This mod offers a lot of options to configure HUD modules as well as adds 3D markers for quest and NPC tracking and makes several improvements to game menus. You can use all of the options mod has or turn the ones you don't need off.
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Added an option to show normal HP bar with level and hardlock icon for bosses.
Version 13.5
Fixed a problem with 3D markers disappearing and not appearing until you save and reload after playing "Ciri's Story" quest.
Fixed a problem with quest markers not being updated properly when a quest NPC moves around.
Added a separate option for max distance to show NPC names in combat.
Expanded hide enemy levels option, it now has three presets: Show (vanilla), Hide (hides level and red skull indicator completely), Red Skull Only (hides level by replacing it with '*' symbol and keeps red skull indicator for deadly enemies).
Portuguese translation updated (by TheGamerFox).
Czech translation updated (by Mazii).
Version 13.4.1
fixed a problem with quest 3D markers not working properly in Velen.
Version 13.4
added an option to hide 3D markers disabled in area map filter;
added an option to make 3D markers transparent (0-100% slider).
Version 13.3
- fixed the problem with markers not being updated when switching between playable characters;
- removed "proxy" quest markers from sign posts;
- hopefully fixed FPS drop problems that occurred for some players;
- made user-pinned markers an option;
- added explanations about 3D markers visibility options into the readme.
Version 13.2
- fixed a problem with sign post 3D markers not appearing properly;
- fixed weird behavior of 3D markers for additional user map markers.
Version 13.1
- fixed a problem with NPC chatter subtitles "randomly" becoming transparent.
Version 13
WARNING! Huge update, install by removing previous version first!
- 3D markers are fully redone: icons, description, new configuration options;
- added proper fading out for 3D markers and HUD modules;
- added an option to show item recycling parts;
- categories to reset new item flag for are added into in-game options menu;
- removed sword sheathe option and witcher sense toggle option (see my TW3 Gameplay Tweaks file).
Version 12.7.1
(minor changes)
- missing Polish translation restored, still incomplete (from older mod version);
- Japanese and French translations updated;
- fixed an issue with true item price and percentage ratio calculations, numbers should be more precise now.
Version 12.7
- 1.31 non-GOTY and 1.31 GOTY compatibility (sorry for the inconvenience with double-update).
Version 12.6
- options added to select main menu animation and to hide installed DLC icons.
Version 12.5
- 1.31GOTY compatibility.
Version 12.4
- fixed a bug with "Pin Module" modifier not working properly.
Version 12.3
- Japanese translation and readme updated;
- French translation updated;
- fixed a bug with Cat effect not triggering properly after saving and reloading;
- default setting for pausing Cat when not in dark place is set to false (won't affect your current settings).
Version 12.2
Version 12.2
- Interaction menu options were changed considerably to allow for more flexible configuration:
* can now configure the distance to show NPC names;
* can now disable animal and/or herb names;
* can now configure display mode for all interaction hints;
* separate option added to disable interaction hints in witcher senses.
Important! Menu options file was updated, so you need to repeat modFHUDConfig.xml copying step (see the readme) and also initialize new options in game menu!
Version 12.1
- fixed a problem where menu hotkeys stopped working after reassigning default hold-to-see keys;
- fixed a problem with not being able to assign overlapping hold-to-see and menu hotkeys (make sure you switch "Unlock bindings" on first if you want to do this).
Version 12.0
- real time meditation feature moved to separate but fully compatible mod - Friendly Meditation (merge with Script Merger);
- block inventory access in combat option moved to Preparations mod, which is now fully compatible (merge with Script Merger);
- fixed a bug with witcher senses toggle mode: witcher senses modules were not always properly removed from HUD when using it;
- fixed an issue with gamepad binding for toggle essential modules on/off: it no longer causes "you cannot do this now" message to appear when used indoors;
- added an option to hide journal updates HUD module - the one that shows updated quest name, quest items received, books received, level up and other quest related messages;
- added an option to disable sound notifications on journal updates;
- added an option to pause Cat effect outside of caves and to unpause it at night;
- presets added to all configuration section to quickly revert to default or vanilla settings;
- additional presets added to 3D markers section to quickly switch to compass mode or immersive mode;
- added README.pdf - a guide with lots of screenshots.
