While this mod still works for the next gen version of the game, there is a superior version: errornoaccess has created a far more sophisticated version of this mod that works for any version of the game and also requires no merging: All Containers Glow All thanks should go to him.
Hi, could someone point me out is it there mod that intensifies loot glowing sparkles effect, to make them more visible? I 'm using this mod for a long time now, thanks!
Seems to be working fine with NGE. I personally needed a small edit to stop the glow on non-interactive loot bags (probably due to "no junk weapon drops" mod).
Anyway I checked the files this mod uses, none of them seem to be changed by the next gen edition, the mod also seems to work fine so I'm marking it as next-gen compatible.
Specifically with bandits. When No Junk Weapons is enabled, their corpses will glow but not be lootable. I will send you more details in a direct message in case this is something just happening to me.
Hey, I'm trying to achieve the opposite actually. I want loot bags to not glow at all, even in witcher sense. Not afraid of editing scripts at all, but I can't really read the language. Any chance you (or someone) could tell me what to change to completely disable the yellow sparkle? Cheers!
Edit: I actually figured it out. Simple as removing one event. Posted the mod here if anyone is interested.
This is great. Would you consider extending this glow effect to all lootable containers? I would rather use witcher senses only for tracking creatures and hints. Together with your 'No Decorative Container Looting' mod this would create a very pleasant gameplay experience.
AFAIK aside from lootbags most containers aren't set up to use the yellow sparkle at all, it would probably require editing each and every container file. So no.
What you could do is edit my Rare Items Glow without Witcher Senses mod to trigger the blue sparkle effect for all containers instead of only the ones with rare items. You just need to open \content\scripts\local\ModRareItemsGlowHasSpecialItem.ws and change the line that reads "return false;" to "return true;" If you already had it installed you won't even have to re-merge after making that change..
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errornoaccess has created a far more sophisticated version of this mod that works for any version of the game and also requires no merging: All Containers Glow
All thanks should go to him.
Edit: I actually figured it out. Simple as removing one event. Posted the mod here if anyone is interested.
Here is the merged fille. https://pastebin.com/rTCLPgL5
Edit: Please, can someone help me? This is the only mod left that I need to get working before starting playing W3 again after 4 years.
What you could do is edit my Rare Items Glow without Witcher Senses mod to trigger the blue sparkle effect for all containers instead of only the ones with rare items. You just need to open \content\scripts\local\ModRareItemsGlowHasSpecialItem.ws and change the line that reads "return false;" to "return true;" If you already had it installed you won't even have to re-merge after making that change..