Oblivion

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angkor

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I start this vid with having a look at AKE's Fort Gale in a "default" landscape.
I made this AKE fort well integrated into my ImpIsle Walkabout Junglised - @ 
http://www.nexusmods.com/oblivion/mods/41089/? - and I've made a playlist - @ https://www.youtube.com/playlist?list=PLg3-J85AnWGDKzINmeqs78X5Kzc8UTx6Y - showing this integration but in this vid I'm showing the fort without IWJ.
From there I checked all Impy Dimpy entrances on their compatibility with Im Garten Kosh.
The Impy Dimpy - a huge dungeon with many caves connecting some sewers in a more natural way with the landscape - was intended as my Oblivion 10th Anniversary gift by offering new players an interesting dungeon to explore on the Imperial Isle.
As a remark here, IGK as it is now is only a placeholder doing some landscaping on the Imperial City Isle. In a later chapter I will replace it by a combination of Roads of Cyrodiil, Region Revive - Lake Rumare, ImpIsle Walkabout Junglised and not Unique Landscapes - Imperial Isle but the landscape compilation that contains this xul mod.
And the vid ends with AKE's San Urai, one of the two AKE player houses on the Imperial Isle.

Since OR has its own web site now:
Oblivion Reloaded - OBGE @ http://www.tesreloaded.com

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