SKYRIM
Apocalypse - Magic of Skyrim by Enai Siaion
Skyrim » Magic - Spells & enchantments
Added: 01/05/2012 - 01:26PM
Updated: 17/11/2014 - 09:08PM

30,600 Endorsements

5.17 Latest version

882,729 Unique D/Ls

1,195,024 Total D/Ls

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Uploaded by EnaiSiaion

Description

Last updated at 21:08, 17 Nov 2014 Uploaded at 13:26, 1 May 2012

Apocalypse - Magic of Skyrim

The definitive spell package.
Aug 31, 2014 - #53 Top 100 endorsed mods of all time - Thanks community! <3
Please upvote on the Steam Workshop!


Apocalypse features 140 unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system. SKSE users can download an additional 20 spells.

Features
  • 140 all new spells (26 per school) using custom graphics and sounds.
  • 20 more spells (4 per school) for SKSE users (SKSE not required to use Apocalypse).
  • Immersive: the spells and scrolls are added to existing spell vendors and loot lists.
  • Fair and balanced.
  • Enables viable spellcaster builds that do not include Destruction or Conjuration.
  • Compatible with most magic scaling/rebalancing mods.
  • Fixes the Restoration Ritual Spell quest bug in vanilla Skyrim.
  • Configuration options available in the Apocalypse MCM if SkyUI is installed (SkyUI not required to use Apocalypse).
  • May contain nuts.

A few examples...
  • Atronach Mark - The next hit the target takes from a Daedra delivers a powerful elemental punch.
  • Bolide - Flaming rock that heats up as it travels, dealing bonus damage based on distance.
  • Bone Spirit - Slow moving spirit that homes in on an undead target.
  • Char - Burns a target, setting the ground on fire when a burning target dies.
  • Compelling Whispers - Concentrate on a target to gradually convert it to fight for you.
  • Conjure Avenging Wraith - Headless ghost whose stats are based on the last enemy that killed it.
  • Conjure Lord of Bindings - Daedric sorcerer that wields the conjuration spell in your other hand.
  • Daedric Mind - Assume direct control over a conjured Daedra.
  • Frost Nova - Deals frost damage, plus bonus damage based on the number of enemies in range.
  • Meltdown - Fiery globe that burns a target. Fire damage extends the duration, until the target explodes.
  • Ocato's Recital - Prepare up to 3 buffs and automatically cast them when entering combat.
  • Poet's Whim - If the target's Health is doubled within 10 seconds, the target dies instantly.
  • Reave - All cursed targets take damage when one dies.
  • Sense Ore - Detects and reveals the nearest ore deposit.
  • Shadowbond - Caster and target gain invisibility, then swap positions when broken.
  • Slay Living - Necromantic blast that destroys enemies below 25% Health.
  • Thoughtsteal - Steal the spells the target has equipped, temporarily gaining them for yourself.
  • Valkyrie - Regenerates Magicka by consuming nearby corpses.

How to get the spells
The Apocalypse spells and scrolls can be bought and found just like vanilla spells and scrolls of the same level and skill; any vendor that sells vanilla spells, including vendors added by other mods, will automatically sell Apocalypse spells.

  • Vendors restock when left alone for 2 ingame days.
  • Master level tomes are only available upon completing the corresponding Ritual Spell quest. After completing a Ritual Spell quest, it may take up to 10 seconds for the master level tomes to appear in the vendor's inventory.

Full list of spells
Spell descriptions are in the Readme. Spells that are only available in More Apocalypse are indicated with (MA).

Alteration

Novice
  • Alarm
  • Deep Storage (MA)
  • Longstride

Apprentice
  • Feather Fall
  • Loot Magnet
  • Ocato's Recital
  • Reynos' Fins
  • Runic Weapon
  • Spelltwist (MA)
  • Wither

Adept
  • All In
  • Destabilize
  • Overshield
  • Protection from Race (MA)
  • Sense Ore
  • Spell Sequencer
  • Tharn's Prison

Expert
  • Create Lodesphere
  • Dancing Stones
  • Detonate Lock
  • Exhaust
  • Hold
  • Knowledge is Power
  • Weave Shield (MA)

Master (requires Ritual Alteration Spell quest)
  • Acceleration Rune
  • Battletide
  • Gravisphere
  • Levitate
  • Mark and Recall
  • Replicate
  • Shalidor's Rune
  • Teleport

