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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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Standalone Station Manager Credit Transfer Updated to 2.5
This is a extension that allows for station managers to transfer credits from the station to the player after it reaches a certain point over budget. The default setup is rated at 10 minute checks and instantly when over budget.
- 3KB
- 77
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611Standalone Station Manager Credit Transfer Updated to 2.5
This is a extension that allows for station managers to transfer credits from the station to the player after it reaches a certain point over budget. The default setup is rated at 10 minute checks and instantly when over budget.
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612
Adds resources to some sectors, all main factions and many ownerless sectors included.
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My lightweight reshade config: CMAA anti-aliasing, improved color grading, sharpening (brings out the detail in the blurry textures), tone-mapping and bloom (without ruining the UI).
- 1KB
- 17
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613My lightweight reshade config: CMAA anti-aliasing, improved color grading, sharpening (brings out the detail in the blurry textures), tone-mapping and bloom (without ruining the UI).
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Ocean of Fantasy to Antigone Memorial
Connects Ocean of Fantasy to Antigone Memorial, making the Boron more relevant.
- 76KB
- 16
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614Ocean of Fantasy to Antigone Memorial
Connects Ocean of Fantasy to Antigone Memorial, making the Boron more relevant.
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615
Adds Metallic Microlattice to the Terran Recycler
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This mod is only a example of what files to use and edit to make modded weapons work on X4; its only x4 Dmg cause when i was testing it (kill sh*+) some enemy ship with the same weapon install, one shot me LOL and since i cant figure out how to limit to player only use and owned ships, that's why the (x4)
- 575KB
- 69
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616This mod is only a example of what files to use and edit to make modded weapons work on X4; its only x4 Dmg cause when i was testing it (kill sh*+) some enemy ship with the same weapon install, one shot me LOL and since i cant figure out how to limit to player only use and owned ships, that's why the (x4)
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Reduces early game exploitation of crystals whilst rebalancing crystal mining between safe/hazardous/xenon regions of space. It also increases the variance of collectable items during asteroid mining.
- 2KB
- 29
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617Reduces early game exploitation of crystals whilst rebalancing crystal mining between safe/hazardous/xenon regions of space. It also increases the variance of collectable items during asteroid mining.
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This is the Althea, a mod of Cobra, to honor Althea from Derik Peterson, even if it is fantasy and not SF.
- 14.9MB
- 108
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618This is the Althea, a mod of Cobra, to honor Althea from Derik Peterson, even if it is fantasy and not SF.
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Ocean of Fantasy to Antigone Memorial (Active)
Connects Ocean of Fantasy to Antigone Memorial, making the Boron more relevant (The gates are activated in this version without plot progression).
- 76KB
- 27
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619Ocean of Fantasy to Antigone Memorial (Active)
Connects Ocean of Fantasy to Antigone Memorial, making the Boron more relevant (The gates are activated in this version without plot progression).
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620
Large Yaki Habitation Module mod changed to Argon L Dormitory
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The Care Bear's dream: no rats - just peace. Any pirate found guilty of planning a heist against the player ship will just die.
- 1KB
- 22
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621The Care Bear's dream: no rats - just peace. Any pirate found guilty of planning a heist against the player ship will just die.
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AutoMultiRenameNewlyBuildShips
This will give all your ships who are completed there construction the MultiRename order.
- 2KB
- 26
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622AutoMultiRenameNewlyBuildShips
This will give all your ships who are completed there construction the MultiRename order.
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623
Finally, a Xenon gamestart...
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# What does "_CreateTradeFleet" do for you?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This gives you a simple way to create trade fleets.~ The subordinates will sync their orders with the fleet commander.
- 3KB
- 57
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624# What does "_CreateTradeFleet" do for you?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This gives you a simple way to create trade fleets.~ The subordinates will sync their orders with the fleet commander.
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Xenon Ship Build Time Reduction
This mod reduces build time for all Xenon Ships and Wares by half.Xenon Ship Cost Reduction, VRO, X4-Reemergence, and Lc Xenon Fleet Overhaul Compatible
- 2KB
- 46
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625Xenon Ship Build Time Reduction
This mod reduces build time for all Xenon Ships and Wares by half.Xenon Ship Cost Reduction, VRO, X4-Reemergence, and Lc Xenon Fleet Overhaul Compatible
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Mission Rewards Overhaul OUTDATED - MAY NO LONGER WORK PROPERLY.
OUTDATED, MAY NO LONGER WORK PROPERLYAn overhaul to mission rewards, increasing incentives for running missions, and making standings significantly affect rewards.
- 19KB
- 82
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626Mission Rewards Overhaul OUTDATED - MAY NO LONGER WORK PROPERLY.
OUTDATED, MAY NO LONGER WORK PROPERLYAn overhaul to mission rewards, increasing incentives for running missions, and making standings significantly affect rewards.
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# What does "_CreateMiningFleet" do for you?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This gives you a simple way to create mining fleets.~ The subordinates will sync their orders with the fleet commander.
- 3KB
- 62
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627# What does "_CreateMiningFleet" do for you?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This gives you a simple way to create mining fleets.~ The subordinates will sync their orders with the fleet commander.
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Makes Xenon Fleets twice as numerous, and use more escort ships for a deadlier and more challenging universe. Two mod options available.
- 1KB
- 126
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628Makes Xenon Fleets twice as numerous, and use more escort ships for a deadlier and more challenging universe. Two mod options available.
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629
Adds surface elements from X-Rebirth, using the original models ported to X4.
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630
Shield generator super op, maybe a bit over kill
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631
Adds the Hound to the Argon Shipyard.
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This mod adds a new sector to the galaxy which connects to already existing sectors, inspired by the Slow Zone of The Expanse.
- 33.8MB
- 21
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632This mod adds a new sector to the galaxy which connects to already existing sectors, inspired by the Slow Zone of The Expanse.
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No Colored Modules when Scanning a Station
Removes the layer of color on modules when they are scanned, except for unscanned modules (in red).
- 2KB
- 28
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633No Colored Modules when Scanning a Station
Removes the layer of color on modules when they are scanned, except for unscanned modules (in red).
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This mod adds many new gate connections to the uninhabited sectors of the frontier that were added in vanilla 7.00 and the Timelines DLC, turning them into key points in the gate network.Also, Scaleplate pirates will occupy these uninhabited sectors as their bases.The chaos in space will accelerate even more.
- 7KB
- 7
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634This mod adds many new gate connections to the uninhabited sectors of the frontier that were added in vanilla 7.00 and the Timelines DLC, turning them into key points in the gate network.Also, Scaleplate pirates will occupy these uninhabited sectors as their bases.The chaos in space will accelerate even more.
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Replaces main menu, suspense, and combat music with tracks from House of the Dying Sun OST. All credit goes to the fantastic composer Olivier Zuccaro.
- 30.7MB
- 43
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635Replaces main menu, suspense, and combat music with tracks from House of the Dying Sun OST. All credit goes to the fantastic composer Olivier Zuccaro.
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Adds ability for the player to capture crew from escape pods by scanning them within 300m.
- 4KB
- 18
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636Adds ability for the player to capture crew from escape pods by scanning them within 300m.
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SL_Travel Acceleration Increase
Increases acceleration and deceleration during travel mode, and stays true to the original game mechanics as far as possible.
- 1KB
- 43
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637SL_Travel Acceleration Increase
Increases acceleration and deceleration during travel mode, and stays true to the original game mechanics as far as possible.
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638
WeaponUP is a upgrade to Medium Turrets
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639
Split Raptor port from X:R to X4
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640
Adds a new Jump Beacon