Apocalypse - Magic of Skyrim by Enai Siaion
Skyrim » Magic - Spells & enchantments
Added: 01/05/2012 - 01:26PM
Updated: 31/01/2016 - 11:07PM

68,934 Endorsements

8.17 Latest version

1,755,080 Unique D/Ls

2,336,868 Total D/Ls

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Uploaded by EnaiSiaion


Last updated at 23:07, 31 Jan 2016 Uploaded at 13:26, 1 May 2012

Apocalypse - Magic of Skyrim

The definitive spell package.
Jan 09, 2016 - #45 Top 100 endorsed mods of all time! Thanks community!

Apocalypse features 155 unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system.


  • 155 all new spells (31 per school) with custom graphics and sounds.
  • Immersive: the spells, scrolls and staves are added to existing spell vendors and loot lists.
  • Fair and balanced.
  • Enables viable spellcaster builds that do not include Destruction or Conjuration.
  • Compatible with most magic scaling/rebalancing mods.
  • Fixes the Restoration Ritual Spell quest bug in vanilla Skyrim.
  • Configuration options available in the Apocalypse MCM if SkyUI is installed (SkyUI not required to use Apocalypse).
  • May contain nuts.

A few examples...

  • Atronach Mark: The next hit the target takes from a Daedra delivers a powerful elemental punch.
  • Bolide: Flaming rock that heats up as it travels, dealing bonus damage based on distance.
  • Bone Spirit: Slow moving spirit that homes in on an undead target.
  • Compelling Whispers: Concentrate on a target to gradually convert it to fight for you.
  • Conjure Avenging Wraith: Headless ghost whose stats are based on the last enemy that killed it.
  • Conjure Lord of Bindings: Daedric sorcerer that wields the conjuration spell in your other hand.
  • Daedric Mind: Assume direct control over a conjured Daedra.
  • Find Ore: Detects and reveals the nearest ore deposit.
  • Fire Teeth: Burns targets, setting the ground on fire when a burning target dies.
  • Lamb of Mara: You gain Health whenever a friendly or enemy target loses Health.
  • Meltdown: Fiery globe that burns a target. Fire damage extends the duration, until the target explodes.
  • Ocato's Recital: Prepare up to 3 buffs and automatically cast them when entering combat.
  • Reave: All cursed targets take damage when one dies.
  • Shadowbond: Caster and target gain invisibility, then swap positions when broken.
  • Slay Living: Necromantic blast that destroys enemies below 25% Health.
  • Talons of Nirn: Staggered enemies in the area of unstable ground are impaled and tossed by stone spikes.
  • Thoughtsteal: Steal the spells the target has equipped, temporarily gaining them for yourself.

How to get the spells

The Apocalypse spells, scrolls and staves can be bought and found just like vanilla spells, scrolls and staves of the same level and skill; any vendor that sells vanilla spells will automatically sell Apocalypse spells once they restock their inventory (when left alone for 2 ingame days).

Master level tomes are only available for purchase upon completing the corresponding Ritual Spell quest. After completing a Ritual Spell quest, it may take several seconds until the master level tomes appear in the vendor's inventory.

List of spells

Spell descriptions can be found in the Readme.


  • Alarm
  • Longstride
  • Loot Magnet

  • Drop Zone
  • Ocato's Recital
  • Raise Wall
  • Reynos' Fins
  • Shalidor's Mirror
  • Wither

  • Find Ore
  • Grindstone
  • Spell Twine
  • Tharn's Prison
  • Undermine
  • Windride

  • Collapse
  • Dancing Stones
  • Deep Storage
  • Detonate Lock
  • Fabricate Object
  • Knowledge is Power

Master (requires Ritual Alteration Spell quest)
  • Acceleration Rune
  • Battletide
  • Control Weather
  • Hethoth's Grimoire
  • Levitate
  • Malviser's Gauntlet
  • Mark and Recall
  • Shalidor's Rune
  • Sotha's Maelstrom
  • Talons of Nirn


