FALLOUT 4
Vault 88 by Mayaterror (Vanilla) by mayaterror
Fallout 4 » Transfer Settlement Blueprints
Added: 12/03/2017 - 01:23AM
Updated: 03/07/2017 - 12:40AM

246 Endorsements

1.1 Latest version

3,469 Unique D/Ls

6,870 Total D/Ls

54,350 Total Views

Uploaded by mayaterror

Description

Last updated at 0:40, 3 Jul 2017 Uploaded at 1:23, 12 Mar 2017

Version 1.1 is here! 

After hitting the Nexus Hot Files upon release and rising to become one of the most popular settlement blueprints on Nexus, this Vault 88 has been updated to be even better than before! The  latest version is now available with more lighting, all rooms furnished, additional furniture and decor in many rooms, and a couple of all-new areas.  Best of all, it's now fully compatible with Transfer Settlements 1.41 which means the power will now be restored in the entire vault upon import! 

HUGE thanks to everyone who has downloaded and endorsed the Vault and helped it reach this point!  I had no motivation to finish it once I completed Nuka World and blew up the Institute. The Nexus Mods community's appreciation of this build helped  get me there.  Thanks for being interested enough to tough it out through the insane process of troubleshooting and reconnecting the power in the early versions of Transfer Settlements - now that's all in the past and everyone can just enjoy getting lost in the vault.


FEATURES:

  • Created completely with vanilla/DLC assets - no mods required!
  • Huge central vault atrium with easy access to useful rooms
  • Indoor greenhouse crop-growing area for protected food production
  • Supplemental water purifiers added to Vault 88's mega-purifier for even more water farming
  • Completely sealed Vault - all exits secured with either vault doors or powered doors
  • Vast majority of building area used
  • Mess hall, bar, & recreation area
  • Workshop area with all crafting stations
  • Research and Manufacturing area with junk and ammo production machines
  • Clinic complete with beds, barber, surgeon, and waiting area
  • Commissary areas with all shop types
  • Reactor room with head nuclear technician's office and emergency radiation treatment area
  • Lots of individual furnished settler apartments complete with lavatories
  • Secondary overseer's office just for the player in isolated area of vault
  • Functional elevators in 2 areas of the vault
  • Complete security room with monitoring stations and Vault-Tec Power Armor
  • A second security detention area with tools for coercion
  • A false front operation in the street-level pharmacy designed to help conceal the vault's existence
  • All entrances defended with turrets

REQUIREMENTS*:


*NOTE - Although all official DLC is "required" to fully enjoy the build, this blueprint can potentially still be used without Contraptions, Automatron, Far Harbor, Wasteland Workshop, and Nuka World.  Any items added by those DLCs will simply not be in the vault if you import it without them.  The blueprint is not particularly reliant on those DLCs although you will miss some things (like elevators from Contraptions, robot workbenches from Automatron, concrete walls and fusion generators from Wasteland Workshop, concrete foundations and decor from Far Harbor, decor from Nuka World, etc.)  Should you use the blueprint without Contraptions and/or Wasteland Workshop you may experience power issues in parts of the vault due to missing power conduits and generators, and you will have to replace the elevators with stairs on your own.  It is all fixable and can be worked around if you are willing to substitute/replace missing items on your own, though it won't be easy.  Obviously it's not going to be viable without Vault-Tec Workshop. However, I take no responsibility for user issues stemming from missing required DLC.

INSTALLATION PROCEDURES:


Prior to installation, be sure to have all required DLC installed.  In addition, you should already have F4SE, HUD Framework, and Transfer Settlements - Shareable Settlement Blueprints version 1.41 installed.  

NMM Install Instructions:  
Download with manager and install.

Manual Install Instructions:
Download and unzip to C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data


IMPORTANT NOTES:

  • This build contains over 6300 individual pieces.  It will take some time to import the blueprint and reactivate the power.  I recommend you start the import and go make a sandwich or 12.

  • When the import is complete, in order to restore navmeshing/settler pathing, proper crop functions, and make the settlement work as it should, you must save your game and then load the save.  Then travel away from the vault and either wait, sleep, or pass time in the game doing other things.  When you save the first time after import, it will take several minutes and your game will seem like it's frozen.  It's not frozen, just let it do its thing.  This is a one-time thing.  CDante, the mod author of Transfer Settlements, also strongly recommends that you not attempt to build or modify parts of the settlement until you've completed the save/load/wait procedure.

  • You will have to connect 2 wires to the main Vault-Tec Reactor in order to power the turrets and radiation scrubber near the front entrance. (The main reactor is to the left of the main settlement workbench).  The necessary conduits are protruding from the walls right next to the reactor, you can't miss them. 

  • A handful of track lights on the bridge in the atrium may still require being selected and released in workshop mode in order to turn them on, but apart from these two minor issues everything works in my early tests.  

  • If the buttons aren't showing up on one or both of the elevators, you are advised to store the elevator in the workbench, snap it back in place, and reconnect the wiring to them.  Place Everywhere will make it much easier to accomplish this.


NOTE ABOUT FILE LOCATIONS:

This settlement installs to blueprint slot 3 by default.  If you want it in a different slot then navigate to C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints\3 and manually move the .json file into an empty folder named with a number 1-10 in C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints . If you already have another blueprint in slot 3 then you are advised to delete or move one of the two files.


