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Jleodc

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Jleodc

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About this mod

Adds surface elements from X-Rebirth, using the original models ported to X4.

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Changelogs
DISClAIMER:
This is my first attempt at modding X4 Foundations so DO NOT expect things to be perfect as I'm still learning. 
All credits goes to egosoft.

What it Adds:
This mods add most of the turrets and shields from X-Rebirth to X4, while also porting the original models of said components. These components are ONLY available for L and XL ships

Change notes:
This mod is now incompatible with any mod that alters the //Properties/loadouts sections in the macros.xml of the K and I.

Version 1.1 Adds 3 new Xenon turrets and also changes the loadout for the Xenon K and I. The Xenon K is now equipped with the new turrets and it also uses the new MK2 shields like they did in XR while the I uses the MK3 variant.

The previously added weapons in ver 1.0 now are sold by the Antigone, Argon, Buccaneers, Hatikvah, and Scaleplate. The use-threshold on all the previous weapons was also adjusted down to 0.4 increasing the chances of the AI faction equipping them on their ships.

The Plasma/JET LR was readjusted to now fire two beams instead of one for a total output of 13k at a max range of 12.5k km

Version 1.1 
  • 2 Large Turrets       (Xen HIVI/MA, Xen Plasma/MA)
  • 1 Medium Turret     (Xen HIT/MA)

Version 1.0
  • 2 Large Turrets(Plasma/MA and Plasma/JET LR)
  • 2 Medium Turrets    (HIT/MA and Hailstorm)
  • 3 XL Shields     (Capital Field Generator Mk1, Mk2, Mk3)
  • 3 M Shields      (Force Field Projector Mk1, Mk2, Mk3)

This version is currently balanced for Vanilla. (Not Really they op rn)

Fixes:
1.0
- Fixed missing con_name in component XMLs of the M Turrets causing the turrets to disappear after reloading the save file.
- Fixed a file structure mistake I made when uploading the mod. (Forgot to compress the root folder with the rest of the stuff lol)