About this mod
Full reanimation of Alien Disintegrator and its unique variant. Uses and requires kNVSE.
In celebration of Starfield, or something like that.
- Requirements
- Permissions and credits
- Changelogs
- Donations
FEATURES
- Complete re-animation for Alien Disintegrator and its unique variant.
- Full TTW support (duh).
- Full support for PineappleSurprise's Alien Exterminator mod (where you can find these weapons if you don't use TTW + it's a cool mod).
- Gameplay-friendly. Attack, jam, and reload animations are the exact same length as vanilla animations.
- For use with any locomotion set available on Nexus.
- Recommended to use with this set.
- Recommended to use with this set.
DESCRIPTION
This mod was made in celebration of Starfield.
In actuality, this set was made because it was finished a while ago, but the reload was bad and the equip was bad. So I fixed that up and kicked it out for release. It's more a celebration of me needing the extra DP right now.
Anyways, to the four of you who also enjoy this DLC like hitman and me: cheers.
REQUIREMENTS
RECOMMENDED MODS
COMPATIBILITY
- Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations.
- Does not overwrite vanilla animations, allowing you to safely switch back.
- Uses a plugin to apply mesh/handgrip changes. Safe to merge or edit, and/or remove mid-game.
SUPPORT
- If you enjoy this mod in any capacity, please do consider endorsing it.
- If you wish to support me and my animating habits further, donations are very helpful. Small, one-time donations are especially helpful.
DISCLAIMER
This disclaimer is up simply to avoid being associated with a group whose beliefs I pointedly do not share, and so that public perception of me--limited as it is--can at least be somewhat accurate.
This said, animating these weapons so often has forced me to learn a bit about them. Please know that, by the time an animation set is released, I have done any research I deem necessary. Do not offer me corrections as to the "accuracy" of a weapon; if you seem something that you wouldn't considered 1:1 realistic, know that I already am aware of this, and deliberately omitted it for gameplay,technical, aesthetic, and/or time constraint purposes.
Please note that I am fully open to feedback--the above is simply here to state that I do not conflate 1:1 real-life weapon accuracy with a "good" animation, and to also clarify that I do not shoot for realism in my animations (although I do take inspiration for it in order to create a believable animation). Any critiques animation-side, such as things regarding timing, pacing, anticipation, weight, movements, etc. are extremely welcome and hugely beneficial to the craft.
I will not be commenting on any posts regarding this disclaimer, specifically about anything political. It is not my intention to make people angry, but to simply clear me of any unwanted associations.
Thank you.