SKYRIM
Expanded Towns and Cities by missjennabee
Skyrim » Cities, towns, villages and hamlets
Added: 24/03/2012 - 08:52PM
Updated: 22/10/2014 - 04:02PM

10,417 Endorsements

13.2.1 Latest version

253,128 Unique D/Ls

344,411 Total D/Ls

1,278,258 Total Views

Uploaded by missjennabee

Description

Last updated at 16:02, 22 Oct 2014 Uploaded at 20:52, 24 Mar 2012



IMPORTANT UPDATE:
As some of you might know, due to circumstances in Pymous' professional and personal life he has been unable to continue development of his Immersive Settlements mod. Accordingly, he has generously given me permission to pick up the torch and being inclusion of Im. Set. content into the future builds of ETaC. DonutsStrongJaw, a member of the Im. Set. Team, has agreed to remain on to collaborate on the integration of the Im. Set., including the release of new content that had yet to be implemented.

SO! As of v13.0 ETaC now includes Immersive Settlements v0.55 by Pymous.

It's my intention to go about this in several steps, beginning with the merger of all non-conflicting content, which you can now find available for download. This includes Immersive Settlement's Shor's Stone, Stonehills, Raven Rock, Orc Strongholds and Whiterun Exterior Add-On. All of the files have been updated, and 'roughly' completed. (AI Packages, Factions, Interiors, Scripts, etc. have all been added, navmesh has been rebuilt, and conflicts have been addressed. I'm currently working on getting the files up-to-date with ETaC's available patches.) From there, I'll begin the merger of conflicting content, essentially creating a mash-up of ETaC and Im. Set. towns, and then finally, we will be introducing NEW content that was not previously present in either mod.

Obviously this merger is going to be a long and arduous one lol. So I thank you all for your patience while we're getting this sorted.

And now, back to it...



Whether with testing, helping out on the comment thread, providing patches, supplying me with WINE, moral and psychological support, random information on bees and mead, or donations of your awesome meshes (PLEASE SEE CREDITS AT THE BOTTOM FOR COMPLETE LIST) - You guys are amazing, and wonderful, and also good looking. I wouldn't have been able to get this working without you. Seriously. I heart you.




Many thanks to the respective creators for making these translations possible.
(HINT: Click the text to be taken to their pages.)










All of the towns have some general "aesthetic" changes. (i.e. clutter, trees, wildlife, lanterns, etc.) Listing all of those things for all of the towns would be a pain in my arse. (Read: am lazy! HI!) Ergo, they will be omitted from the list of changes. So... Anyway. (Those things excluded) here's what you get...


- Added 4 additional houses.
- Added 8 NPCs.
- Added gather crops option.
- Added alchemist.
- Added cookshop (with new food items.)
- Added player "house" (not exactly a house.)
- Added purchasable horse (from Orgnar @ inn.)
- Added shrine.
- Added smelter.
- Changes to interior of inn.
- Changes to interior of Riverwood Trader. *

* Removed in v13.0



- Added 3 additional houses.
- Added 5 NPCs.
- Added general store.
- Added blacksmith.
- Added purchasable player house.
- Added shrine.
- Added smelter.
- Changes to interior of inn.



- Added 4 additional houses.
- Added 6 NPCs.
- Added gather crops option.
- Added general store.
- Added alchemist.
- Added inn / tavern.
- Added "docks". (Really dock. Singular. With boats. Plural.)
- Added hot springs bathing area.
- Added shrine.
- Changes to bridge. *

* Removed in v13.0



- Added 5 additional houses.
- Added 8 NPCs.
- Added general store.
- Added an alchemist shop. *
- Added bakery/baker.
- Added blacksmith to Penitus Oculatus Outpost **
- Added barracks ***
- Added smelter.
- Changed 2 existing houses.
- Changed interior of inn.
- Added outdoor market. *
- Added shrine (alchemist's house). *

* Only included in Dragon Bridge South Add-On;
** Blacksmith and inventory will change based on which faction controls town;
*** Originally part of Immersive Settlements v0.55.



- Added 6 additional houses.
- Added 2 additional farms.
- Added 6 NPCs.
- Added an alchemist shop.
- Added general store.
- Added blacksmith.
- Changes to rorik's manor.
- Changed interior of inn.
- Added shrine (alchemist’s house).



- Added Dravynea house.
- Added Kjeld house.
- Added 2 additional houses.
- Added 3 NPCs.
- Added gather crops option.
- Added general store (limited stock.)
- Restored Dravynea vendor status (spells.)
- Added Shrine.
- Changes to interior of inn.



- Added 3 additional houses.
- Added 6 NPCs.
- Added general store.
- Added blacksmith.
- Added inn.
- Added shrine.



