I've uploaded another main file for the next-gen version of the game. Download and install the appropriate one for whichever version of the game you are playing.
If you are using the next-gen version of the game you need to open the "dx12filelist.txt" file (or "dx11filelist.txt" if playing in DirectX 11) in the "Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc" folder and add "modCombatSpeed.xml;" to the end of the list. Do not forget the semicolon at the end. You can also use the mod Menu Filelist Updater to do this for you.
If you don't do this step, you will not have a menu for this mod.
lmao i thought they affect them ,,, i guess ill live without this mod. Kinda strange to see geralt in trailers moving fast like a cat but in game he barely does 1 spin attack.
I'm not an expert but those errors are almost always a result of either not using the correct game version (dx12 4.04) or you either haven't merged the scripts with script merger or made a bad choice with one or more hard conflicts you may have encountered. The easiest things to try first would be to remove the mod from your Mods folder, run script merger to remove any merges and then re-merge any scripts if necessary. Check to see that the game launches properly now. Then re-install the mod, double-check that all the scripts in the .zip found their way to the Mods folder correctly, and run script merger again paying close attention to any conflicts that do not auto-resolve.
Thanks for the awesome mod! Your file structure (at least in the next-gen file v1.3.1) needs to be revised. Not a big deal for people who are familiar with modding, but see below for an update to make this a smoother installation process (bear with me since Nexus makes it such a pain to use an image):
Combat Speed Mod 1.3.1 for Next-Gen-2268-1-3-1-1684197995
With SCAAR and E3 ENHANCED COMBAT ANIMATIONS, the speed modification affect attack with no direction when there is no ennemies, but in battle, Geralt attack at his vanilla speed.
Installed this according to all the directions. Mod shows in the game menu but it's not affecting the gameplay at all. Tried running it without the mods that were merged with it, still nothing.
345 comments
If you are using the next-gen version of the game you need to open the "dx12filelist.txt" file (or "dx11filelist.txt" if playing in DirectX 11) in the "Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc" folder and add "modCombatSpeed.xml;" to the end of the list. Do not forget the semicolon at the end. You can also use the mod Menu Filelist Updater to do this for you.
If you don't do this step, you will not have a menu for this mod.
I'm not an expert but those errors are almost always a result of either not using the correct game version (dx12 4.04) or you either haven't merged the scripts with script merger or made a bad choice with one or more hard conflicts you may have encountered. The easiest things to try first would be to remove the mod from your Mods folder, run script merger to remove any merges and then re-merge any scripts if necessary. Check to see that the game launches properly now. Then re-install the mod, double-check that all the scripts in the .zip found their way to the Mods folder correctly, and run script merger again paying close attention to any conflicts that do not auto-resolve.
Your file structure (at least in the next-gen file v1.3.1) needs to be revised. Not a big deal for people who are familiar with modding, but see below for an update to make this a smoother installation process (bear with me since Nexus makes it such a pain to use an image):