SKYRIM
Apocalypse - Magic of Skyrim by Enai Siaion
Skyrim » Magic - Spells & Enchantments
Added: 01/05/2012 - 01:26PM
Updated: 03/05/2016 - 07:03AM

81,397 Endorsements

8.22 Latest version

905,619 Unique D/Ls

2,658,413 Total D/Ls

5,605,510 Total Views

Uploaded by EnaiSiaion

Description

Last updated at 2:03, 3 May 2016 Uploaded at 8:26, 1 May 2012

Apocalypse - Magic of Skyrim

The definitive spell pack.
Mar 27, 2016 - #44 Top 100 endorsed mods of all time! Thanks community!

Apocalypse adds 155 new spells to Skyrim that are unique, balanced, lore friendly and blend seamlessly into the vanilla magic system. Also includes scrolls and staves.




Features

  • Contains 155 all new spells (31 per school) with custom effects and animations.
  • Immersively adds the new spells, scrolls and staves to existing spell vendors and loot lists.
  • Balanced to match the power level of vanilla magic while providing more options.
  • Compatible with popular magic scaling mods.
  • Enables viable spellcaster characters without Destruction or Conjuration.
  • Includes a fix for the Restoration Ritual Spell quest bug in vanilla Skyrim.
  • Configuration options available in the Apocalypse MCM if SkyUI is installed (SkyUI not required to use Apocalypse).


A few examples

  • Atronach Mark: Curses a target to take large amounts of damage when struck by a conjured Daedra.
  • Bolide: Flaming rock that heats up as it travels, dealing more damage to distant targets.
  • Bone Spirit: Slow moving spirit that homes in on an undead target.
  • Compelling Whispers: Concentrate on a target to gradually convert it to fight for you.
  • Conjure Avenging Wraith: Headless ghost whose stats are based on the last enemy that killed it.
  • Conjure Kyrkrim: Daedric direwolf mount that terrifies those nearby.
  • Fabricate Object: Magically create a crafting table, bridge, bed or throne.
  • Fire Teeth: Burns targets, setting the ground on fire when a burning target dies.
  • Lamb of Mara: You gain Health whenever a friendly or enemy target loses Health.
  • Leech Seed: Poisons a target, absorbing its Health when you take damage.
  • Meltdown: Fiery globe that burns a target. Fire damage extends the duration, until the target explodes.
  • Mind Control: Dominate a humanoid, gaining control over its movements.
  • Ocato's Recital: Prepare up to 3 buffs and automatically cast them when entering combat.
  • Reave: All cursed targets take damage when one of them dies.
  • Shadowbond: Caster and target gain invisibility, then swap positions when broken.
  • Slay Living: Necromantic blast that destroys enemies below 25% Health.
  • Talons of Nirn: Staggered enemies in the area of unstable ground are impaled and tossed by stone spikes.
  • Thoughtsteal: Steal the spells the target has equipped, temporarily gaining them for yourself.


Acquiring the spells

The Apocalypse spells, scrolls and staves can be bought and found just like vanilla spells, scrolls and staves of the same level and skill; any vendor that sells vanilla spells will automatically sell Apocalypse spells once they restock their inventory (when left alone for 2 ingame days).

Master level tomes are only available for purchase upon completing the corresponding Ritual Spell quest. After completing a Ritual Spell quest, it may take several seconds until the master level tomes appear in the vendor's inventory.


List of spells

Spell descriptions can be found in the Readme.

Alteration

Novice
  • Alarm
  • Longstride
  • Loot Magnet

Apprentice
  • Drop Zone
  • Ocato's Recital
  • Raise Wall
  • Reynos' Fins
  • Shalidor's Mirror
  • Wither

Adept
  • Find Ore
  • Grindstone
  • Spell Twine
  • Tharn's Prison
  • Undermine
  • Windride

Expert
  • Collapse
  • Dancing Stones
  • Deep Storage
  • Detonate Lock
  • Fabricate Object
  • Knowledge is Power

Master (requires the completion of the Ritual Alteration Spell quest at the College of Winterhold)
  • Acceleration Rune
  • Battletide
  • Control Weather
  • Hethoth's Grimoire
  • Levitate
  • Malviser's Gauntlet
  • Mark and Recall
  • Shalidor's Rune
  • Sotha's Maelstrom
  • Talons of Nirn

