About this mod
The player can hire various staff through a new NPC in Ebonheart great hall or relevant vanilla npcs.
The staff performs (daily) services for a monthly wage.
The wages can be increased for improved services
- Requirements
- Permissions and credits
- Changelogs
- Removed the (crappy) Friends and Foes integration
- Re-did the Wares integration
- Recruit staff where it makes more sense: Hlaalu Council for Hlaalu Guards, Fighters' Guild for trainers, etc.
- Staff Manager still there, but must be hired
- Tweaked staff requirements
- Fixed trainers
- Tons of typos fixed
- Restored Westly and Ren's face and hair assets
- Removed unused Hold it items
- Added npc animations
- optimised textures
Update 3.0a
- re-created an F&F addon
- removed TD and OAAB dependency (I swear, my CS loads them without my noticing :D )
Description
The player can hire various staff through a new NPC in Ebonheart great hall or relevant vanilla npcs.
The staff performs (daily) services for a monthly wage.
The wages can be increased for improved services
Recruiting your new staff
- Recruit the Staff Manager in Ebonheart and talk to him to recruit ANY other staff (faction and level requirements still apply but not disposition)
- Talk to the relevant npcs: Mages Guild leaders to recruit a mage or an alchemist, Temple to recruit a healer, Fighters Guild for a trainer, etc
- Provide the tool or septims required by the staff to hire them. All the required items are VANILLA.
- Pay their monthly fee for continued daily service: all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though.)
- you can fire your employees at any time. (they'll disappear)
- you can hire any number of the same type of employee BUT THEY WILL BE CLONES
- you can lower their wages if you do not like their improved service.
- you can always choose between basic and improved daily service after you gave your staff a raise.
Once you have recruited someone, they will:
- follow you (to your home, presumably)
- Fully-fledged companions (Agent, Enchanter, Hunter, Scout, guards) have basic companion features based on Grumpy's script. (warp, levitate, water-walk, level up)
- perform daily services
- perform improved services after a pay raise.
- Regular services like training, travel, enchanting, spell-making, and repair services cost septims.
- hold tools of their trade if you have Wareses Ultimate Hold it lists enabled.
- share lore related to their trade.
Hugely recommended mods
- Easy Escort
- Privileges and Services
- Bardic Inspiration
- Guar Whisperer
- Mods that let you join previously hidden vanilla factions: OAAB Brother Junipers Twin Lamps, Imperial Knights Faction, Camon Tong, Vvardenfell Brotherhood.
Credit
Arjan Wardekker aka Lord Gildor for A Lord's Men: it is the direct inspiration for Staff Agency, I nicked the dialogue format and a lot of the staff ideas.
Grumpy for his companion template script
Archimaestro Antares for the animations and sounds attached to them + holdables
Face and Hair: Westly. and Ren
Andoreth: potted plants
Mental Elf: Rupert the pack guar
The Unofficial Elder Scrolls Pages for the Lore information
Many thanks to everyone who offered support and feedback: Antares, Nicholiantan, Lokichan, Fables2, Gameslybug, ScarsOnThe Cross, Glisp