Maskar's Oblivion Overhaul by Maskar
Oblivion » Overhauls
Added: 20/09/2012 - 08:23PM
Updated: 25/04/2015 - 10:24AM

1,161 Endorsements

4.5.2 Latest version

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Uploaded by Maskar


Last updated at 10:24, 25 Apr 2015 Uploaded at 20:23, 20 Sep 2012

Name: Maskar's Oblivion Overhaul
Version: 4.5.2
Date: 2/4/2015
Language: English
Category: Overhaul
Requirements: Oblivion Script Extender (OBSE)
Recommended: DarNified UI, Oblivion Stutter Remover, Oblivion Mod Manager (OBMM)
Author: Maskar
Source: http://www.nexusmods.com/oblivion/mods/42780


This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file.

Features added by this mod are:

  • Unpredictable encounters;
  • Loot and equipment improvements;
  • New creature abilities;
  • New and better looking creatures;
  • Fully configurable level scaling;
  • New warring factions;
  • Combat AI fixes;
  • Climbing ability (player and creatures);
  • Spellbooks;
  • Skill based equipment system;
  • Traps and the ability to disarm them;
  • Bashing locks ability;
  • Feign death ability;
  • Darker dungeons and nights;
  • Npcs in dungeons and outdoors having torches;
  • ..and much more.

This mod comes in 3 difficulty levels (normal, advanced and expert). Casual and new players should select the normal difficulty level. Please read the included pdf readme for more details.

Compatibility and requirements

No files will be replaced by installing this addon. It will however need OBSE (version 21 or higher) to function properly. No other third-party mods are required to be installed to run this mod.

This mod does not alter any game data (leveled lists, creatures, etc.) directly, but only makes changes through OBSE scripts. Because of this it should be fully compatible with most mods. Load order is not important.

Note that cows added by this mod can be milked when Basic Primary Needs (version 6.2 or higher) is installed.

Supreme Magicka users should check chapter 14.3 of the pdf readme for compatibility instructions.


  • Extract the files to a temporary location
  • Copy files to (install folder)\Oblivion\Data\
  • Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file
  • Optionally edit the .ini file to customize it to your preferences

Note: If this mod is installed with Wrye Bash this mod needs to be loaded AFTER the bashed patch!


  • Start Oblivion Launcher, click Data Files, uncheck the .esp file
  • Delete the Maskar's Oblivion Overhaul files in the Data folder


Version 4.5.2 (02/04/2015)
  • Added options to disable the placement of ore, gem and fragment veins in mod added dungeons
  • Fixed issue where attacking a friendly npc would sometimes not be considered a crime
  • Increased small treasure chance by 25%
  • Added various items to house, ayleid and default dungeon treasures
  • Updated skill gain multiplier setting by adding ability to use fractions
  • Fixed creature spawn issue related to the "Breaking the Siege of Kvatch" quest
  • Added ability to configure distance to summon pets through whistling (off by default)
  • Disabled dynamic ammo speed if Duke Patrick's Combat Archery mod is installed
  • Added combat and idle animations to cats
  • Updated disease chance on newly tamed creatures
  • Added warning message for diseased pets
  • Added basic climbing ability to newly tamed creatures
  • Removed Daedra faction from creatures after being tamed (to avoid guards killing pets)
  • Increased movement speed of (Young) Giant Spiders
  • Added support for Relevant Scrolls & Potions & Staves through compatibility ini file



You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. Note however that most resources in this mod are from free to use modder resources. Credits for these resources go to the following people:


Note: You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms!