SKYRIM
Expanded Towns and Cities by missjennabee
Skyrim » Cities, Towns, Villages, and Hamlets
Added: 24/03/2012 - 08:52PM
Updated: 01/07/2016 - 09:19PM

35,654 Endorsements

14.2.10 Latest version

359,779 Unique D/Ls

1,271,459 Total D/Ls

3,492,309 Total Views

Uploaded by missjennabee

Description

Last updated at 13:19, 1 Jul 2016 Uploaded at 12:52, 24 Mar 2012



IMPORTANT UPDATE:
As some of you might know, due to circumstances in Pymous' professional and personal life he has been unable to continue development of his Immersive Settlements mod. Accordingly, he has generously given me permission to pick up the torch and being inclusion of Im. Set. content into the future builds of ETaC. DonutsStrongJaw, a member of the Im. Set. Team, has agreed to remain on to collaborate on the integration of the Im. Set., including the release of new content that had yet to be implemented.

SO! As of v13.0 ETaC now includes Immersive Settlements v0.55 by Pymous.

It's my intention to go about this in several steps, beginning with the merger of all non-conflicting content, which you can now find available for download. This includes Immersive Settlement's Shor's Stone, Stonehills, Raven Rock, Orc Strongholds and Whiterun Exterior Add-On. All of the files have been updated, and 'roughly' completed. (AI Packages, Factions, Interiors, Scripts, etc. have all been added, navmesh has been rebuilt, and conflicts have been addressed. I'm currently working on getting the files up-to-date with ETaC's available patches.) From there, I'll begin the merger of conflicting content, essentially creating a mash-up of ETaC and Im. Set. towns, and then finally, we will be introducing NEW content that was not previously present in either mod.

Obviously this merger is going to be a long and arduous one lol. So I thank you all for your patience while we're getting this sorted.

And now back to it...


Shows ETaC v14.0 (Current)
Many thanks to DonProtein for taking the time to do this!



Shows ETaC v13.4
Many thanks to Brodual for taking the time to do this!




Whether with testing, helping out on the comment thread, providing patches, supplying me with WINE, moral and psychological support, random information on bees and mead, or donations of your awesome meshes (PLEASE SEE CREDITS AT THE BOTTOM FOR COMPLETE LIST) - You guys are amazing, and wonderful, and also good looking. I wouldn't have been able to get this working without you. Seriously. I heart you.




Many thanks to the respective creators for making these translations possible.
(HINT: Click the text to be taken to their pages.)











The goal here was really just to flesh out the towns and cities a bit more than they were in vanilla Skyrim. To that end, ETaC makes not only aesthetic changes to the towns, but also to some NPC’s AI packages (to make them feel a little more lively; AI Packages also include weather checks so NPCs don’t just stand outside in the rain) as well as giving them some new dialogue, some new side quests, and etc. New vendors were also added as well as some new building types (a bath house in Morthal, a bakery in Dragon Bridge, whathaveyou and whatnot.) As for specifics, I’ll be omitting the "aesthetic" changes from this list (i.e. clutter, trees, wildlife, lanterns, blah blah) as identifying every single barrel I’ve moved and tree I’ve added would be a huge enormous pain in my arse. (Read: am lazy! HI!) Anyway. (Those things excluded) here's what you get...


- Added 4 additional houses.
- Added 6 NPCs.
- Added gather crops option.
- Added general store.
- Added inn / tavern.
- Added "docks". (Really dock. Singular. With boats. Plural.)
- Added hot springs bathing area.
- Added shrine.
- Gave Tormir a house.
- Gave Derkeethus a house.
- Gave Sondas a house.
- Fixed Hrefna being adoptable with Hearthfires.



- Added wall around town.
- Added 4 additional houses.
- Added additional vendors.
- Added new quest.
- Added new NPC dialogue options.
- Added stables.
- Added several NPCs.
- Added shrine.
- Added docks. (AND! Carl <3)



- Added 2 additional houses.
- Added 6 NPCs.
- Added smelter.
- Added general store.
- Added bakery.
- Added blacksmith to Penitus Oculatus Outpost *
- Converted Penitus Oculatus Outpost to larger stone-style barracks *

* Changes based on which faction controls town.



- Added 5 houses.
- Added 8 NPCs.
- Added alchemist.
- Added shrine (in alchemist's house).
- Added small camp area with exterior market.



- Added 3 additional houses.
- Added 6 NPCs.
- Added new quest.
- Added new NPC dialogue options.
- Added stables.
- Added fletcher.
- Added ayleid store/museum (w/new items.)
- Added shrine.
- Added smelter.
- Expanded cemetery and added hall of the dead.
- Changes to interior of grave concoctions.
- Changes to interior of corpselight farm.