Version 11.0
Version 11.0
- patch 1.30 compatibility;
- quantity popup is now displayed when transferring items from stash to player's inventory;
- inventory item tooltip now shows how many you already have in stash (left of weight data);
- shop item tooltip now shows how many you already own (left of weight data);
- tabs collapsed feature was removed as since patch 1.30 your tabs and filters get saved.
Version 10.8
- can now buy missing alchemy ingredients from alchemist/herbalist directly from alchemy menu by right clicking on them (same as crafting ingredients since patch 1.21).
Version 10.7
- potions sorting feature moved to Sort Everything mod (by DJ_Kovrik);
- "Potions tab opens by default" menu switch changed to "Default inventory tab" slider.
Version 10.6
- quick oils in radial menu internal tweak;
- new option added under Misc section - "Witcher senses hotkey behaves like toggle" (off by default);
- some of the translations updated.
Version 10.5
- patch 1.22 compatibility.
Version 10.4
- controller: reintroduced long lost controller binding - hold back button to quickly access your inventory;
- keyboard/mouse: vanilla quick item hotkeys are no longer disabled in radial menu;
- 3D markers: fixed a bug with "complete X out of Y objectives" quest markers not being disabled properly;
- with author's permission added "show true item price" feature from unsupported Enhanced Menus mod;
- fixed a bug with new recipes and crafting schematics marks disappearing after reloading.
Version 10.3
- modified 3D markers toggle behavior (F2 and menu option): there are now three display modes for 3D markers - witcher senses, always show and never show. You can set default mode in menu and temporarily switch current mode with F2;
- Spanish translation added;
- Japanese readme added.
Version 10.2
- fixed a bug with "Jump to potions tab on inventory opened" option not working properly;
- fixed a bug with "Toggle essentials" default controller binding interfering with "Call horse" binding;
- with author's permission added "mark new recipes and crafting schematics" feature from Enhanced Menus mod, which is no longer supported.
Version 10.1
- reset new item flag feature is reworked to fix problems with new categories;
- new key binding for toggle essential HUD modules on/off (F10 for KB and Left Thumb for controller);
- Japanese translation updated.
Version 10.0beta
- patch 1.21 compatibility;
- default key bindings were changed slightly;
- Japanese translation added.
Version 9.2.5
added Chinese translation of new menu items by mbcz123.
Version 9.2.4
cumulative localization pack.
Version 9.2.3
added Italian translation of new menu items by aeN.
Version 9.2.2
added Brazilian Portuguese translation of new menu items by triskl3.
Version 9.2.1
added German translation of new menu items by Yesin.
Version 9.2
fixed overlapping items in quick items menu;
as a result of the above fix, currently equipped bombs are now highlighted and show current/max charges;
also sound is now playing when equipping a bomb.
Version 9.1
- no longer need to reload after changing quen buff visibility;
- no longer need to reload after disabling conditional modules in menu while they're active;
- moved around pieces of the code inside playerInput.ws file for less merging conflicts.
Version 9.0
- patch 1.12 compatibility;
- in-game menu options to configure the mod;
- fixed problems with apply oil to drawn sword options;
- added new options to remove numbers (distance from markers, damage, enemy levels);
- added new option for less intrusive 3D marker;
- timescale for real time meditation is gone for good as it got buggier with the new patch;
- no more options for campfire-only meditation, use Preparations mod instead.
Version 8.5
crafting menu: added player level requirements to crafted item name (showed in parentheses);
alchemy menu: added alcohol and components count to crafted item name (showed in parentheses);
integrated minor patches into main version.
Version 8.4.5
removed bugged show quest HUD module on journal update feature, introduced in 8.4.3.
Version 8.4.4
fixed a bug with companion module showing up when there's no companion.
