File information
Created by
Andrzej Kwiatkowski - Lewis ElementaryUploaded by
ElementaryLewisVirus scan
About this mod
Standalone mod of FCR3 mod which restored a monster ability prior to E3 demo.
- Permissions and credits
- Donations
This Mod works only on CLASSIC Editions: (1.32 version)
For the Next Gen version, go to the Next Gen compatible of the mod.
What's the purpose?
This is a standalone mod of the amazing FCR3, created by the former CDRP developer Andrzej Kwiatkowski, aka Flash_in_the_flesh.
It restores a monster ability that allow to auto regenerate their health (monster essence), mostly for werewolf. It was disable for the E3 Demo and never restored after that.
This mod will greatly increase the difficulty against Werewolf monster.
List of files
Main files:
- Werewolf Regeneration Restored
Extracted files from FCR3
- Werewolf Regeneration Balanced
Nerf version of FCR3. Any feedback is welcomed
Optional files:
- Werewolf Regeneration Vanilla
For FCR3 users who doesn't want this feature
Miscellaneous files:
- No Monsters Regeneration
Test and Cheat version that disable essence regeneration to all monsters
Ghost Mode version available.
Installation
For newcomer/beginner: I invite you reading The Tome of Witcher 3 Modding
Fast installation
1. Download the main file and Mod Limit Adjuster [Necessary, so I won't have the "my game crash/won't launch/infinite load" comments].
2. Download the main files and install with Witcher 3 Mod Manager.
If you don't use FCR3
3. Launch Script Merger and if conflict detected, put the mod in higher priority. If you don't use FCR3, you may merge the mod at your risk.
Safer installation.
1. Download the main file and Mod Limit Adjuster [Necessary, so I won't have the "my game crash/won't launch/infinite load" comments].
2. Download the main files and extract the folder
3. Drop it in your game's directory Witcher 3 Wild Hunt\Mods folder (if doesn't exist, create one).
4. Launch Script Merger and if conflict detected, put the mod in higher priority. If you don't use FCR3, you may merge the mod at your risk.
How to uninstall?
Delete the mod folder. Launch Script Merger if you have merged with other mods.
Compatibility and Conflict
The files contains only bundle text XML. It's possible to merge with Script Merger but I don't recommend with any overhaul mod (included FCR3).
Here the list of all changed files
Main and optional files:
- gameplay\abilities\monster_base_abl.xml
- gameplay\abilities_plus\monster_base_abl.xml
Miscellaneous files:
- dlc\bob\data\gameplay\abilities\monster_bob_base_abl.xml
- dlc\bob\data\gameplay\abilities_plus\monster_bob_base_abl.xml
- gameplay\abilities\monster_base_abl.xml
- gameplay\abilities_plus\monster_base_abl.xml
Recommended Mod
- NPC Scripts Fixed, another standalone mod of FCR3, bug fixes collection.
- Brothers-In-Arms, a massive bug fixes and restored content collection.
- Buffed Monster Tracker Restored, restores a lost E3 function that buffed monster depended of times and weather.
- Yellow Mutagen Restored, restores a fourth type of mutagen for general skills category.
- Witcher Lore Collection, restores many books, documents and glossary.
- Harbor Names Restored, restores unique name and description of harbours.
- Omelette Quest Restored, enable the possibilities to start the hidden quest "Va Fail, Elaine".
My other Mod
The Legend of Zelda: Tears of the Kingdom
The Witcher 1 Enhanced Editions
The Witcher 2 Assassin of King
The Witcher 3 Wild Hunt
Special Thanks
All the creators of Wolvenkit. Making mod is much easier with it.
Flash_in_the_flesh for the creation of FCR3 and to share with us as an "unofficial patch".
Andrzej Sapkowski (Author) and CD Red Projekt (Game studio) for the creation of The Witcher univers.
Credit image: Algido