The Witcher 3

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Created by

woodbyte

Uploaded by

ElementaryLewis

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Safe to use

About this mod

Improve the range and density of torch light.
Config setting included.

Requirements
Permissions and credits
Changelogs
Donations
ALL CREDITS GOES TO woodbyte, the original creators of the same 1.32 mod.
If the author updates the mod, I will gladly put down the mod.

What's the purpose?
Natural Torchlight allow to change the distant light modifier and shadows of the torch fire light.
You can increase the light density near your foot, or make it possible to see far away. You can either change whether the shadow is cast near, far, both or none, and how it's blending.

Being Next Gen version, I took the liberty to add three presets:
- Near
Improve the light density around Geralt. Much immersive
- Far
Light travel at higher distant, suitable in caves.
- Global
Get away the darkness so you don't need Cat potion.

The second setting section was meant for lighting mods, because fire light doesn't behave the same depending on the region.
Feel free to share any preference setting based on the lighting mod you're using.

Recommend to set Ray-Tracing OFF.
There is unfortunately a side effect where the surrounding area became too much yellow. This is due light source changes its properties the light beams take a bit of time to recalculate.
Unless we got Ray Reconstruction from Cyberpunk2077.

4.04
 Next-Gen Compatible!


Installation
For newcomer/beginner: I invite you reading The Tome of Witcher 3 Modding

DON'T USE VORTEX!!
1. Install Community Patch - Shared Imports. [ IMPORTANT!! ]
2. Use Witcher 3 Mod Manager, or extract the files in your game's directory Witcher 3.
3. Launch Script Merger and merge the script if it conflict.
4. Use Menu Filelist Updater, if you have installed the mod manually.

How to uninstall?
Delete the folder "modNaturalTorchlight" and the file "naturaltorchlight.xml" from the Bin folder.
Also delete "modSharedImport" if you don't need it.
Then launch Script Merger and remerge again.

Compatibility and Conflict
Reminder: Next-Gen Compatible!
This is a scripted/bundled mod that affect the following file:
- content\scripts\game\gameplay\items\itemEntity.ws

- items\usable\torch\torch.w2ent

It's dependant to Shared Imports. Without it, you'll get errors.

So don't forget to run Script Merger.
If you wish to use on the Classic 1.32, install the original mod.

Recommended Mod
Below are the list of mod I recommend with mine:
Smart Magic Lamp: Most Recommended. Turn Keira's Magic Lamp into a true lantern.
Better Torches + Ladder with Torch: Most Recommended. Allow to use Torch in almost all situation.
New Torch FX: Most Recommended. Rework the Torch fire FX into high quality.
New Fires: Rework fire effect in higher quality, performance wise.
Lamp on Player's boat. Add lamp to boat.
Lightsource Yrden And Igni: Put more light to Yrden and Igni.
VGX Burning Village Cutscene: Replicate the Heatherton village cutscene based on the VGX trailer.
Road Lights - DLC: Add various standing torch road in White Orchard.

My other Mod
The Witcher 1 Enhanced Editions
The Witcher 2 Assassin of King
The Witcher 3 Wild Hunt

Special Thanks
woodbyte, as the original creators.
Hyadum27 for making New Torch FX.

Tools used: WolvenKitNotepad++ (with compare plugin), w3stringsx

Andrzej Sapkowski (Author) and CD Red Projekt (Game studio) for the creation of The Witcher universe.

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