Version 8.4.3
added an option to show quests HUD module on quest update (off by default)
added companions HUD module to combat modules list
Version 8.4.2
rearranged settings inside configurations file and added more comments to make it easier to read and configure
replaced Killer Whale with White Honey in potionsOrderStr
added and option to disable all interaction prompts and not just talk button/text (off by default)
Version 8.4.1
applied patch 1.11 changes to journalQuestMenu.ws script
Version 8.4
patch 1.11 compatibility
Version 8.3.2
fixed a bug with 3D Markers feature going mad and displaying 555 quest markers at once in some rare cases
Version 8.3.1
vanilla functionality of D-Pad arrows is restored when quick items in radial menu feature is disabled
added more options to hide/show talk button/text
Version 8.3
- temporarily shown modules no longer disappear when changing graphics settings in game menu;
- added an option to disable oil indicator in buffs module;
- oil indicator code reworked for better compatibility with other mods;
- integrated no talk icon mod by AnotherSymbiote (with an option to disable it via config);
- masks are moved to misc items inventory tab to prevent HoS masks from interfering with potions sorting;
- integrated quen duration mod by Sab44 (with an option to disable it via config);
- integrated compass mod by ExtravagantAardvark (disabled by default);
- fixed a bug with available mini-quest exclamation markers not showing properly for NPCs.
Version 8.2
unnecessary bak files removed
fixed bugs and overlapping settings for controller inputs in radial menu
integrated oil indicator mod by SheepDarklord
integrated tabs collapsed by default mod by TheLastWitcher
Version 8.1
fixed old input.xml file
Version 8.0
compatibility with patch 1.10
added and option to disable quest markers for NPCs
added an option to disallow auto sword sheathe/auto sword switch
changed default controller bindigs for mod's features due to patch 1.10 modified input
Version 7.3
added config option to apply oils to drawn sword only (to fix compatibility issues with mods that allow applying the same oil to different sword types)
fixed bug with wolf head appearing after entering/exiting character skills menu (if wolf head on vitality changed was enabled)
time acceleration for realtime meditation now starts only after Geralt has assumed final meditation pose
Version 7.2.3
fixed a bug with infinite crossbow ammo not displayed properly (infinity symbol was broken)
Version 7.2.2
added an option for better control over enableWolfModuleOnVitalityChanged switch behavior;
by default healthbar is not shown for natural vitality regeneration.
Version 7.2.1
fixed problem with incorrect input.xml file in "modFriendlyHUD hotkeys definition"
Version 7.2
bugfixes:
- 3D markers for quests with multiple tracked objectives are now properly hidden when you enter quest area of any of those objectives; user map marker is also properly hidden in this case (to prevent markers from cluttering the screen when you search for clues);
- fixed a bug when rapid buttons clicking and/or rapid state transition could cause relevant HUD modules to disappear;
tweaks:
- quick items in radial menu module is slightly repositioned to prevent its overlapping with signs ("Buffs repositioned" mod is still compatible after merging);
- added an option to enable controller-like quick items navigation with WASD keys;
- added an option to include active buffs into quick items cycling with Q key/Y button;
- wolf medallion module is now shown whenever Geralt's health is changed (i.e. when received any damage or when restored health with potions/food) - can be disabled in configuration file;
- added an option to disable default hold-to-see and hold-to-meditate bindings;
- added separate actions (not bound to anything by default) for hold-to-see and hold-to-meditate features;
- added markerMinDistance variable to configuration file that sets min radius for hiding current quest 3D marker;
new features:
- added "Pin modules" modifier to hold-to-see keys: when you press the modifier and then press the hotkey relevant modules are "pinned" and stay visible until you hide them by pressing modifier + hotkey again;
- oils are now added to quick items in radial menu;
- quick oils are inaccessible when in combat by default, but there is an option to enable them;
- NPCs that are quest targets of any of the currently active quests are now show their quest icons regardless of whether their quest is currently tracked or not.
Version 7.1
- lot of minor tweaks to mod's code to allow for better configurability;
- you can now define sets of HUD modules for every condition;
- fade-out time added for HUD modules (thanks to FreeSergey for the idea);
- default display mode and potions/bombs sort order for quick items menu are now configurable;
- quick item menu displays short bomb names;
- controller support added for quick items menu;
- options to configure new items markers appearance per inventory tab added (thanks to FreeSergey for the idea);
- a hotkey to switch between crossbow and selected bomb added (thanks to FreeSergey for the idea);
- an option to show combat modules on sword unsheathe added (thanks to FreeSergey for the idea);
- an option to show wolf head module on falling damage added.