Conjuration

Novice
  • Conjure Avenging Wraith
  • Consuming Power
  • Flesh of My Flesh

Apprentice
  • Atronach Mark
  • Conjure Dremora Churl
  • Daedric Mind
  • Power of the Master
  • Soul Cloak
  • Summon

Adept
  • Conjure Dremora Pit Fighter
  • Conjure Lich
  • Conjure Xivilai Sorcerer
  • Corpse Explosion
  • Daedric Crescent
  • Summoning Rune

Expert
  • Conjure Dremora Champion
  • Conjure Dremora Honor Guard
  • Conjure Dremora Mentor
  • Conjure Herne
  • Conjure Xivilai Lord
  • Oathbound Guardian

Master (requires the completion of the Ritual Conjuration Spell quest at the College of Winterhold)
  • Banish Living
  • Conjure Dremora Assassin
  • Conjure Gateway Wraith
  • Conjure Kyrkrim
  • Conjure Lord of Bindings
  • Conjure Nether Lich
  • Conjure Radac
  • Conjure Weeping Daedra
  • Flames of Oblivion
  • Necrowitch

Destruction

Novice
  • Carbonize
  • Crackle
  • Shivers

Apprentice
  • Creeping Cold
  • Fire Teeth
  • Fracture
  • Inferno
  • Rift Bolt
  • Thundercrack

Adept
  • Bolide
  • Electrosphere
  • Frost Nova
  • Ice Shiv
  • Meltdown
  • Scattershock

Expert
  • Hailstorm
  • Pyroclasm
  • Shattering Crystal
  • Shock Bloom
  • Shock Nova
  • Wildfire

Master (requires the completion of the Ritual Destruction Spell quest at the College of Winterhold)
  • Apocalypse
  • Fingers of the Mountain
  • Flamestrike
  • Forbidden Sun
  • Frozen Orb
  • Howling Blast
  • Ride the Lightning
  • Static Dome
  • Tornado
  • Volcano

Illusion

Novice
  • Counterspell
  • Ghostwalk
  • Pale Shadow

Apprentice
  • Backlash
  • Curse of the Silent
  • Dispel Magic
  • Illusory Flames
  • Mind Vision
  • Thoughtsteal

Adept
  • Blood for Blood
  • Compelling Whispers
  • Deliver Unto Vaermina
  • Evil Twin
  • Figment of Pain
  • Shadowbond

Expert
  • Empathic Agony
  • Enslave the Weak
  • Lobotomize
  • Mimic's Cloak
  • Mind Control
  • Vanish

Master (requires the completion of the Ritual Illusion Spell quest at the College of Winterhold)
  • Hidden Cobra
  • Last Word
  • Magicka Void
  • Mirror Entity
  • Pull From Eternity
  • Reave
  • Scream of Pain
  • Shroudwalk
  • Spectral Warband
  • Wyrd

Restoration

Novice
  • Bone Spirit
  • Circle of Strength
  • Wild Healing

Apprentice
  • Lamb of Mara
  • Leech Seed
  • Mystic Wind
  • Necroplague
  • Slay Living
  • Welling Blood

Adept
  • Circle of the Moons
  • Finger of Death
  • Horrid Wilting
  • Ruin
  • Sealed Resolve
  • Tree Rings

Expert
  • Channel Energies
  • Circle of Glory
  • Decompose
  • Healing Blossom
  • Nature's Balance
  • Resurgence

Master (requires the completion of the Ritual Restoration Spell quest at the College of Winterhold)
  • Bloodseeker
  • Bone Storm
  • Breath of Arkay
  • Circle of Death
  • Culling Rune
  • Defy Death
  • Dust to Dust
  • Godform
  • Infinite Light
  • Life's Finale

Scroll only spells

Novice
  • Erase Spells

Master
  • Gravisphere
  • Mind Fog
  • Oblivion Unbound
  • Stendarr's Brilliance
  • Wizardfire


FAQ

General compatibility

  • Compatible with (correctly implemented) spell scaling mods.
  • Compatible with other spell packs.
  • Compatible with mods that add items to spell vendors.