- Added 3 additional houses.
- Added 5 NPCs.
- Added general store.
- Added inn.
- Added shrine.



- Added 3 additional houses.
- Added 5 NPCs.
- Added new NPC dialogue options.
- Added thieves guild fence.
- Added general store (limited stock.)
- Added tavern (no inn.)
- Added shrine.



- Added 4 additional houses.
- Added 8 NPCs.
- Added new merchants.
- Added additional tavern.
- Added shrine.



- OPTIONAL New building styles.
- Added wall around town.
- Added 4 additional houses.
- Added additional vendors.
- Added new quest.
- Added new NPC dialogue options.
- Changed interior of inn.
- Changed interior of jarl's longhouse.
- Changed interior of alchemy shop.
- Added stables.
- Added purchasable player house.
- Added several NPCs.
- Added shrine.
- Added smelter.
- Added drawbridge at river crossing.



- OPTIONAL New building styles.
- Added wall around town.
- Added 4 additional houses.
- Added additional vendors.
- Changed interior of inn.
- Changed interior of jarl's longhouse.
- Changed interior of alchemy shop.
- Added stables.
- Added purchasable player house.
- Added several NPCs.
- Added shrine.
- Added docks. (AND! Carl <3)



- OPTIONAL New building styles.
- Added 3 additional houses.
- Added 6 NPCs.
- Added new quest.
- Added new NPC dialogue options.
- Added stables.
- Added fletcher.
- Added ayleid store/museum (with new items.)
- Added meadery (inn basement | not included in inn-less version.)
- Added purchasable player house.
- Added shrine.
- Added smelter.
- Expanded cemetery and added hall of the dead.
- Changes to interior of inn.
- Changes to interior of jarl's longhouse.
- Changes to interior of grave concoctions.
- Changes to interior of corpselight farm.



- OPTIONAL New building styles.
- Added partially destroyed wall around town.
- Added stables.
- Added player house.
- Added 2 additional houses.
- Added 2 additional destroyed houses.
- Added 6 NPCs.
- Added shrine.
- Changes to interior of inn.
- Changes to interior of jarl's longhouse.

* Now featuring ETaC Better Winterhold by SilentResident.



- Added 6 additional houses.
- Added 8 NPCs.
- Added exterior market.
- Added new merchants.
- Added additional farms.
- Added tavern.
- Added shrine.



- Minor alterations/bug fixes from Im. Set. version.
- Includes Dushnikh Yal; Largashbut; Mor Khazgur; and Narzulbur.
- Added additional houses.
- Added additional merchants.
- Added additional NPCs.
- Added shrines.




Please see "Compatibility" section under "Forums" tab.





Please see "Bugs/Troubleshooting" section under "Forums" tab.

NOTE --- IF YOU ARE EXPERIENCING THE "FLOATING GRASS BUG" ...
This is NOT a problem with this mod specifically, and is instead an issue with grass textures not updating correctly.
You can fix it by following these steps.





#01: Teddybears by Tamira.
#02: Bakery (and Kabob) Food Meshes by Jukkz.
#03: Food & Alchemy Storage Meshes by Blary.
#04: Book Set Meshes by Blary.
#05: New Solitude House Meshes by Ga-Knomboe Boy.
#06: Dwemeri Font by Alathan.
#07: Whole Ton Of Stuff by Oaristys and Tony6.
#08: Better Book Mesh by DanielCoffey.
#09: Open Books Resource by stoverjm.
#10: A Truly Ridiculous Amount of Stuff by InsanitySorrow.
#11: Cookies by Metallicow.
#12: Alcohol Storage by Corpsehatch.
#13: Mudcrab in a Jar by badgremlin.
#14: Rounded Lanterns by MannyGT.
#15: Water Pump by Runspect.
#16: Rugs Resource by yourenotsupposedtobeinhere.
#17: Alchemy Clutter Resource by Blary.
#18: Ingredients Drawer Resource by Blary.
#19: Whole Ton of Stuff by Stroti and Tamira.
#20: COMPLETELY AWESOME Mead Bottles by Sebastian Schulz.
#22: Ingredients Wall Art Resource by Blary.

AND! Things I don't have links to but remain awesome nonetheless...

#01: Scarecrow by nonoodles.
#02: Whole ton of meshes and stuff by Momo and Stroti - Convert by nonoodles.
#03: Various art by Lil' B.
#04: "Brandy the Bard" Books by Brandy_123.


#01: Ranger Armor by Nosegoblin
#02: Silver Katana (Weapons of the Third Era) by 747823
#03: Bandit Eyepatch by Ceekay9
#04: Scarf by Grimoa