Conjuration

Novice
  • Conjure Avenging Wraith
  • Consuming Power
  • Unsummon (MA)

Apprentice
  • Atronach Mark
  • Cloak of Souls
  • Conjure Dremora Churl
  • Daedric Mind
  • Power of the Master
  • Summon
  • Taint of Oblivion (MA)

Adept
  • Conjure Dremora Berserker
  • Conjure Lich
  • Conjure Mirror Specter (MA)
  • Conjure Xivilai Sorcerer
  • Daedric Crescent
  • Detonate Dead
  • Summoning Rune

Expert
  • Conjure Dremora Champion
  • Conjure Dremora Honor Guard
  • Conjure Herne
  • Conjure Kyrkrim (MA)
  • Conjure Xivilai Lord
  • Mass Summoning
  • Oathbound Guardian

Master (requires Ritual Conjuration Spell quest)
  • Banish Living
  • Conjure Dremora Assassin
  • Conjure Gateway Wraith
  • Conjure Lord of Bindings
  • Conjure Nether Lich
  • Conjure Radac
  • Necrowitch
  • Rampage

Destruction

Novice
  • Arcane Blast
  • Death Arc
  • Unravel (MA)

Apprentice
  • Char
  • Creeping Cold
  • Fracture
  • Inferno
  • Jolt
  • Morphing Blast (MA)
  • Warpstrike

Adept
  • Bolide
  • Electrosphere
  • Frost Nova
  • Ice Shiv
  • Meltdown
  • Sorcerer's Bane (MA)
  • Stormclaw

Expert
  • Blaze of Glory
  • Hailstone
  • Raw Force (MA)
  • Shattering Crystal
  • Shockbloom
  • Shock Nova
  • Wildfire

Master (requires Ritual Destruction Spell quest)
  • Apocalypse
  • Finger of the Mountain
  • Flamestrike
  • Forbidden Sun
  • Frozen Orb
  • Stormweave
  • Thunderball
  • Tornado

Illusion

Novice
  • Counterspell
  • Ghostwalk
  • Scared to Death (MA)

Apprentice
  • Backlash
  • Curse of the Silent
  • Dispel Magic
  • Illusory Flames
  • Mind Vision
  • Reveal Detection (MA)
  • Thoughtsteal

Adept
  • Blood for Blood
  • Compelling Whispers
  • Evil Twin
  • Figment of Guilt
  • Iron Maiden (MA)
  • Pale Moon
  • Shadowbond

Expert
  • Cloak of Mimicry
  • Dim Vision (MA)
  • Empathic Agony
  • Mind Control
  • Monster Magnet
  • Tempest
  • Vanish

Master (requires Ritual Illusion Spell quest)
  • Death March
  • Hidden Cobra
  • Mana Void
  • Mirror Entity
  • Reave
  • Scream of Pain
  • Shroudwalk
  • Twilight Zone

Restoration

Novice
  • Bone Spirit
  • Circle of Strength
  • Sense Status (MA)

Apprentice
  • Bleedout
  • Circle of Scorn
  • Leech Seed
  • Mystic Wind
  • Necroplague
  • Slay Living
  • Spellwrack (MA)

Adept
  • Circle of the Moons
  • Finger of Death
  • Horrid Wilting
  • Orcish Healing
  • Poet's Whim
  • Ruin
  • Words to Plowshares (MA)

Expert
  • Channel Energies
  • Dispersion
  • Equalize
  • Exemplar (MA)
  • Lifebloom
  • Skill Tap
  • Wizen

Master (requires Ritual Restoration Spell quest)
  • Bone Storm
  • Breath of Arkay
  • Circle of Death
  • Culling Rune
  • Dust to Dust
  • Infinite Light
  • Resurrection
  • Valkyrie

Scroll only spells

Novice
  • Erase Spells
  • Forked Tongue
  • Restore Skills

Master
  • Aedric Blast (MA)
  • Forgive and Forget
  • One With Nothing
  • Wizardfire

Compatibility

General compatibility
  • Compatible with spell scaling mods (unless poorly made).
  • Compatible with mods that add new spells.
  • Compatible with mods that modify spell vendors.

About the PerMa Compatibility Patch
  • If the PaMa patcher crashes trying to process Apocalypse, get the latest version of both Apocalypse and the compatibility patch. Note that the version number of Apocalypse is only incremented when the main file is updated, but the compatibility patches may be updated separately.

