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Andrzej Kwiatkowski - Lewis Elementary

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ElementaryLewis

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21 comments

  1. TakitIsy
    TakitIsy
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    Hey ElementaryLewis,

    May I ask at how much you set the regeneration ?
    I'm asking because I already use the mod Stronger Monster Status Effects, and it says in its description that the “minimum essence regen value of werewolves” is 30. I don't know how it works but… is there a maximum as well ? Is the monster "instance" given a random value between these two ?

    Cheers,
    Takit
    1. ElementaryLewis
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      Hello Takitlsy,

      Thanks for the question. I actually search if there was any similar mod (or if someone has made before me). So I know Stronger Monster Status Effects does the same thing but beyond that.

      For the details as you ask. There is actually two type of monster health regeneration:
      - Full Moon (for werewolf)
      - Essence regeneration (affect some monster)
      Essence regeneration give a little "Swallow" while Full Moon give a "Superior Swallow" to werewolf. The amount of health gain is not randomised but very dependant of certain location, quest or just a generic monster.
      Here the global amount of the following files:
      Restored
      - Full Moon = 90; 180 for NG+
      - Essence regeneration = 30; 60 for NG+
      Balanced
      - Full Moon = 60; 120 for NG+
      - Essence regeneration = 15; 30 for NG+
      Disable
      - Full Moon = 50; 50 for NG+
      - Essence regeneration = 0; 0 for NG+
    2. TakitIsy
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      Thank you for this very detailed answer.
      Much appreciated. :)
  2. vipexidk
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    Would you mind making it compatible with Next Gen please, and thank you!

    Also ElementaryLewis :)
    1. ElementaryLewis
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      Done

      Also vipexLoL :p
  3. deleted2868792
    deleted2868792
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    Hi Lewis,

    quick question: can the standard version be considered the "vanilla" version? does it use the values set by CDProject?
    1. ElementaryLewis
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      The "standard" main files are indeed the "vanilla" version, with just the mod modification.
      If you have conflict to another mod (that's it's not an overhaul mod), you can try to merge the files at your risk.
    2. deleted2868792
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      perfect, clear!
  4. darkraven8719
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    very interesting and I want to try it!
    Unfortunately, I get Bundled-Text conflict with gameplay\abilities_plus\monster_base_abl.xml and gameplay\abilities\monster_base_abl.xml with this mod: https://www.nexusmods.com/witcher3/mods/3039

    Should I give prioritiy or should I try to merge?
    1. ElementaryLewis
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      I think you should uninstall Werewolf Health Regeneration and keep the Ennemy Scaling Overhaul, as this mod adjust the difficulty against the ennemy.
    2. darkraven8719
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      ok thank you for your answer.
  5. drupasek1305
    drupasek1305
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    I love E3 mods, hope for more. You did a great job. This mod will be in my game.
  6. Antonaros1999
    Antonaros1999
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    GJ my brother
  7. Virtus27
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    GhostMode already has monster regeneration

    1. ElementaryLewis
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      Yes. I attempt to make a Balanced and Disable version of Ghost Mode.
    2. Virtus27
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      i understand
    3. ElementaryLewis
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      Ghost Mode version available.
      It was disable in the original files, so I just made "Restored" and "Balanced" for the same amount.

      Let me know if the balanced version is good enough for a Ghost Mode playthrough.
  8. glassfish777
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    Thanks for making this! There is so much left in this game to restore.
  9. ale24vv
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    Hi! Nice mod! It works with W3EE??
    1. ElementaryLewis
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      Is a question?
      Probably not but if the mod is enough successful, I might create a W3EE compatible version.
  10. Virtus27
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    werewolves for sure
  11. Kubominator
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    Cool