SKYRIM
Apocalypse - Magic of Skyrim by Enai Siaion
Skyrim » Magic - Spells & enchantments
Added: 01/05/2012 - 01:26PM
Updated: 16/04/2015 - 08:52PM

43,791 Endorsements

7.07 Latest version

1,233,500 Unique D/Ls

1,633,920 Total D/Ls

3,699,035 Total Views

Uploaded by EnaiSiaion

Description

Last updated at 20:52, 16 Apr 2015 Uploaded at 13:26, 1 May 2012

Apocalypse - Magic of Skyrim

The definitive spell package.
Apr 16, 2015 - #48 Top 100 endorsed mods of all time
Thanks community!


Apocalypse features 140 unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system. SKSE users can download an additional 20 spells.




Features

  • 140 all new spells (26 per school) using custom graphics and sounds.
  • 20 more spells (4 per school) for SKSE users (SKSE not required to use Apocalypse).
  • Immersive: the spells, scrolls and staves are added to existing spell vendors and loot lists.
  • Fair and balanced.
  • Enables viable spellcaster builds that do not include Destruction or Conjuration.
  • Compatible with most magic scaling/rebalancing mods.
  • Fixes the Restoration Ritual Spell quest bug in vanilla Skyrim.
  • Configuration options available in the Apocalypse MCM if SkyUI is installed (SkyUI not required to use Apocalypse).
  • May contain nuts.


A few examples...

  • Atronach Mark: The next hit the target takes from a Daedra delivers a powerful elemental punch.
  • Bolide: Flaming rock that heats up as it travels, dealing bonus damage based on distance.
  • Bone Spirit: Slow moving spirit that homes in on an undead target.
  • Compelling Whispers: Concentrate on a target to gradually convert it to fight for you.
  • Conjure Avenging Wraith: Headless ghost whose stats are based on the last enemy that killed it.
  • Conjure Lord of Bindings: Daedric sorcerer that wields the conjuration spell in your other hand.
  • Daedric Mind: Assume direct control over a conjured Daedra.
  • Fire Teeth: Burns targets, setting the ground on fire when a burning target dies.
  • Frost Nova: Deals frost damage, plus bonus damage based on the number of enemies in range.
  • Meltdown: Fiery globe that burns a target. Fire damage extends the duration, until the target explodes.
  • Ocato's Recital: Prepare up to 3 buffs and automatically cast them when entering combat.
  • Poet's Whim: If the target's Health is doubled within 10 seconds, the target dies instantly.
  • Reave: All cursed targets take damage when one dies.
  • Sense Ore: Detects and reveals the nearest ore deposit.
  • Shadowbond: Caster and target gain invisibility, then swap positions when broken.
  • Slay Living: Necromantic blast that destroys enemies below 25% Health.
  • Thoughtsteal: Steal the spells the target has equipped, temporarily gaining them for yourself.
  • Valkyrie: Regenerates Magicka by consuming nearby corpses.


How to get the spells

The Apocalypse spells, scrolls and staves can be bought and found just like vanilla spells, scrolls and staves of the same level and skill; any vendor that sells vanilla spells will automatically sell Apocalypse spells as soon as they restock their inventory. Vendors restock when left alone for 2 ingame days.

Master level tomes are only available upon completing the corresponding Ritual Spell quest. After completing a Ritual Spell quest, it may take up to 10 seconds for the master level tomes to appear in the vendor's inventory.


List of spells

Spell descriptions can be found in the Readme. Spells that are only available in More Apocalypse are indicated with (MA).

Alteration

Novice
  • Alarm
  • Crumple Armor (MA)
  • Longstride

Apprentice
  • Feather Fall
  • Ocato's Recital
  • Reynos' Fins
  • Shalidor's Mirror
  • Spelltwist (MA)
  • Sword and Sorcery
  • Wither

Adept
  • Grindstone
  • Overshield
  • Protection from Race (MA)
  • Sense Ore
  • Spell Sequencer
  • Tharn's Prison
  • Tremble

Expert
  • Collapse
  • Create Lodesphere
  • Dancing Stones
  • Deep Storage (MA)
  • Detonate Lock
  • Knowledge is Power
  • Minor Creation