  • Conjure Avenging Wraith
  • Consuming Power
  • Flesh of My Flesh

  • Atronach Mark
  • Conjure Dremora Churl
  • Daedric Mind
  • Power of the Master
  • Soul Cloak
  • Summon

  • Conjure Dremora Pit Fighter
  • Conjure Lich
  • Conjure Xivilai Sorcerer
  • Corpse Explosion
  • Daedric Crescent
  • Summoning Rune

  • Conjure Dremora Champion
  • Conjure Dremora Honor Guard
  • Conjure Dremora Mentor
  • Conjure Herne
  • Conjure Xivilai Lord
  • Oathbound Guardian

Master (requires Ritual Conjuration Spell quest)
  • Banish Living
  • Conjure Dremora Assassin
  • Conjure Gateway Wraith
  • Conjure Kyrkrim
  • Conjure Lord of Bindings
  • Conjure Nether Lich
  • Conjure Radac
  • Conjure Weeping Daedra
  • Flames of Oblivion
  • Necrowitch


  • Carbonize
  • Crackle
  • Shivers

  • Creeping Cold
  • Fire Teeth
  • Fracture
  • Inferno
  • Rift Bolt
  • Thundercrack

  • Bolide
  • Electrosphere
  • Frost Nova
  • Ice Shiv
  • Meltdown
  • Scattershock

  • Hailstorm
  • Pyroclasm
  • Shattering Crystal
  • Shock Bloom
  • Shock Nova
  • Wildfire

Master (requires Ritual Destruction Spell quest)
  • Apocalypse
  • Fingers of the Mountain
  • Flamestrike
  • Forbidden Sun
  • Frozen Orb
  • Howling Blast
  • Ride the Lightning
  • Static Dome
  • Tornado
  • Volcano


  • Counterspell
  • Ghostwalk
  • Pale Shadow

  • Backlash
  • Curse of the Silent
  • Dispel Magic
  • Illusory Flames
  • Mind Vision
  • Thoughtsteal

  • Blood for Blood
  • Compelling Whispers
  • Deliver Unto Vaermina
  • Evil Twin
  • Figment of Pain
  • Shadowbond

  • Empathic Agony
  • Enslave the Weak
  • Lobotomize
  • Mimic's Cloak
  • Mind Control
  • Vanish

Master (requires Ritual Illusion Spell quest)
  • Hidden Cobra
  • Last Word
  • Magicka Void
  • Mirror Entity
  • Pull From Eternity
  • Reave
  • Scream of Pain
  • Shroudwalk
  • Spectral Warband
  • Wyrd


  • Bone Spirit
  • Circle of Strength
  • Wild Healing

  • Lamb of Mara
  • Leech Seed
  • Mystic Wind
  • Necroplague
  • Slay Living
  • Welling Blood

  • Circle of the Moons
  • Finger of Death
  • Horrid Wilting
  • Ruin
  • Sealed Resolve
  • Tree Rings

  • Channel Energies
  • Circle of Glory
  • Decompose
  • Healing Blossom
  • Nature's Balance
  • Resurgence

Master (requires Ritual Restoration Spell quest)
  • Bloodseeker
  • Bone Storm
  • Breath of Arkay
  • Circle of Death
  • Culling Rune
  • Defy Death
  • Dust to Dust
  • Godform
  • Infinite Light
  • Life's Finale

Scroll only spells

  • Erase Spells

  • Gravisphere
  • Mind Fog
  • Oblivion Unbound
  • Stendarr's Brilliance
  • Wizardfire


General compatibility

  • Compatible with correctly implemented spell scaling mods.
  • Compatible with mods that add new spells.
  • Compatible with mods that modify spell vendors.