About the SkyRe Compatibility Patch
  • The SkyRe Reproccer (if you are using it) modifies the items worn by Apocalypse's summons, making them overpowered. Add Apocalypse to blocklist.txt to prevent this.
  • Due to the redesigned spell scaling in SkyRe, most Apocalypse spells have their power and Magicka cost adjusted. Because conjured minions in SkyRe scale with character level, the Apocalypse minions are also made to scale; this may cause them to use certain spells too often or not often enough because their Magicka pool and AI spell use preferences depend on level.
  • For reasons of balance (allowing Illusion specialists to fight), Illusion spells that do not affect NPC behaviour ignore the Illusion spell immunity on SkyRe's charm spells.
  • The Compatibility Patch for More Apocalypse also changes the look and stats of SkyRe's Darkness spell to match More Apocalypse's Dim Vision spell.

About the Requiem Compatibility Patch
  • The patch removes the spells Teleport I, Teleport II and Featherfalling from Requiem. These spells implement the same functionality as Apocalypse spells but contain bugs and/or have more primitive visuals. If you already know these spells or have the scrolls, you will keep them.
  • For reasons of balance (allowing Illusion specialists to fight), Illusion spells that do not affect NPC behaviour ignore the Illusion spell immunity on certain targets.

About the SPERG Compatibility Patch
  • The Overshield spell is not affected by SPERG's Mage Armor perk due to technical limitations in SPERG.
  • No compatibility patch is needed for More Apocalypse.

Is it compatible with ASIS?
Apocalypse 5.04 and up is compatible with ASIS and its spells are correctly tagged to be distributed to NPCs through ASIS' Automatic Spells functionality. As of now, the spells Evil Twin, Figment of Guilt and Mirror Entity create duplicates due to ASIS' Enhanced Spawns functionality; a compatibility patch will be released at some point. Also, you might be interested in this INI file.

I have other mods that modify leveled lists, do I need to make a bashed patch?
For compatibility reasons, Apocalypse does not directly modify the leveled lists but contains a script that adds tomes and scrolls to each leveled list at runtime. It is therefore not necessary to merge changes with other mods that modify leveled lists.

Questions

How do I update from Apocalypse 4.00 or earlier?
Apocalypse 5.00 ("Apocalypse New") is a very large update and there is no direct upgrade path from 4.00 or earlier. You can upgrade if you make sure all active spell effects are turned off or timed out, then uninstall 4.00, load, wait 20 seconds for the scripts to wind down, save, and install the latest Apocalypse version. You might want to clean your saves, use a save cleaner and/or use SKSE's clearinvalidregistrations function if you have SKSE installed.

Notice: You might experience crashes after upgrading from 4.00 to 5.00 and up. These crashes are not caused by 5.00 but by uninstalling 4.00. Uninstalling big mods in the middle of a playthrough is generally not recommended due to Skyrim's poor handling of such situations. If this happens, try cleaning your save.


What is the cleanest way to uninstall this mod?
Make sure all active spell effects are timed out, then open the console (~) and type set WB_Debug_Global_KillSwitch to 0. Only works in version 5.00 and later. Warning: do not type this command frivolously, because the scripts cannot be restarted without reinstalling Apocalypse.

What is the "No scripts" version of the mod for?
This is a version of the mod without the maintenance script running in the background. This can reduce load on script-heavy Skyrim installations, but at a cost:
  • This version of the mod does modify the leveled lists, meaning it will conflict with other mods that change loot tables or vendor inventories. You can create a bashed patch to solve this (google for it).
  • When completing a Ritual Spell quest, the associated master level tomes will only show up after the vendor restocks as opposed to within 10 seconds as with the regular version of the mod.
  • The Restoration Ritual Spell quest bug in Skyrim (the quest unlocks alteration master level tomes instead, so the restoration master level tomes can no longer be acquired after Colette restocks) is still fixed, but the fix only applies if you complete the quest after installing the mod. If you have already completed the quest and are not using a mod that fixes this bug (eg. USKP), the restoration master level tomes cannot be acquired.

Will NPCs use my spells?
This would require modifying every single spellcaster enemy. Because this is a very bad idea, a tool exists to do it for you: ASIS. As of 5.04 ASIS will add the correct spells to NPCs.

Credits

Xivilai armor resources by...
AlienSlof