Master (requires Ritual Alteration Spell quest)
  • Acceleration Rune
  • Battletide
  • Gravisphere
  • Levitate
  • Matter to Energy
  • Mark and Recall
  • Orum's Cramps
  • Shalidor's Rune

Conjuration

Novice
  • Conjure Avenging Wraith
  • Consuming Power
  • Unsummon (MA)

Apprentice
  • Atronach Mark
  • Cloak of Souls
  • Conjure Dremora Churl
  • Conjure Shimmergeist (MA)
  • Daedric Mind
  • Power of the Master
  • Summon

Adept
  • Conjure Dremora Berserker
  • Conjure Lich
  • Conjure Mirror Specter (MA)
  • Conjure Xivilai Sorcerer
  • Daedric Crescent
  • Detonate Dead
  • Summoning Rune

Expert
  • Conjure Dremora Champion
  • Conjure Dremora Honor Guard
  • Conjure Herne
  • Conjure Kyrkrim (MA)
  • Conjure Xivilai Lord
  • Mass Summoning
  • Oathbound Guardian

Master (requires Ritual Conjuration Spell quest)
  • Banish Living
  • Conjure Dremora Assassin
  • Conjure Gateway Wraith
  • Conjure Lord of Bindings
  • Conjure Nether Lich
  • Conjure Radac
  • Necrowitch
  • Rampage

Destruction

Novice
  • Crackle
  • Fire Seed (MA)
  • Shivers

Apprentice
  • Creeping Cold
  • Fire Teeth
  • Fracture
  • Inferno
  • Morphing Blast (MA)
  • Rift Bolt
  • Thundercrack

Adept
  • Bolide
  • Electrosphere
  • Frost Nova
  • Ice Shiv
  • Meltdown
  • Shock Scythe
  • Sorcerer's Bane (MA)

Expert
  • Hailstone
  • Pyroclasm
  • Raw Force (MA)
  • Shattering Crystal
  • Shockbloom
  • Shock Nova
  • Wildfire

Master (requires Ritual Destruction Spell quest)
  • Apocalypse
  • Finger of the Mountain
  • Flamestrike
  • Forbidden Sun
  • Frozen Orb
  • Ride the Lightning
  • Tornado
  • Weave the Storm

Illusion

Novice
  • Counterspell
  • Ghostwalk
  • Scared to Death (MA)

Apprentice
  • Backlash
  • Curse of the Silent
  • Dispel Magic
  • Illusory Flames
  • Mind Vision
  • Reveal Detection (MA)
  • Thoughtsteal

Adept
  • Blood for Blood
  • Compelling Whispers
  • Evil Twin
  • Figment of Guilt
  • Iron Maiden (MA)
  • Pale Moon
  • Shadowbond

Expert
  • Cloak of Mimicry
  • Dim Vision (MA)
  • Empathic Agony
  • Enslave the Weak
  • Lobotomize
  • Mind Control
  • Vanish

Master (requires Ritual Illusion Spell quest)
  • Death March
  • Hidden Cobra
  • Magicka Void
  • Mirror Entity
  • Reave
  • Scream of Pain
  • Shroudwalk
  • Twilight Zone

Restoration

Novice
  • Bone Spirit
  • Circle of Strength
  • Sense Status (MA)

Apprentice
  • Bleedout
  • Circle of Scorn
  • Leech Seed
  • Mystic Wind
  • Necroplague
  • Slay Living
  • Spellwrack (MA)

Adept
  • Biorhythm
  • Circle of the Moons
  • Finger of Death
  • Horrid Wilting
  • Poet's Whim
  • Ruin
  • Words to Plowshares (MA)

Expert
  • Channel Energies
  • Devastate
  • Equalize
  • Exemplar (MA)
  • Glimmershield
  • Lifebloom
  • Resurgence

Master (requires Ritual Restoration Spell quest)
  • Bloodseeker
  • Bone Storm
  • Breath of Arkay
  • Circle of Death
  • Culling Rune
  • Dust to Dust
  • Infinite Light
  • Valkyrie

Scroll only spells

Novice
  • Erase Spells

Master
  • Aedric Blast (MA)
  • Wizardfire


FAQ

General compatibility

  • Compatible with spell scaling mods (unless poorly made).
  • Compatible with mods that add new spells.
  • Compatible with mods that modify spell vendors.