Known compatibility list

  • Acquisitive Soul Gems: Compatibility patch available on the Acquisitive Soul Gems page.
  • ASIS: Compatible. You might be interested in this INI file to allow ASIS to support popular mods such as this one. ASIS Increased Spawns will erroneously affect Apocalypse's illusion spells unless you follow these instructions.
  • Ordinator - Perks of Skyrim: Compatibility patch available.
  • Perkus Maximus (PerMa): Compatibility patch available. If the PaMa patcher crashes trying to process Apocalypse, add Apocalypse to the PaMa block list (the patcher doesn't actually need to process Apocalypse at all because Apocalypse distributes its own tomes, scrolls and staves). If you're using the PerMa Defluffer, get this patch as well.
  • Requiem: Compatibility patch available. Illusion: Requiem imposes strict limits on which NPC types you can or cannot affect. This was reproduced in the compatibility patch, but it may hamper Illusion specialists. This is by design in Requiem. Balance: Requiem experience gain is often far off the mark due to its use of hardcoded Magicka costs instead of automatically calculated ones. This is a feature of Requiem and I attempted to stay as close as possible to the incorrect experience gains.
  • Skyrim Redone (SkyRe): Compatibility patch available. Add Apocalypse to the SkyRe Reproccer block list to prevent it from modifying armors worn by summoned creatures. Conjuration: The patch makes summoned creatures scale with level to match SkyRe; this may cause them to use certain spells too often or not often enough because their Magicka pool and AI spell use preferences depend on level. Illusion: For reasons of balance (making Illusion specialists viable), Illusion spells that do not affect NPC AI ignore the Illusion spell immunity feature on SkyRe's charm spells.
  • SPERG: Compatibility patch available. The Overshield spell is not affected by SPERG's Mage Armor perk due to technical limitations in SPERG.
  • Vigor - Combat & Injuries: Third party compatibility patch available here.

I have other mods that modify levelled lists, should I make a bashed patch?

Apocalypse does not directly modify any levelled lists, but contains a script that adds the new tomes, scrolls and staves to the appropriate levelled lists at runtime. It is therefore not necessary to merge changes with other mods that modify levelled lists.

Can NPCs use these spells?

This would require modifying every single spellcaster enemy. Because this is a very bad idea, a tool exists to do it for you: ASIS. Apocalypse is compatible with ASIS and its spells are correctly tagged to be distributed to NPCs through ASIS' Automatic Spells functionality, but a few additional changes may be necessary. See above under "Known compatibility list".

Update notes

From Apocalypse 8.xx to the latest version

Replace the mod files. No further steps are needed. To upgrade to 8.09 or later, you may want to use the "Repopulate Leveled Lists" option in the MCM to add the new scrolls and staves, but it is not strictly necessary.

From Apocalypse 5.xx-7.xx to the latest version

Replace the mod files. After upgrading, open the MCM and use the new "Repopulate Leveled Lists" option to add the new Apocalypse 8.xx spell tomes, scrolls and staves to spell vendors and loot lists.

More Apocalypse: If you were using the optional More Apocalypse addon for version 7.xx from the Apocalypse mod page, you no longer need it because most of its spells have been merged with Apocalypse. More Apocalypse for version 8.xx has been promoted to a separate mod that contains many different spells and has its own mod page.

Warning: If you were using Deep Storage from More Apocalypse for version 7.xx, empty it first. While Apocalypse 8.xx includes the same spell as part of the base mod, it is not the same and any items you owned before will be lost to the void.

From Apocalypse 4.xx or earlier to the latest version

There is no direct upgrade path from 4.xx or earlier. You can upgrade if you make sure all active spell effects are turned off or timed out, then uninstall 4.xx, load, wait 20 seconds for the scripts to wind down, save, and install the latest version. You might want to clean your saves, use a save cleaner and/or use SKSE's clearinvalidregistrations function if you have SKSE installed.

Warning: You might experience crashes after upgrading. These crashes are not caused by the latest version, but by uninstalling 4.xx. If this happens, try cleaning your save.


Xivilai armor (Xivilai Sorcerer, Xivilai Lord) resources by: AlienSlof
Daedric Mage armor (Dremora Honor Guard) resources by: Natterforme, modified with permission