Apocalypse - Magic of Skyrim by Enai Siaion
Skyrim » Magic - Spells & Enchantments
Added: 01/05/2012 - 01:26PM
Updated: 27/06/2016 - 12:06PM

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Uploaded by EnaiSiaion


Last updated at 4:06, 27 Jun 2016 Uploaded at 5:26, 1 May 2012

Apocalypse - Magic of Skyrim

The definitive spell pack.
Jun 27, 2016 - #42 Top 100 endorsed mods of all time! Thanks community!

Apocalypse adds 155 new spells to Skyrim that are unique, balanced, lore friendly and blend seamlessly into the vanilla magic system. Also includes scrolls and staves.


  • Adds 155 all new spells (31 per school) with custom effects and animations.
  • Immersively adds the new spells, scrolls and staves to existing spell vendors and loot lists.
  • Balanced to match the power level of vanilla magic while providing more options.
  • Compatible with popular magic scaling mods.
  • Enables viable spellcaster characters without Destruction or Conjuration.
  • Includes a fix for the Restoration Ritual Spell quest bug in vanilla Skyrim.
  • Configuration options available in the Apocalypse MCM if SkyUI is installed (SkyUI not required to use Apocalypse).

A few examples

  • Atronach Mark: Curses a target to take large amounts of damage when struck by a conjured Daedra.
  • Bolide: Flaming rock that heats up as it travels, dealing more damage to distant targets.
  • Bone Spirit: Slow moving spirit that homes in on an undead target.
  • Compelling Whispers: Concentrate on a target to gradually convert it to fight for you.
  • Conjure Avenging Wraith: Headless ghost whose stats are based on the last enemy that killed it.
  • Conjure Kyrkrim: Daedric direwolf mount that terrifies those nearby.
  • Fabricate Object: Magically create a crafting table, bridge, bed or throne.
  • Fire Teeth: Burns targets in a cone, setting the ground on fire when a burning target dies.
  • Lamb of Mara: You gain Health whenever a friendly or enemy target loses Health.
  • Leech Seed: Poisons a target, absorbing its Health when you take damage.
  • Meltdown: Fiery globe that burns a target. Fire damage extends the duration, until the target explodes.
  • Mind Control: Dominate a humanoid, gaining control over its movements.
  • Ocato's Recital: Prepare up to 3 buffs and automatically cast them when entering combat.
  • Reave: All cursed targets take damage when one of them dies.
  • Shadowbond: Caster and target gain invisibility, then swap positions when broken.
  • Slay Living: Necromantic blast that destroys enemies below 25% Health.
  • Talons of Nirn: Staggered enemies in the area of unstable ground are impaled and tossed by stone spikes.
  • Thoughtsteal: Steal the spells the target has equipped, temporarily gaining them for yourself.

Obtaining the spells

The Apocalypse spells, scrolls and staves can be bought and found in the same manner as vanilla spells, scrolls and staves; any vendor that sells vanilla content will automatically sell Apocalypse content once they restock their inventory (when left alone for 2 ingame days).

After completing a Ritual Spell quest, it may take several seconds before the master level tomes appear in the vendor's inventory.

List of spells

Spell descriptions can be found in the Readme.


  • Alarm
  • Longstride
  • Loot Magnet

  • Drop Zone
  • Ocato's Recital
  • Raise Wall
  • Reynos' Fins
  • Shalidor's Mirror
  • Wither

  • Find Ore
  • Grindstone
  • Spell Twine
  • Tharn's Prison
  • Undermine
  • Windride

  • Collapse
  • Dancing Stones
  • Deep Storage
  • Detonate Lock
  • Fabricate Object
  • Knowledge is Power

Master (requires the completion of the Ritual Alteration Spell quest at the College of Winterhold)
  • Acceleration Rune
  • Battletide
  • Control Weather
  • Hethoth's Grimoire
  • Levitate
  • Malviser's Gauntlet
  • Mark and Recall
  • Shalidor's Rune
  • Sotha's Maelstrom
  • Talons of Nirn


  • Conjure Avenging Wraith
  • Consuming Power
  • Flesh of My Flesh

  • Atronach Mark
  • Conjure Dremora Churl
  • Daedric Mind
  • Power of the Master
  • Soul Cloak
  • Summon

  • Conjure Dremora Pit Fighter
  • Conjure Lich
  • Conjure Xivilai Sorcerer
  • Corpse Explosion
  • Daedric Crescent
  • Summoning Rune

  • Conjure Dremora Champion
  • Conjure Dremora Honor Guard
  • Conjure Dremora Mentor
  • Conjure Herne
  • Conjure Xivilai Lord
  • Oathbound Guardian

Master (requires the completion of the Ritual Conjuration Spell quest at the College of Winterhold)
  • Banish Living
  • Conjure Dremora Assassin
  • Conjure Gateway Wraith
  • Conjure Kyrkrim
  • Conjure Lord of Bindings
  • Conjure Nether Lich
  • Conjure Radac
  • Conjure Weeping Daedra
  • Flames of Oblivion
  • Necrowitch


  • Carbonize
  • Crackle
  • Shivers

  • Creeping Cold
  • Fire Teeth
  • Fracture
  • Inferno
  • Rift Bolt
  • Thundercrack

  • Bolide
  • Electrosphere
  • Frost Nova
  • Ice Shiv
  • Meltdown
  • Scattershock