FUTURE PLANS:

I accomplished all of the goals I previously listed for this settlement and completed the lighting and furnishing throughout the Vault.  However, I still have more ideas and a little more room to build!  Some possible future additions could include:

  • A drug lab
  • A Nuka-Arcade
  • A hidden shrine to Atom
  • A secret raider overboss underground sanctuary
  • More food and drink clutter


MY OTHER SETTLEMENT BLUEPRINTS:

All of my settlement blueprints are updated for Transfer Settlements 1.41, which means power connections will work automatically!

Boston Airport Forward Command Center

Commonwealth Alcatraz (Spectacle Island)

Longfellow's Lighthouse

Dalton Station (Dalton's Farm)

Visitors Unwelcome Center

Echo Lake Redoubt & Grille

Red Rocket Clubhouse


TROUBLESHOOTING:

I want to be clear that this is not a mod, it is a settlement blueprint.  It's not much different than if you download a face preset for LooksMenu.  Blueprints themselves do not contain bugs since blueprints only replicate the placement of settlement workshop objects. There is no option for bug reporting on this page because the vanilla settlement objects are part of the main game, and that's all this blueprint consists of. There's nothing special I did to create this beyond using the normal, vanilla in-game settlement building system.  In no way did I use F4Edit, the Creation Kit, or other mod creation tools.

There is nothing I can do about CTD issues since this Vault is not a mod.  The mod you are using to import this blueprint is Transfer Settlements.  I am 100% certain that your individual issue has nothing to do with the blueprint.  If you experience CTD it is likely either a problem with your own Fallout 4 configuation, a conflict in your own mod configuration, improper installation of one of the required mods for using Transfer Settlements, an incorrectly configured or underpowered PC, or some combination of these.  Users with reproduceable CTD issues should refer to the main Transfer Settlements mod page and follow CDante's instructions about enabling Papyrus logging and submitting a bug report.  On my end, I suggest you read the following list of things to triple-check if you are experiencing problems:


  • Is your Fallout 4 fully up-to-date? (version 1.9.4, released in February 2017)

  • Is your F4SE fully up-to-date?  (version 0.4.1, released in May 2017)

  • Is F4SE installed to the correct folder along with all necessary .dll's and other files?

  • Are you running the game with the F4SE Launcher and not the standard .exe or shortcut?

  • Do you have the HUD Framework mod installed and fully up-to-date?  (I did a manual install)

  • Are all HUD Framework files in the proper folders?

  • If you use the DEF_UI mod, did you get the HUD Framework DEF_UI patch and install it correctly?

  •  Is HUD Framework near the top of your load order? (My own load order has the game, the DLC, UFO4P, True Storms, and then HUD Framework in that order.)

  • Do you have the Transfer Settlements mod installed and fully up-to-date? (I did a manual install)

  • Are all Transfer Settlements files in the proper folders? 

  • Is Transfer Settlements near the bottom of your load order (My own load order has it dead last).

  • Are your Transfer Settlements blueprints installed in the proper folders?

  •  Did you legitimately make it to Vault 88 without console commands and legitimately clear it of scrap and enemies without console commands?

  • Did you avoid the use of the ScrapAll commmand, Scrap Everything mod, or Spring Cleaning mod to clear the build area in the Vault?  These are known to cause issues with Vault 88.  Do not use these to clear the Vault or you're gonna have a bad time.

  • Did you actually import the blueprint after clearing the build area?

  • Did you save and load immediately after a successful import of all 6300+ objects?  The inital save will take several minutes and it will seem like your game is frozen.  It is not frozen.  Let it do its thing.  This is a one-time thing.  After the intial save/load things will work normally.

  • Were you already experiencing instablity/crashes/freezes in your game prior to attempting to use the Transfer Settlements mod?

  • Have you previously used any mods on this save, uninstalled any of them, and continued playing on that save file? (You shouldn't do this)

  • Do you have any other mods that affect the Vault 88 build area?

  • Do you have any other mods that affect anything at all about the Vault-Tec Workshop DLC?

  • Have you attempted disabling all mods except HUD Framework and Transfer Settlements to see if you still experience issues?

  • Have you verified your game files' integrity through Steam?

  • Are you using a legitimately purchased copy of Fallout 4 and the DLC?

  • Do you have your various .ini files properly set up for modding in general and using F4SE, HUD Framework, & Transfer Settlements in particular?

  • Have you made any .ini tweaks that might lead to unforseen issues?

  • Do you have a vanilla save that you can test on?

  • Is your load order properly sorted?  (Using LOOT and crossing your fingers that LOOT gets it right is not proper sorting.  Take the time to read up on proper sorting and do it manually.)

  • Are your video card drivers up-to-date?

  • Have you had success/failure with other Transfer Settlements blueprints? Successfully used a simpler one like my Red Rocket or Boston Airport builds?

  • Is your PC capable of running Fallout 4 properly?


Before posting about problems, either here or on the Transfer Settlements page, please be sure you've thoroughly explored all of the above items.  I know it's hard to get mods working properly and you want them to just work without any additional hassle or effort.  But this is the nature of game modding.  There will be problems and obstacles, but you must make the effort to overcome them.  I am confident that things will work just fine if you will put in the necessary effort to figure it out.

In my opinion Transfer Settlements is a rock-solid mod when properly configured and installed, and you just need to have patience and follow the instructions.  I attribute any issues with Transfer Settlements or my blueprints 100% to user error.  I've done everything within my power and within the limitations of the free time I have to make this blueprint as easy as possible for others to enjoy.  I wish you the best of luck in your Fallout 4 modding experience.  Thank you for taking the time to check out my blueprint.