Known compatibility list

  • Acquisitive Soul Gems: Compatibility patch available on its page.
  • ASIS: Compatible. You might be interested in this INI file to allow ASIS to support popular mods such as this one. ASIS Increased Spawns will incorrectly affect Apocalypse's illusion spells unless these instructions are followed.
  • Perkus Maximus (PerMa): Compatibility patch available. If the PaMa patcher crashes trying to process Apocalypse, get the latest version of both Apocalypse and the compatibility patch. If you're using the Defluffer, get this as well.
  • Requiem: Compatibility patch available. Alteration note: The patch removes the spells Teleport I, Teleport II and Featherfalling from Requiem. These spells implement the same functionality as Apocalypse spells but contain bugs and/or have more primitive visuals. If you already know these spells or have the scrolls, you will keep them. Illusion note: For reasons of balance (allowing Illusion specialists to fight) Illusion spells that do not affect NPC behaviour ignore the Illusion spell immunity on certain targets. Balance note: Requiem experience gain is often far off the mark due to its use of hardcoded Magicka costs instead of automatically calculated ones. This is a feature of Requiem and I attempted to stay as close as possible to the incorrect experience gains.
  • Skyrim Redone (SkyRe): Compatibility patch available. Add Apocalypse to the SkyRe Reproccer block list to prevent it from modifying armors worn by summoned creatures. Conjuration note: The patch makes summoned creatures scale with level to match SkyRe; this may cause them to use certain spells too often or not often enough because their Magicka pool and AI spell use preferences depend on level. Illusion note: For reasons of balance (allowing Illusion specialists to fight) Illusion spells that do not affect NPC behaviour ignore the Illusion spell immunity on SkyRe's charm spells; the Compatibility Patch for More Apocalypse also changes the look and stats of SkyRe's Darkness spell to match More Apocalypse's Dim Vision spell.
  • SPERG: Compatibility patch available. The Overshield spell is not affected by SPERG's Mage Armor perk due to technical limitations in SPERG.

I have other mods that modify leveled lists, should I make a bashed patch?

Apocalypse does not directly modify the leveled lists but contains a script that adds tomes and scrolls to each leveled list at runtime. It is therefore not necessary to merge changes with other mods that modify leveled lists.

Will NPCs use my spells?

This would require modifying every single spellcaster enemy. Because this is a very bad idea, a tool exists to do it for you: ASIS. Apocalypse is compatible with ASIS and its spells are correctly tagged to be distributed to NPCs through ASIS' Automatic Spells functionality. See above under "Known compatibility list" for a few gotchas about ASIS and how to fix them.

What happened to the "No script" version of this mod?

This version is no longer necessary due to recent changes that have removed the need for a constantly running script.

What is the cleanest way to uninstall this mod?

Make sure all active spell effects are timed out, then open the console (~) and type set WB_Debug_Global_KillSwitch to 0. Only works in version 5.00 and later. Warning: do not type this command frivolously, because the scripts cannot be restarted without reinstalling Apocalypse.

How do I update from Apocalypse 5.xx to 6.xx?

Just replace the files. This is the first major version that doesn't break compatibility, justified by the large number of changes.

How do I update from Apocalypse 4.xx or earlier to 5.xx or up?

Apocalypse 5.00 ("Apocalypse New") is a very large update and there is no direct upgrade path from 4.00 or earlier. You can upgrade if you make sure all active spell effects are turned off or timed out, then uninstall 4.00, load, wait 20 seconds for the scripts to wind down, save, and install the latest Apocalypse version. You might want to clean your saves, use a save cleaner and/or use SKSE's clearinvalidregistrations function if you have SKSE installed.

Notice: You might experience crashes after upgrading from 4.00 to 5.00 and up. These crashes are not caused by 5.00 but by uninstalling 4.00. Uninstalling big mods in the middle of a playthrough is generally not recommended due to Skyrim's poor handling of such situations. If this happens, try cleaning your save.


Credits

Xivilai armor resources by...
AlienSlof