Morrowind

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Description
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The player can hire various staff through a new NPC in Ebonheart great hall or relevant vanilla npcs.
The staff performs (daily) services for a monthly wage.
The wages can be increased for improved services

Recruiting your new staff
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Recruit the Staff Manager in Ebonheart and talk to him to recruit ANY other staff (faction and level requirements still apply but not disposition)
OR
Talk to the relevant npcs: Mages Guild leaders to recruit a mage or an alchemist, Temple to recruit a healer, Fighters Guild for a trainer, etc
There are faction, disposition and sometimes level requirements.
Provide the tool or septims required by the staff to hire them. All the required items are VANILLA.
Pay their monthly fee for continued daily service: all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though.)
you can fire your employees at any time. (they'll disappear)
you can hire any number of the same type of employee BUT THEY WILL BE CLONES
you can lower their wages if you do not like their improved service.
you can always choose between basic and improved daily service after you gave your staff a raise.

Once you have recruited someone, they will:
follow you (to your home, presumably)
Fully-fledged companions (Agent, Enchanter, Hunter, Scout, guards) have basic companion features based on Grumpy's script. (warp, levitate, water-walk, level up)
perform daily services
perform improved services after a pay raise.
Regular services like training, travel, enchanting, spell-making, and repair services cost septims.
hold tools of their trade if you have Wareses Ultimate Hold it lists enabled.
share lore related to their trade.

Services (unless specified otherwise, the services are free):
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Agent
- fully-fledged companion
- training service
- lore on factions
- recruit from other Agents (faction dependant, disp 50)
- cost 500 septims
- Privileges and Services: can make the pc join a faction, rejoin if expelled, remove a bounty on the head (fee)

Alchemist
- daily selection of potions
- improved: better potions
- animated
- lore on alchemy
- recruit from Mage Guilds and House Telvanni (faction dependant, disp 50)
- cost Master's Mortar and Pestle (apparatus)
- Privileges and Services: can make potions on demand and search for ingredients on demand (fee)

Ashlander scout:
- travel service to the 4 Ashlander camps (with fee)
- fully-fledged companion.
- training service
- lore on Ashlander camps
- recruit from Ashlanders (faction dependant, disp 50)
- cost Guide to Vvardenfell (scroll)
- Privileges and Services: can transport the PC to specific destinations (fee, player transportation only)

Bard:
- plays songs
- lore on lutes (rl)
- animated
- recruit from publicans (disp 90)
- cost lute (misc. item)
- bardic inspiration: teaches the player a song

Butler
- daily drink
- lore on beverages
- recruit from publicans
- cost limeware platter (misc. item)
- Bardic Inspiration: teaches a song

Cook:
- daily bread and kwama eggs
- improved: Fish marinated in blue kelp (fortify intelligence and willpower)
- lore on cooking (rl)
- recruit from publicans (disp 90)
- cost rolling pin (misc. item)

Courtesans:
- daily massages (restore fatigue, fortify endurance)
- improved: dance
- lore on massage (rl)
- recruit from Crassius Curio (disp 50)
- cost 2 bottles of Telvanni Bug Musk/Flin (potions)

Dancer:
- animated: dance on request (classy ballerina)
- lore on Desele's Eathly Delights
- recruit from Nobles (disp 90)
- cost 500 septims

Enchanter
- daily filled soul gem for an empty one
- enchanter service
- fully-fledged companion
- recruit from Mages Guild and House Telvanni (faction dependant, disp 50)
- cost greater soul gem
- Privileges and Services: can create scrolls, or find souls on demand (fee)

Farmer
- 10 daily crops
- improved: more and more varied crops
- lore on crops
- recruit from Farmers and Labourers' Hall in Vivec (disp 50)
- cost muck shovel (misc. item)

Fisherman:
- scales and dreugh wax
- lore on fish (rl)
- recruit from Brewers and Fishmongers' Hall in Vivec (disp 50), fishing pole (misc. item)

Gardener:
- daily potted flowers (harvestable)
- lore on flowers
- recruit from Farmers and Labourers' Hall in Vivec (disp 50)
- cost Special Flora of Tamriel (book)