Version 7.0
added quick-equip bombs in radial menu feature
added hotkeys to switch between potions, bombs and active buffs in radial menu
Version 6.2
added new feature to consume potions while in radial menu with hotkeys
Version 6.1
Main menu is accessible from anywhere (read Configuration section)
Pause hotkey added to pause game at any time (read Configuration section)
Version 6.0
small code re-arrangements for less annoying merging with other mods
potions tab is set to default in inventory
potions new sorting orded is implemented
Version 5.0
configurable options moved to separate class;
save lock is added to real time meditation;
fixed a bug with real time meditation not ending properly when interrupted;
added new option to enable accelerated animations while meditating in real time (off by default);
default time acceleration values were lowered;
an option to show tracked quest data in journal menu when opened is added (on by default);
an option to block inventory access in combat is added (off by default);
all the UI options should also work for Ciri now.
Version 4.3
fixed bug with minimap zoom values not being initialized properly
added more comments to configurable values explaining how they work
Version 4.2
fixed a bug with displayCharStatsInCombat breaking healthbar display logic when fighting on horse
added new config options for minimap zoom and arear map zoom levels
area map unlimited zoom enabled by default
added back an option to enable true campfire only meditation
Version 4.1
fixed bug with controller D-Pad down action hiding the HUD in combat
added new option to reset auto-refil setting to default after meditation
Version 4.0
fixed a bug with quest objective markers module showing both fast travel location and off-world quest location for tracked quests in another areas;
altitude markers changed to ^ and v for compatibility reasons;
camp fire only meditation mode now searches for any burning interactive light source nearby;
real time meditation improved to update buffs and regenerate stats in real time;
hotkey for switching potions auto-refill while meditating is added;
a number of configurable options added to control HUD modules appearance;
all configurable options moved to playerWitcher.ws;
XBOX 360 controller support is added
Version 3.0
items in hands are now properly unequipped when starting meditation with hotkey;
new feature added by request of thibaudv: an option to allow meditation only when near campfire;
new feature added by request of swebb69: holding K hotkey displays character related hud modules;
new feature added: holding Enter displays all hold-to-see modules at once;
new feature added: you can now enable health regen by meditation for any difficulty;
you can now switch quest marker off completely;
you can now adjust meditation time acceleration;
health and potions only refill when meditating for certain amount of time (one hour by default).
Version 2.0
renamed to Friendly HUD, as it doesn't about quest markers only anymore;
added forced HUD flash display when entering radial menu and dialogs;
objective marker is now removed upon entering active quest area;
added new "hold do see" feature to minimap and quests HUD modules: you can now hold 'M' key to temporarily see minimap and 'J' key to temporarily see active quest;
you can now meditate while holding 'N' key;
pressing (not holding) 'M', 'J' and 'N' keys still brings map, journal and meditation menus respectively
Version 1.0
user map pins added
multiple objectives issue resolved, all the objective markers are now shown
Version 0.5
mod was almost completely rescripted to allow for new features and iHUD compatibility;
should be iHUD compatible;
has "always show" mode;
can switch between "always show"/"witcher senses only" modes;
can switch currently active HUD modules on/off without affecting user configuration;
should not force NPC chatter display on anymore.
Version 0.4
added html font face, size and color
Version 0.3
fixed an issue with map marker and disabled NPC chatter option
Version 0.2
fixed bug with tracking moving objective
changed rounding method to match distance with that shown by minimap
(the first video is a demo of mod's features and the second one is a tutorial explaining how to install the mod note that tutorial video is for an older version and thus has some features that were moved to another mod recently)
Description
Switching some parts of the HUD off allows for more immersive gameplay. But playing without minimap or healthbar can be as painful under certain circumstances as it's fantastic while just exploring the world. This mod offers a lot of options to configure HUD modules as well as adds 3D markers for quest and NPC tracking and makes several improvements to game menus. You can use all of the options mod has or turn the ones you don't need off.
