The Witcher 3

About this mod

This mod preserves the vanilla lighting base and applies new changes and fixes, balances to make the regions better.

Requirements
Permissions and credits
Changelogs
More Info About Mod:
All files used in the mod are taken from the next gen version of the game. The mod can be played in any way, with or without RT. This mod applies the changes needed by the regions while keeping the vanilla look. The reason I changed the Swamp and Fyke look a lot is because the color combinations used there in the vanilla version are pretty ugly and bad. I can't give an exact time for the update frequency, but the mod will continue to receive updates.

You can see the detailed comparison of the update contents in the "Images" part.


Requirements?
This mod does not need any mod to work.

More Info About Changes:
The clouds used for some weathers have been changed.(White Orchard, Wyzima, Velen, Novigrad, Skellige, Kaer Morhen)

Environment Changes
Novigrad and City: Balancing for color saturation, minor improvements for foliage, new fog color for some times, less blue fog, less blue color for shadows and reflections, minor reflection fix, small character lighting, cameralight and tonemap changes.

Kaer Morhen: Shadows that appear dark for daytime have been made more readable, some improvements and changes for foliage, balancing for color saturation, balancing in sunset daytime colors and more small tweaks.

Velen(added with 1.6.0): Red color balance for sunset, balancing for color saturation, Improvements for weird tint in shadows and reflections, small interior cameralight changes, dark water color.

Fyke Island: Renewed atmosphere for fyke.

Swamp: Renewed atmosphere for swamp and fixs.

Skellige: For atmosphere was inspired by the official 2015 gameplay video. Better cutscenes for skellige, minor improvements for foliage, minor improvements for water, bloom and brightness fix for snow weather.

White Orchard: Small interior cameralight changes.

Leshen Forest: The lighting design in the leshen quest has been changed, as there is a visual and transition problem with too many.

Cutscene: Fixed a problem that caused the water color to change when entery to a cutscene, some minor shadow and reflection improvements.

Caves(added with 1.7.0): Renewed atmosphere for the caves and fixs.

Optional Feature
1- If you want a multicolor fog view you can use this file. (Screenshots taken with multifog option)
2- If you want do maunally, change "FogUseDistInColorLerp" value 1 to 2.
3- Another way for muticolor use "Tweaks" mod. by my friend TookaFace


Installation:
Copy the files inside the mod to the main directory of the game.

If you want to use the multicolor fog , copy the optional file into "The Witcher 3" in the "My Documents" directory.

Other mods used in screenshots:
E3 Inspired Ponytail by Sharashaskah
E3 2013 and VGX Viper Armour by crashman1390
Kaer Morhen Armor Visual Upgrades by Banjomir777

Other usable mods:
If you want to see my cloud types with different textures, "NewClouds3.0" cool for this. by my friend Hyadum
If you want to see better torches, "NewTorchFX" by my friend Hyadum
If you dont like velen, "NoVelenLighting" by my friend Scoutbr0
If you want to soften some placed lighting in cutscenes, "Quest Cutscene Lighting Edits by OFG" by oldflipgamer


Special thanks
Traderain for WolvenKit
rmemr for ENVUI
Thanks to my friend TookaFace for all their support at all times, to my friend AKBLT for the videos and my friend Bulkane for joining me in the testing. :)


RT Gameplay Videos 






Showcase Video From AKBULUT (V1.8.3)