For those, who could not quite manage to change the modular eyes' glow colour using the methods mentioned on this forum. Here is what worked for me!
1. Download Wolven Kit 7.0.5 from github (https://github.com/WolvenKit/WolvenKit-7), Modkit (https://www.nexusmods.com/witcher3/mods/3173) and Gcc_lite GUI (https://www.nexusmods.com/witcher3/mods/3332) from Nexus mods 2. When launching Gcc_lite GUI set the path to gcc_lite.exe (when prompted), which will be in the Modkit folder (something like this: \Witcher 3 Mod Tools\bin\x64, wherever you installed your modkit) 3. When using Gcc_lite GUI pick the “Uncook” function from the list, set your input directory (indir) to the “content” folder inside the Scoutbr0's glowingmodulareyes mod, and your output directory (outdir) to wherever you like your files to be, then press “run command” at the top – the uncooked files must contain a bunch of tga and xmb files 4. Now launch WolvenKit and create a new project. Copy your uncooked mod (THE WHOLE PATH, copy the whole dlc folder: “dlc\dlcmodulareyes\data\model”) to the UNCOOKED subfolder in the Mod folder, so it will look like this: “YourProject\files\Mod\Uncooked\dlc\dlcmodulareyes\data\model” 5. Now inside the WolvenKit double click on the alt_he_01_mg__geralt.w2mesh file, click on CMaterialInstance #1 (should appear in the window on the right) and check the “properties” window. From there navigate to IstanceParameters -> Colour – here you can change your RGB values to anything you like, thus changing the colour of the glow! Now make sure your changed values are saved by pressing File->Save in the topmost panel 6. In the top panel, click project -> pack and install mod. Make sure that three “Mod” boxes are ticked (Pack Bundles, Generate metadata.store, and Generate Texture Cache). Click Ok and wait till it finishes, might take a few minutes. It should generate four files in total. The mod will be inside your project’s folder in the subfolder called “packed”. 7. Copy the mod to the mods folder in the Witcher 3 directory and it is all done! Enjoy your newly coloured glow! :D
Thanks, it works now! The problem for me was WolvenKit, the right version to use is not on the Nexus but this one: https://github.com/WolvenKit/WolvenKit-7/releases/tag/v7.0.5-74840e0
Might be a longshot as this is a year old post, but I got lost in the 4th step. Hope somebody could help.
Upon launching WolvenKit.exe and selecting New Project, it prompts me to open a mod file (.w3modproj) - IDK where or what this part is: to the UNCOOKED subfolder in the Mod folder, so it will look like this: “YourProject\files\Mod\Uncooked\dlc\dlcmodulareyes\data\model”
I could open the alt_he_01_mg__geralt.w2mesh file if I select the Open CR2W File and edit/save any changes made in InstanceParametersbut I couldn't Pack and Install Mod, the button to do it is greyed out.
Hey man, I've spent half an hour yesterday, stuck on this exact step because I couldn't figure out what to do just like you, but in the end I've managed to understand and make it work. Now I've created the exact colour I wanted. Do you still need help ?
welp, I finally figured things out, opened the file via CR2W but after editing the colors and packing it back up it doesn't make those changes in game which kinda sucks. Un-sure. I'm stuck.
Thank you to @Scoutbr0 for the mod and @Blargle1521 for the tutorial.
A few things that might help those trying to get to work. The numbered steps I refer to are from Blargle1521's original post above.
I successfully used the Witcher 3 version of WolvenKit: https://github.com/WolvenKit/WolvenKit-7, not the more up-to-date Cyberpunk 2077 one. Make sure to install any prerequisites specified there.
If you are using the Next Gen version of the game, use the most recent uploaded version of Glowing Modular Eyes download.
At step 4, you will initially get a popup that has a blank filename for a new project. I suggest naming the new project "glowingmodulareyes" so that the eventual packed mod will be called "modglowingmodulareyes" just like the one you are working from. Save this in a different working directory from your game itself and your downloaded mods. Name the project something different if you don't want to have the same name as the original mod, but the filepaths from here down assume you used the suggested name.
This will create both a new WolvenKit project file (glowingmodulareyes.w3modproj) and a new folder (glowingmodulareyes). You can use Windows Explorer to navigate to the \uncooked subfolder in the new project folder you just made: "glowingmodulareyes\files\Mod\Uncooked".
Now, here's where I made a mistake and I suspect others might also. See where Blargle1521 has bolded the dlc in “dlc\dlcmodulareyes\data\model”? THIS (dlc) is the folder you copy (with all subfolders) into "glowingmodulareyes\files\Mod\Uncooked". I was making the mistake of only copying "model" (the last part of the path). DON'T DO THIS!
Continue with steps 5-7.
In 5, see QZoid's note above if you don't see the place to edit the values. Just below the color values, there is a value called color_power, currently set to 3.5, for the brightness. I changed this to 5 to match the "Bright" variant.
In 6, the packed project will be located at "glowingmodulareyes\packed\Mods\modglowingmodulareyes".
