The Witcher 3

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KNGR ksolberg Halfmillz

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Halfmillz

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618 comments

  1. halfmillz
    halfmillz
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    Update latest version 2.6 for The Witcher 3 Next-Gen Patch version 4.04
    ***Please remove older version before update to this version.***

    Changelogs

    • Update for game version 4.04
    • Changed files - damageManagerProcessor.ws, r4Player.ws

    Compatibility Patch
    If you have any issues please let me know or contact me on Discord : halfmillz
  2. rkatt
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    Sorry for my lack of experience with this but how do I resolve this conflict between modAutoLootMenu and modCriSlowMoCR.  Which mod should I choose, B or C?

    1. Halfmillz
      Halfmillz
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      Select C first then B.
    2. rkatt
      rkatt
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      Thanks.  When I created my original comment, I didn't even know you could select both B and C.  I thought it was one or the other.  First time user of Script Merger.
  3. T0T3NK0PF
    T0T3NK0PF
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    could you please do a compatibility patch for immersive cam in the next gen? 
    1. cshop0720
      cshop0720
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      +1
  4. digitalwild
    digitalwild
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    Error [modcrislowmocr]local\crislowmocrconfig.ws(176): Could not find function 'IsSlowActive'Error [modcrislowmocr]local\crislowmocrconfig.ws(213): Could not find function 'IsSlowActive'Error [modcrislowmocr]local\crislowmocrconfig.ws(244): Could not find function 'SetSlowActive'Error [modcrislowmocr]local\crislowmocrconfig.ws(258): Could not find function 'SetSlowActive'Error [modcrislowmocr]local\crislowmocrconfig.ws(272): Could not find function 'SetSlowActive'Error [modcrislowmocr]local\crislowmocrconfig.ws(279): Could not find function 'SetSlowActive'Error [modcrislowmocr]local\crislowmocrconfig.ws(320): Could not find function 'SetSlowActive'
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  5. jc97912
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    Just wanted to add, this works perfectly on 4.04, did have to do a merge of course. Is not compatible at all with Gore, keep that in mind when installing.
  6. otoshigami101
    otoshigami101
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    this is only available for human? i try with drowners and no finish animation/crit slow motion 
  7. delular100
    delular100
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    Based
  8. onestrongbow
    onestrongbow
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    W3EE Redux version 1.39c compatible patch ? 
    1. Xillinx
      Xillinx
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      +1 looking for too
    2. onestrongbow
      onestrongbow
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      not working on my end 
  9. kratores85
    kratores85
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    Script Merger is probably a soft-requirement, I merged with Combo Blood and now it works perfectly :)
  10. Flecher99
    Flecher99
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    Is the mod compatible with female geralt doppler? Slow motion is only activated in Igni, Aard and Evasions but not in everything else
    1. Flecher99
      Flecher99
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      It already works, I don't know how
  11. mrturtletail
    mrturtletail
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    Why do I need to remove the damagemanagerprocesser.ws from ultra gore 2? I merged it fine with this mod
    1. TigerTrek
      TigerTrek
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      These 2 mods do the same thing. Whats the point of having them both installed? If you use Critical Slow Motion Combat REDUX you can configure both finishers and dismemberment in the mod menu. So there is no point installing ultra gore 2.
    2. mrturtletail
      mrturtletail
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      Oh, makes sense. Thank you
  12. Cymatics
    Cymatics
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    Hi,

    I have noticed a few script conflicts between this mod and Ghost Mode. I wonder if you could advise on which lines of code to prioritise so that both mods can function together.