats.xml changes and patches.
If you want an original copy of Balbor's or Qotsafan's stats.xml, or any of their patches, you may find them in the posted links. A few of my patches work hand in hand with Qotsafan's. See Readme for details.
FAQs Contains answers to common questions, including information about load order.
Troubleshooting Contains information about common issues that may arise after installing SkyRe and these patches.
Book Covers Skyrim for 2.6 and 2.8.3 Version 1) has Book tags i.e. "Alteration", "Lock picking", etc., letting you know what the book does. Version 2) has the tags removed courtesy of Tooplex.
12 new releases for WAFR IA7 IW variations, to include versions for aMidianSS Content Addon. There are 6 with Immersive Weapns, and 6 Without Immersive Weapons
12 new releases for CCOR versions of WAFR IA7 IW variations, to include versions for aMidianSS Content Addon. There are 6 with Immersive Weapns, and 6 Without Immersive Weapons
---------------------------- This is a collection of patches aimed at making the exceptional mods of Skyrim compatible with T3nd0s Skyrim Redone. I have made the patches for my own use, and thought I would share them with the Nexus Community. I know how hard it is to keep things updated for all the various mod authors and patches. Things are forever changing and evolving. I will always accept requests if they are within my scope to complete.
Raulfin for countless editions to the ReProccer Family.
You can add to, subtract from, alter, enhance, embellish, patch, improve to your hearts content.
1) You acknowledge the work I've done, and the work of those that I have credited. Tons of hard work went into the mods I am providing updated patches for. Give credit where it is due.
2) Let me know if you have improved on the patches, I will reupload and combine, to make a Master List of SkyRe patches.