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feel free to improve the mod and share at will. just be mindful of assets belonging to mods that were patched.
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Changelogs
Version FinalUpdate1.2
reward scene with the king of beggers lighting adjustment. see new screenshot.
Version FinalUpdate1.1
new scene edit specific to the fixes only version. see screenshot. i will label new additions accordingly.
Version FinalUpdate
New scene/dialogue added. See screenshots for reference.
Version FinalFix1
Restored a scene in Blood and Wine. Removing spot lights in this scene destroys lighting so I removed the edit to the scene. Grim Lighting is unchanged for that is meant to be extreme.
Version Final
ALL EDITS FINALIZED!
There no more ways for me to make edits. So if there is the unfortunate "my game crashes with this cutscene/quest" and I get the same outcome on my end, all I can do is remove the edit to the file that's affected.
Version Director's Cut
Director's Cut has been abandoned and moved to old files section. personally been using Soft Disable Lights version.
Version BiA Patch Updates
(Ver 2.7 and 2.71) All version's patches updated including SDL for SP3CNAZ in the updates and miscellaneous sections respectively.
No Updates needed for Ver 2.72
Version BiA Optional Add-on
I'm no longer keeping the optional add-on up to date patch-wise for I simply don't use it. sorry. just give BiA prority.
Witcher 3 lighting is multi-layered. There's basically "FAKE" lighting everywhere. However cutscenes have even more and some certain cutscenes have a lot more. It was meant to make them look better but it's overdone for my and most people's taste.
4 versions
Grim Cutscenes ---- complete removal of all extra lights. character lights, spot lights, environmental boost to candles, and lights with shadows.
Cutscene Lighting Edits ---- left ON things lights that have shadow casting
Soft Disable Lighting ---- only removal of character/spot lights
Quest Cutscene Lighting Fixes ---- contains only over lighting or extra camera lights in several cutscenes I have found.
**want to make clear that not every single cutscene is edited... just a lot of them**
Known conflicts with no patches intended and why...
Immersive Lighting no patch necessary just give "immersive lighting" higher priority. highly recommended mod it was initially designed with this type of mod.
VGX Burning Village Cutscene decided best not to patch, not wanting ruin the intended experience of the mod. give "VGX" higher priority.