  • Hailstorm
  • Pyroclasm
  • Shattering Crystal
  • Shock Bloom
  • Shock Nova
  • Wildfire

Master (requires the completion of the Ritual Destruction Spell quest at the College of Winterhold)
  • Apocalypse
  • Fingers of the Mountain
  • Flamestrike
  • Forbidden Sun
  • Frozen Orb
  • Howling Blast
  • Ride the Lightning
  • Static Dome
  • Tornado
  • Volcano


  • Counterspell
  • Ghostwalk
  • Pale Shadow

  • Backlash
  • Curse of the Silent
  • Dispel Magic
  • Illusory Flames
  • Mind Vision
  • Thoughtsteal

  • Blood for Blood
  • Compelling Whispers
  • Deliver Unto Vaermina
  • Evil Twin
  • Figment of Pain
  • Shadowbond

  • Empathic Agony
  • Enslave the Weak
  • Lobotomize
  • Mimic's Cloak
  • Mind Control
  • Vanish

Master (requires the completion of the Ritual Illusion Spell quest at the College of Winterhold)
  • Hidden Cobra
  • Last Word
  • Magicka Void
  • Mirror Entity
  • Pull From Eternity
  • Reave
  • Scream of Pain
  • Shroudwalk
  • Spectral Warband
  • Wyrd


  • Bone Spirit
  • Circle of Strength
  • Wild Healing

  • Lamb of Mara
  • Leech Seed
  • Mystic Wind
  • Necroplague
  • Slay Living
  • Welling Blood

  • Circle of the Moons
  • Finger of Death
  • Horrid Wilting
  • Ruin
  • Sealed Resolve
  • Tree Rings

  • Channel Energies
  • Circle of Glory
  • Decompose
  • Healing Blossom
  • Nature's Balance
  • Resurgence

Master (requires the completion of the Ritual Restoration Spell quest at the College of Winterhold)
  • Bloodseeker
  • Bone Storm
  • Breath of Arkay
  • Circle of Death
  • Culling Rune
  • Defy Death
  • Dust to Dust
  • Godform
  • Infinite Light
  • Life's Finale

Scroll only spells

  • Erase Spells

  • Gravisphere
  • Mind Fog
  • Oblivion Unbound
  • Stendarr's Brilliance
  • Wizardfire


Known compatibility list

  • Acquisitive Soul Gems: Compatibility patch available on the Acquisitive Soul Gems page.
  • Acquisitive Soul Gems Multithreaded: Compatible.
  • ASIS: Compatible. Use this INI file to allow ASIS to support popular mods like Apocalypse. ASIS Increased Spawns will erroneously affect Apocalypse's illusion spells unless you follow these instructions.
  • Ordinator - Perks of Skyrim: Compatibility patch available on the downloads page.
  • Path of Sorcery: Compatibility patch available on the Path of Sorcery page.
  • Perkus Maximus (PerMa): Compatibility patch available on the downloads page. Patchus Maximus: Add Apocalypse to the PaMa block list (Apocalypse distributes its own tomes, scrolls and staves; PaMa will add duplicates unless it is prevented from doing so). Defluffer: If you are using the PerMa Defluffer, get this patch as well.
  • Requiem: Compatibility patch available on the downloads page. Illusion: Requiem imposes strict limits on which NPC types you can or cannot affect. This was reproduced in the compatibility patch, but it may hamper Illusion specialists. This is by design in Requiem. Balance: Requiem experience gain is often far off the mark due to its use of hardcoded Magicka costs instead of automatically calculated ones. This is a feature of Requiem and I attempted to stay as close as possible to the incorrect experience gains.
  • Skyrim Redone (SkyRe): Compatibility patch available on the downloads page. Reproccer: Add Apocalypse to the SkyRe Reproccer block list to prevent it from modifying armors worn by summoned creatures. Conjuration: The patch makes summoned creatures scale with level to match SkyRe; this may cause them to not use certain spells if you summon them at an exceptionally low level. Illusion: For reasons of balance (making Illusion specialists viable), Illusion spells that do not affect NPC AI ignore the Illusion spell immunity feature on SkyRe's charm spells.
  • Smart Souls: Compatible.
  • SPERG: Compatibility patch available on the downloads page.
  • Vigor - Combat & Injuries: Third party compatibility patch available here.

Compatibility with mods not in this list

  • Apocalypse is compatible with (correctly implemented) spell scaling mods.
  • Apocalypse is compatible with other spell packs.
  • Apocalypse is compatible with mods that add items to spell vendors.

Should I make a bashed patch because I have other mods that modify levelled lists?

Apocalypse does not directly modify any levelled lists but uses a script that adds the new tomes, scrolls and staves to the appropriate levelled lists at runtime. It is therefore not necessary to merge changes with other mods that modify levelled lists.

Can NPCs use these spells?

Manually modifying every NPC to use new spells would cause significant compatibility issues. The solution is ASIS, a tool that goes through your load order and generates a mod that adds spells from each mod in your load order to each individual NPC. Apocalypse is compatible with ASIS and its spells are correctly tagged to be distributed to NPCs through ASIS' Automatic Spells functionality, but a few additional changes may be necessary. See above under "Known compatibility list".


Xivilai armor (Xivilai Sorcerer, Xivilai Lord) resources by: AlienSlof
Daedric Mage armor (Dremora Honor Guard) resources by: Natterforme, modified with permission