The mod doesn't change any of the balance aspects of the game and only provides pieces of information to the player he/she already has access to. By installing it you won't be making the game easier or unrealistic, it's an UI mod, which aims to improve quality of life and immersion.
Note: This mod doesn't change your save files, so installing or uninstalling it in the middle of playthrough is safe.
- Smart HUD: turn off all HUD modules for clean uncluttered view during exploration and the mod will automatically show different groups of modules when they're needed - when in combat, losing vitality or using witcher senses, etc. - Quick access to hidden HUD modules with "hold to see" and "pin it" features: holding a hotkey shows corresponding group of modules and releasing it hides it; holding "pin module" modifier key pins corresponding group of modules until you unpin it. Hotkeys can overlap with corresponding vanilla menu hotkeys (as menus are accessed by pressing a key not holding it), so you don't need to keep in mind dozens of new key bindings. - An option to hide journal updates HUD module - the one that shows updated quest name, quest items received, books received, level up and other quest related messages and can never be switched off using vanilla menu. - 3D markers for map locations and NPCs: shows map/minimap markers as icons in game world. Can be used instead of minimap or along with it. There are a lot of options to configure markers' appearance as well as when and which markers to show. - Non-intrusive Skyrim like compass: can be used instead of minimap (or along with it) and together with 3D markers. - Configurable interaction markers and text: switch talk bubble/text over NPCs heads on and off or switch all interaction buttons/text off completely. - Quest markers for quest NPCs: fixes vanilla bug (or weird feature) with not displaying quest markers for NPCs if you're not tracking their specific quest. Can be switched off. - Configurable zoom levels for minimap. By default minimap is zoomed out twice compared to vanilla.
2. Quality of Life features
- Quick access to potions, bombs and oils via Radial Menu using hotkeys/WASD/controller D-Pad. - Quick switching between crossbow and latest used bomb. - Pause game at any time you like, even in dialogs and cutscenes (except prerendered movies).
3. Menu enhancements
- Access main menu whenever you need it, even from dialogs and cutscenes/prerendered movies. - Configurable zoom values for map menu with an ability to switch unlimited zoom on (already enabled by default). - Configurable default inventory tab - choose which tab will be selected when opening inventory menu. - New item marker for junk, crafting and edibles never shows up and all such items are automatically marked as being seen already (can be switched off). - True item price and price comparison while bartering is shown beside buying/selling price as well as how many of this item you already have (in stash and total). - Recycling parts you get when dismantling an item are shown in item description. - New recipes and crafting schematics are now marked with asterisks making them easier to find. - Patch 1.22 feature where you can buy crafting ingredients from blacksmiths directly while examining crafting schematic in crafting menu is added to alchemists: you can now buy alchemy ingredients from alchemists directly while examining alchemy recipe in alchemy menu. - Patch 1.22 feature where you can split stack of items when moving it to stash was improved: you can now also split stack of items when moving it from stash back into your inventory. - Selectable main menu animation (default, random, base game, HoS, B&W).
4. Miscellaneous
- An option to disable sound notification on journal update. - An option to pause cat effect outside of caves and to unpause it at night.
- AnotherSymbiote for No Talk Icon mod (original code used with his permission). - ExtravagantAardvark for Nonintrusive Compass Directions mod (included by his request). - Janiskeisari for Enhanced Menus mod (included features still missing in vanilla with his permission, the mod is no longer supported since patch 1.21). - Yesin and Xyarvius for German translation. - triskl3 and TheGamerFox for Brazilian Portuguese translation. - aeN and BlackHole11 for Italian translation. - pat_sch and lexo1000 for French translation. - mbcz123 and xiaokuii for Traditional Chinese translation. - xiaokuii for Simplified Chinese translation. - BowmoreLover for Japanese translation. - iguruspain for Spanish translation. - Arthandas9 and Revok for Polish translation. - jamalzzou and kiseryouuta for Arabic translation. - gf159 and Luke2135 aka VikMorroHun for Hungarian translation. - MrFreemium for Turkish translation. - Philos2236 and Mazii for Czech translation. - DJ_Kovrik for HUGE help with icons for 3D markers.