About this mod
Adds surface elements from X-Rebirth, using the original models ported to X4.
- Requirements
- Permissions and credits
- Changelogs
This is my first attempt at modding X4 Foundations so DO NOT expect things to be perfect as I'm still learning.
All credits goes to egosoft.
What it Adds:
This mods add most of the turrets and shields from X-Rebirth to X4, while also porting the original models of said components. These components are ONLY available for L and XL ships
Change notes:
This mod is now incompatible with any mod that alters the //Properties/loadouts sections in the macros.xml of the K and I.
Version 1.1 Adds 3 new Xenon turrets and also changes the loadout for the Xenon K and I. The Xenon K is now equipped with the new turrets and it also uses the new MK2 shields like they did in XR while the I uses the MK3 variant.
The previously added weapons in ver 1.0 now are sold by the Antigone, Argon, Buccaneers, Hatikvah, and Scaleplate. The use-threshold on all the previous weapons was also adjusted down to 0.4 increasing the chances of the AI faction equipping them on their ships.
The Plasma/JET LR was readjusted to now fire two beams instead of one for a total output of 13k at a max range of 12.5k km
Version 1.1
- 2 Large Turrets (Xen HIVI/MA, Xen Plasma/MA)
- 1 Medium Turret (Xen HIT/MA)
Version 1.0
- 2 Large Turrets(Plasma/MA and Plasma/JET LR)
- 2 Medium Turrets (HIT/MA and Hailstorm)
- 3 XL Shields (Capital Field Generator Mk1, Mk2, Mk3)
- 3 M Shields (Force Field Projector Mk1, Mk2, Mk3)
This version is currently balanced for Vanilla. (Not Really they op rn)
Fixes:
1.0
- Fixed missing con_name in component XMLs of the M Turrets causing the turrets to disappear after reloading the save file.
- Fixed a file structure mistake I made when uploading the mod. (Forgot to compress the root folder with the rest of the stuff lol)