SKYRIM
Apocalypse - Magic of Skyrim by Enai Siaion
Skyrim » Magic - Spells & enchantments
Added: 01/05/2012 - 01:26PM
Updated: 17/07/2014 - 11:38AM

18,608 Endorsements

5.08 Latest version

639,957 Unique D/Ls

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Uploaded by EnaiSiaion

Description

Last updated at 19:38, 17 Jul 2014 Uploaded at 21:26, 1 May 2012

Apocalypse - Magic of Skyrim

The definitive spell package.
Jul 05, 2014 - #57 Top 100 endorsed mods of all time - Thanks community! <3
Please upvote on the Steam Workshop!


17/07/2014 new: Dwemertech - Magic of the Dwarves!

Apocalypse features 140 unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system.


Features
  • 140 all new spells (26 per school) using custom graphics and sounds.
  • Most spells exist in scroll form as well.
  • Fair and balanced.
  • High skill cap, rewarding player skill.
  • Enables viable spellcaster builds that do not include Destruction or Conjuration.
  • Configuration options available in the Apocalypse MCM if SkyUI is installed (SkyUI not required to use Apocalypse).
  • High level of build quality.
  • Compatible with many things.
  • Also fixes the Restoration Ritual Spell quest bug in vanilla Skyrim.
  • May contain nuts.



A few examples...
  • Atronach Mark - The next hit taken from a Daedra now has a powerful elemental punch.
  • Bolide - Flaming rock that heats up as it travels, gaining bonus damage based on distance.
  • Bone Spirit - Slow moving spirit that homes in on an undead target and explodes with holy light.
  • Char - Burns a target, leaving a patch of fire on the ground when a burning target dies.
  • Compelling Whispers - Concentrate on a target to gradually convert it to fight for you.
  • Conjure Avenging Wraith - Headless ghost whose stats are based on the last enemy that killed it.
  • Conjure Lord of Bindings - Daedric sorcerer that wields the conjuration spell in your other hand.
  • Daedric Mind - Assume direct control over a conjured Daedra.
  • Frost Nova - Deals frost damage, plus bonus damage based on the number of enemies in range.
  • Meltdown - Fiery globe that burns a target. Fire damage extends the duration, until the target explodes.
  • Ocato's Recital - Prepare up to 3 buffs and automatically cast them when entering combat.
  • Poet's Whim - If the target's Health is doubled within 10 seconds, the target dies instantly.
  • Reave - All cursed targets take damage when one dies.
  • Sense Ore - Detects and reveals the nearest ore deposit.
  • Shadowbond - Caster and target gain invisibility, then swap positions when broken.
  • Slay Living - Necromantic blast that destroys enemies below 25% Health.
  • Thoughtsteal - Steal the spells the target has equipped, temporarily gaining them for yourself.
  • Valkyrie - Regenerates Magicka by consuming nearby corpses.



How to acquire the spells
The Apocalypse spells and scrolls can be bought and found just like vanilla spells and scrolls of the same level and skill; any vendor that sells vanilla spells, including vendors added by other mods, will automatically sell Apocalypse spells.

Notice: Vendors only restock after they have been left alone for 2 ingame days.
Notice: Master level tomes are only available upon completing the corresponding Ritual Spell quest.
Notice: After completing a Ritual Spell quest, it may take up to 10 seconds for the master level tomes to appear in the vendor's inventory, in order to reduce script execution load.



Full list of spells
Alteration

Novice
Alarm
Longstride

Apprentice
Earthrune Weapon
Feather Fall
Loot Magnet
Ocato's Recital
Reynos' Fins
Wither

Adept
All In
Lift
Overshield
Sense Ore
Spell Sequencer
Tharn's Prison

Expert
Create Energy Orb
Dancing Stones
Detonate Lock
Gravity Wave
Hold
Knowledge is Power

Master (requires Ritual Spell quest)
Acceleration Rune
Battletide
Gravisphere
Levitate
Mark and Recall
Replicate
Shalidor's Rune
Teleport

Conjuration

Novice
Conjure Avenging Wraith
Consuming Power

Apprentice
Atronach Mark
Cloak of Souls
Conjure Dremora Churl
Daedric Mind
Power of the Master
Summon

Adept
Conjure Dremora Berserker
Conjure Lich
Conjure Xivilai Sorcerer
Daedric Crescent
Detonate Dead
Summoning Rune

Expert
Conjure Dremora Champion
Conjure Dremora Honor Guard
Conjure Herne
Conjure Xivilai Lord
Mass Summoning
Oathbound Guardian

Master (requires Ritual Spell quest)
Banish Living
Conjure Dremora Assassin
Conjure Gateway Wraith
Conjure Lord of Bindings
Conjure Nether Lich
Conjure Radac
Necrowitch
Rampage

Destruction

Novice
Death Arc
Elements Unleashed

Apprentice
Char
Creeping Cold
Fracture
Inferno
Jolt
Warpstrike

Adept
Bolide
Electrosphere
Frost Nova
Ice Shiv
Meltdown
Stormclaw

Expert
Blaze of Glory
Hailstone
Shattering Crystal
Shockbloom
Shock Nova
Wildfire

Master (requires Ritual Spell quest)
Apocalypse
Arcane Rain
Finger of the Mountain
Flamestrike
Frozen Orb
Stormweave
Thunderball
Tornado