- Added 3 additional houses.
- Added 5 NPCs.
- Added general store.
- Added blacksmith.
- Added shrine.
- Added smelter.
- Gave Temba a house.



- Added 3 additional houses.
- Added 6 NPCs.
- Added general store.
- Added blacksmith.
- Added inn.
- Added shrine (in new inn building).



- Added 3 additional NPCs.
- Added 4 additional houses; Including...
- Gave Dravynea a house.
- Gave Roggi a house.
- Gave Uriel sisters a house.
- Added gather crops option.
- Added general store (w/limited stock.)



- Added wall around town.
- Added 4 additional houses.
- Added additional vendors.
- Added new quest.
- Added new NPC dialogue options.
- Changed interior of alchemy shop.
- Added stables.
- Added bath house.
- Added several NPCs.
- Added shrine.
- Added smelter.
- Added drawbridge at river crossing.



- Minor alterations/bug fixes from Im. Set. version.
- Includes Dushnikh Yal; Largashbur; Mor Khazgur; and Narzulbur.
- Added additional houses.
- Added additional merchants.
- Added additional NPCs.
- Added shrines.



- Added 4 additional houses.
- Added 8 NPCs.
- Added gather crops option.
- Added alchemist.
- Added cookshop (with new food items.)
- Added purchasable horse (from Orgnar @ inn.)
- Added shrine.
- Added smelter.



- Added 6 additional houses.
- Added 3 additional farms.
- Added 6 NPCs.
- Added alchemist.
- Added general store.
- Added blacksmith.
- Added shrine (in alchemist's house).
- Added elevated walkways to town entrances.



- Added 3 additional houses.
- Added 5 NPCs.
- Added general store.
- Added inn.
- Added shrine (in new inn building).



- Added 4 additional houses.
- Added 8 NPCs.
- Added new merchants.
- Added additional tavern.
- Added shrine.



- Added 3 additional houses.
- Added 5 NPCs.
- Added new NPC dialogue options.
- Added tavern.
- Added general store (w/limited stock.)
- Added shrine (in new tavern building).



- Added 6 additional houses.
- Added 8 NPCs.
- Added exterior market.
- Added new merchants.
- Added additional farms.
- Added tavern.
- Added shrine.



- Added partially destroyed wall around town.
- Added 3 additional houses.
- Added 2 additional destroyed houses.
- Added 6 NPCs.
- Added stables.
- Added shrine.




Please see "Compatibility" section under "Forums" tab.





Please see "Bugs/Troubleshooting" section under "Forums" tab.

NOTE --- IF YOU ARE EXPERIENCING THE "FLOATING GRASS BUG" ...
This is NOT a problem with this mod specifically, and is instead an issue with grass textures not updating correctly.
You can fix it by following these steps.





#01: Teddybears by Tamira.
#02: Bakery (and Kabob) Food Meshes by Jukkz.
#03: Food & Alchemy Storage Meshes by Blary.
#04: Book Set Meshes by Blary.
#05: New Solitude House Meshes by Ga-Knomboe Boy.
#06: Dwemeri Font by Alathan.
#07: Whole Ton Of Stuff by Oaristys and Tony6.
#08: Better Book Mesh by DanielCoffey.
#09: Open Books Resource by stoverjm.
#10: A Truly Ridiculous Amount of Stuff by InsanitySorrow.
#11: Cookies by Metallicow.
#12: Alcohol Storage by Corpsehatch.
#13: Mudcrab in a Jar by badgremlin.
#14: Rounded Lanterns by MannyGT.
#15: Water Pump by Runspect.
#16: Rugs Resource by yourenotsupposedtobeinhere.
#17: Alchemy Clutter Resource by Blary.
#18: Ingredients Drawer Resource by Blary.
#19: Whole Ton of Stuff by Stroti and Tamira.
#20: COMPLETELY AWESOME Mead Bottles by Sebastian Schulz.
#22: Ingredients Wall Art Resource by Blary.
#23: Phitt's Morrowind Style Lanterns by Phitt and Tamira.
#24: Mr. Siika Seagulls by mr_siika and Tamira.
#25: Mr. Siika Ravens by mr_siika and Tamira.
#26: Cyrodiil Ship and Boat Resource by Markus Liberty.
#27: Seadog Pirate Armor by hothtrooper44. *

* Actor use only. Not included as wearable armor.

AND! Things I don't have links to but remain awesome nonetheless...

#01: Scarecrow by nonoodles.
#02: Whole ton of meshes and stuff by Momo and Stroti - Convert by nonoodles.
#03: Various art by Lil' B.
#04: "Brandy the Bard" Books by Brandy_123.


Jyta: jknjb
Bowen: TheLoreSeeker
Alday: Jim Belfiore



Thus concludes my mod description page.
Should you have any other questions/concerns, please feel free to come find me. Ta-ta!