Guards
- ... guard
!! They are still guards and will try to arrest you if you have a bounty.
- recruit from relevant Factions (faction dependant, disp 50)
- cost 500 septims (basic), 1000 (Elite), 10000 (Orcish) to 20000 (Ordinator)

Guild guide:
- offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
- lore on settlements
- recruit from Mages Guild (faction dependant, disp 50)
- cost Mysticism (book)

Healer
- daily restore health and cure diseases
- improved: daily restore all attributes
- sells spells
- training service
- lore on diseases and shrine blessings
- recruit from Imperial Cult or Temple (faction dependant, disp 50)
- cost exclusive potion of restore health

Herder:
- breeds guars (fee: 100 septims)
- improved: breed a pack guar (Little Rupert, costs
- recruit from Farmers and Labourers' Hall in Vivec (disp 50)
- cost wooden staff (weapon)

Housekeeper:
- adopts cats and kittens (up to 4)
- animated
- lore on cats (rl)
- recruit from Nobles (disp 90)
- cost broom (misc. item)

Hunter:
- fully-fledged companion
- daily meat and hides
- lore on beasts
- recruit from Fort Frostmoth / Skaal (faction dependant, disp 50)
- cost long bow (weapon)

Librarian
- random book (up to 10)
- animated
- lore on Morrowind
- recruit from Vivec Library (disp 90)
- cost ABC for Barbarians (book)

Maid
- grooms the player (daily personality buff)
- lore on hair and hairs (rl)
- recruit from Nobles (disp 90)
- cost soap (ingredient)

Merchant:
- has 2500 gold to trade
- travel service to Drunken Mudcrab and Creeper
- lore on Mercantile
- recruit from House Hlaalu, East Empire Company (faction dependant, disp 50)
- cost 1000 septims

Miner:
- daily ore or gem
- improved: more varied yield
- lore on ebony
- recruit from Caldera Mining Company Office (disp 90)
- cost miner's pick (weapon)

Necromancer
- daily restore magicka (price: blood)
- improved: daily restore magicka
- lore on necromancy and Sixth House
- recruit from, House Telvanni, Necromancers (need calm spell for most)
- cost skull (misc. item)

Sailor:
- updates world map with port towns
- sings for a beer (Nord Mead)
- lore on Moons
- recruit from Shipmasters (disp 90)- cost
Tankard (grey, misc. item)

Seamstress:
- gives shirts
- improved: creates new (female) outfits
- recruit from clothiers (disp 90)
- cost shears
- Privileges and Services: can make vanilla clothes and jewelry on demand (fee)

Service Mage:
- spellmaking service
- sells spells
- daily random soul gem or scroll.
- lore on Enchant
- improved: better scrolls and soul gems
- recruit from Mage Guild (faction dependant, disp 50)
- cost Vagaries of Magicka (book)

Smith:
- repair service (fee)
- daily hammer
- lore on weapon and armour trainers
- recruit from Imperial Legion or Redoran (faction dependant, disp 50)
- cost Master Armorer's hammer
- Privileges and Services: can make weapons and armor on demand (fee)

Trainers:
- training service (fee)
- Priest and Thief trainers are animated
- recruit from relevant factions (faction dependant, disp 50)
- cost 1000 septims

Hugely recommended mods
--------------------------------------
- Easy Escort
- Privileges and Services https://www.nexusmods.com/morrowind/mods/50403
- Mods that let you join previously hidden vanilla factions

Credits
-----------
Arjan Wardekker aka Lord Gildor for A Lord's Men: it is the direct inspiration for Staff Agency, I nicked the dialogue format and a lot of the staff ideas.
Grumpy for his companion template script
Archimaestro Antares for the animations and sounds attached to them + holdables
Face and Hair: Westly. and Ren
Andoreth: potted plants
Mental Elf: Rupert the pack guar
The Unofficial Elder Scrolls Pages for the Lore information
Many thanks to everyone who offered support and feedback: Antares, Nicholiantan, Lokichan, Fables2, Gameslybug, ScarsOnThe Cross, Glisp