Illusion

Novice
Counterspell
Ghostwalk

Apprentice
Backlash
Discharge
Dispel Magic
Illusory Flames
Mind Vision
Thoughtsteal

Adept
Blood for Blood
Compelling Whispers
Evil Twin
Figment of Guilt
Pale Moon
Shadowbond

Expert
Cloak of Mimicry
Empathic Agony
Mind Control
Monster Magnet
Tempest
Vanish

Master (requires Ritual Spell quest)
Death March
Hidden Cobra
Mana Void
Mirror Entity
Reave
Scream of Pain
Shroudwalk
Twilight Zone

Restoration

Novice
Bone Spirit
Circle of Strength

Apprentice
Bleedout
Circle of Scorn
Leech Seed
Mystic Wind
Necroplague
Slay Living

Adept
Circle of the Moons
Finger of Death
Horrid Wilting
Orcish Healing
Poet's Whim
Ruin

Expert
Channel Energies
Dispersion
Equalize
Lifebloom
Skill Tap
Wizen

Master (requires Ritual Spell quest)
Bone Storm
Breath of Arkay
Circle of Death
Culling Rune
Dust to Dust
Infinite Light
Resurrection

Scroll only spells

Novice
Erase Spells
Forked Tongue
Restore Skills

Master
Forgive and Forget
One With Nothing
Wizardfire

See the Readme for more information.


Compatibility

Compatibility notes
  • Optional SkyRe Compatibility Patch available.
  • Optional Requiem Compatibility Patch available.
  • Optional SPERG Compatibility Patch available.
  • Compatible with spell scaling mods.
  • Compatible with mods that add new spells.
  • Compatible with mods that modify spell vendors.

About the SkyRe Compatibility Patch
Due to the redesigned spell scaling in SkyRe, most Apocalypse spells have their power and Magicka cost adjusted. Because conjured minions in SkyRe scale with character level, the Apocalypse minions also scale; this may cause them to use certain spells too often or not often enough because their Magicka pool and AI spell use preferences depend on level.

About the Requiem Compatibility Patch
The patch removes the spells Teleport I, Teleport II and Featherfalling from Requiem. These spells implement the same functionality as Apocalypse spells but contain bugs and/or have more primitive visuals. If you already know these spells or have the scrolls, you will keep them.

About the SPERG Compatibility Patch
The Apocalypse spells are available for SPERG scroll crafting. The Overshield spell is not affected by SPERG's Mage Armor perk due to technical limitations in SPERG.

Is it compatible with ASIS?
Apocalypse 5.04 and up is compatible with ASIS and its spells are correctly tagged to be distributed to NPCs through ASIS' Automatic Spells functionality. As of now, the Evil Twin spell creates duplicates due to ASIS' Enhanced Spawns functionality; a fix for this will be implemented in an upcoming patch. Also, you might be interested in this INI file.

I have other mods that modify leveled lists, do I need to make a bashed patch?
For compatibility reasons, Apocalypse does not directly modify the leveled lists but contains a script that adds tomes and scrolls to each leveled list at runtime. It is therefore not necessary to merge changes with other mods that modify leveled lists.

Troubles

How do I update from Apocalypse 4.00 or earlier?
Apocalypse 5.00 ("Apocalypse New") is a very large update and there is no direct upgrade path from 4.00 or earlier.

You can upgrade if you make sure all active spell effects are turned off or timed out, then uninstall 4.00, load, wait 20 seconds for the scripts to wind down, save, and install the latest Apocalypse version. You might want to clean your saves, use a save cleaner and/or use SKSE's clearinvalidregistrations function if you have SKSE installed.

Notice: You might experience crashes after upgrading from 4.00 to 5.00 and up. These crashes are not caused by 5.00 but by uninstalling 4.00. Uninstalling big mods in the middle of a playthrough is generally not recommended due to Skyrim's poor handling of such situations. If this happens, try cleaning your save.


I upgraded from 4.00 and now it crashes!
See the previous point.

What is the cleanest way to uninstall this mod?
Make sure all active spell effects are timed out, then open the console (~) and type set WB_Debug_Global_KillSwitch to 0. Only works in version 5.00 and later. Warning: do not type this command frivolously, because the scripts cannot be restarted without reinstalling Apocalypse.

What is the "no scripts" version of the mod for?
This is a version of the mod without the maintenance script running in the background. This can reduce load on script-heavy Skyrim installations, but at a cost:
  • This version of the mod does modify the leveled lists, meaning it will conflict with other mods that change loot tables or vendor inventories. You can create a bashed patch to solve this (google for it).
  • When completing a Ritual Spell quest, the associated master level tomes will only show up after the vendor restocks as opposed to within 10 seconds as with the regular version of the mod.
  • The Restoration Ritual Spell quest bug in Skyrim (the quest unlocks alteration master level tomes instead, so the restoration master level tomes can no longer be acquired after Colette restocks) is still fixed, but the fix only applies if you complete the quest after installing the mod. If you have already completed the quest and are not using a mod that fixes this bug (eg. USKP), the restoration master level tomes cannot be acquired.

Will NPCs use my spells?
This would require modifying every single spellcaster enemy. Because this is a very bad idea, a tool exists to do it for you: ASIS. As of 5.04 ASIS will add the correct spells to NPCs.