Known compatibility list

  • Acquisitive Soul Gems: Compatibility patch available on the Acquisitive Soul Gems page.
  • Automatic Spells Increased Spawns (ASIS): Compatible. Use this INI file to allow ASIS to support popular mods like Apocalypse. ASIS Increased Spawns will erroneously affect Apocalypse's illusion spells unless you follow these instructions.
  • Ordinator - Perks of Skyrim: Compatibility patch available on the downloads page.
  • Perkus Maximus (PerMa): Compatibility patch available on the downloads page. Patchus Maximus: Add Apocalypse to the PaMa block list (Apocalypse distributes its own tomes, scrolls and staves; PaMa will add duplicates unless blocked). Defluffer: If you are using the PerMa Defluffer, get this patch as well.
  • Requiem: Compatibility patch available on the downloads page. Illusion: Requiem imposes strict limits on which NPC types you can or cannot affect. This was reproduced in the compatibility patch, but it may hamper Illusion specialists. This is by design in Requiem. Balance: Requiem experience gain is often far off the mark due to its use of hardcoded Magicka costs instead of automatically calculated ones. This is a feature of Requiem and I attempted to stay as close as possible to the incorrect experience gains.
  • Skyrim Redone (SkyRe): Compatibility patch available on the downloads page. Reproccer: Add Apocalypse to the SkyRe Reproccer block list to prevent it from modifying armors worn by summoned creatures. Conjuration: The patch makes summoned creatures scale with level to match SkyRe; this may cause them to use certain spells too often or not often enough because their Magicka pool and spell preferences are affected by level. Illusion: For reasons of balance (making Illusion specialists viable), Illusion spells that do not affect NPC AI ignore the Illusion spell immunity feature on SkyRe's charm spells.
  • SPERG: Compatibility patch available on the downloads page.
  • Vigor - Combat & Injuries: Third party compatibility patch available here.

I have other mods that modify levelled lists, should I make a bashed patch?

Apocalypse does not directly modify any levelled lists, but uses a script that adds the new tomes, scrolls and staves to the appropriate levelled lists at runtime. It is therefore not necessary to merge changes with other mods that modify levelled lists.

Can NPCs use the spells?

Modifying every NPC to use new spells would result in significant compatibility issues. The solution is ASIS, a tool that goes through your load order and generates a patch that adds spells from mods to each individual NPC. Apocalypse is compatible with ASIS and its spells are correctly tagged to be distributed to NPCs through ASIS' Automatic Spells functionality, but a few additional changes may be necessary. See above under "Known compatibility list".


Updating Apocalypse to the latest version

From Apocalypse 8.xx

Replace the mod files. No further steps are needed. To upgrade to 8.09 or later, you may want to use the "Repopulate Leveled Lists" option in the MCM to add the new scrolls and staves, but it is not strictly necessary.

From Apocalypse 5.xx-7.xx

Replace the mod files. After upgrading, open the MCM and use the new "Repopulate Leveled Lists" option to add the new Apocalypse 8.xx spell tomes, scrolls and staves to spell vendors and loot lists.

More Apocalypse: If you use the optional More Apocalypse addon for version 7.xx from the Apocalypse mod page, you no longer need it because many spells have been merged with Apocalypse. More Apocalypse for version 8.xx has been promoted to a separate mod that contains many different spells and has its own mod page.

Warning: If you have items in Deep Storage from More Apocalypse for version 7.xx, empty it first. While Apocalypse 8.xx includes the same spell as part of the base mod, it is not the same and any items you owned before will be lost to the void.

From Apocalypse 4.xx or earlier

There is no direct upgrade path from 4.xx or earlier. You can upgrade if you make sure all active spell effects are turned off or timed out, then uninstall 4.xx, load, wait 20 seconds for the scripts to wind down, save, and install the latest version. You might want to clean your saves, use a save cleaner and/or use SKSE's clearinvalidregistrations function if you have SKSE installed.

Warning: You might experience crashes after upgrading. These crashes are not caused by the latest version, but by uninstalling 4.xx. If this happens, try cleaning your save.


Credits

Xivilai armor (Xivilai Sorcerer, Xivilai Lord) resources by: AlienSlof
Daedric Mage armor (Dremora Honor Guard) resources by: Natterforme, modified with permission