In 7, copy just "modglowingmodulareyes" to your game's mods folder. If prompted to overwrite, saying yes will overwrite any previous mod with that name (for example, the original mod, any previous failed attempts, etc.)
finaly i made it! thax all of u) now all the witchers have different eyes at day and glowing night with the appropriate color not orange etc + SmallerSlit texture
Hello, sorry for a silly question - can you please tell me if you have installed this mod Yet Another VGX Geralt and your mod Glowing Witcher Eyes? In particular I can not figure out the patch ( I install as the author wrote, and priorities ), but no way to install everything correctly. I would be grateful for your help.
finally managed to make Glowing + Modular + Unique working LIKE IT SHOULD meaning each Witchers has got a different glow color, just like they each have different base eyes
mod author of Unique Witcher Eyes needs to update his compatibility patch (with the right values for each Witchers instead of the same value for all of them) and mod author of Modular Eyes should specify this in his mod page's description as for the mod author of Glowing Witcher Eyes you should pin the comment of Blargle1521 (or specify it in the mod page's description) while ALSO updating the values of your mod, because all the Witchers have the same values for the glow....
that's why so many people can't make the glow work with the proper colors
Hope this can help out anyone who was struggling like i was with this you'll need Wolven Kit 7.0.5 / wcc_lite / modkit just follow Blargle1521 instructions he explains it really well
almost forgot if you are using Compatibility Patch (for either Glowing Eyes, or both Glowing Eyes & Modular Eyes) you'll need to repeat the instructions/steps for that mod too
Is there a way to change the colours using Glowing Eyes for Modular Eyes 2.30 Edit: it is possible... but you need to do it yourself, by unpacking editing and repacking the modular eyes version
YEP Textures are great but glowing effect works pretty bad - "https://www.nexusmods.com/witcher3/mods/2234" but this one works fine (just download textures from this mode and glowing effect from the link and it will work great"
Hi! Quick question. Does this mod alter all witchers' eye texture whichever i choose or just add glowing mask on those ones from unique witcher eyes? Nvm what a dumbass (((:
663 comments
1. Download Wolven Kit 7.0.5 from github (https://github.com/WolvenKit/WolvenKit-7), Modkit (https://www.nexusmods.com/witcher3/mods/3173) and Gcc_lite GUI (https://www.nexusmods.com/witcher3/mods/3332) from Nexus mods
2. When launching Gcc_lite GUI set the path to gcc_lite.exe (when prompted), which will be in the Modkit folder (something like this: \Witcher 3 Mod Tools\bin\x64, wherever you installed your modkit)
3. When using Gcc_lite GUI pick the “Uncook” function from the list, set your input directory (indir) to the “content” folder inside
the Scoutbr0's glowingmodulareyes mod, and your output directory (outdir) to wherever you like your
files to be, then press “run command” at the top – the uncooked files must contain a bunch of tga and xmb files
4. Now launch WolvenKit and create a new project. Copy your uncooked mod (THE WHOLE PATH, copy the whole dlc folder: “dlc\dlcmodulareyes\data\model”) to the UNCOOKED subfolder in the Mod folder, so it will look like this: “YourProject\files\Mod\Uncooked\dlc\dlcmodulareyes\data\model”
5. Now inside the WolvenKit double click on the alt_he_01_mg__geralt.w2mesh file, click on CMaterialInstance #1 (should appear in the window on the right) and check the “properties” window. From there navigate to IstanceParameters -> Colour – here you can change your RGB values to anything you like, thus changing the colour of the glow! Now make sure your changed values are saved by pressing File->Save in the topmost panel
6. In the top panel, click project -> pack and install mod. Make sure that three “Mod” boxes are ticked (Pack Bundles,
Generate metadata.store, and Generate Texture Cache). Click Ok and wait till it finishes, might take a few minutes. It should generate four files in total. The mod will be inside your project’s folder in the subfolder called “packed”.
7. Copy the mod to the mods folder in the Witcher 3 directory and it is all done! Enjoy your newly coloured glow! :D
Thank you Scoutbr0 for making this amazing mod!
I wanted the yellow preset so to be safe I downloaded that, uncooked it and took the data, which is this, if someone want them:
Red: 255
Green: 195
Blue: 0
Upon launching WolvenKit.exe and selecting New Project, it prompts me to open a mod file (.w3modproj) - IDK where or what this part is: to the UNCOOKED subfolder in the Mod folder, so it will look like this: “YourProject\files\Mod\Uncooked\dlc\dlcmodulareyes\data\model”
I could open the alt_he_01_mg__geralt.w2mesh file if I select the Open CR2W File and edit/save any changes made in InstanceParameters but I couldn't Pack and Install Mod, the button to do it is greyed out.
A few things that might help those trying to get to work. The numbered steps I refer to are from Blargle1521's original post above.
now all the witchers have different eyes at day and glowing night with the appropriate color not orange etc + SmallerSlit texture
finally can have Unique Eyes work "properly" while using Glowing Eyes
you guys are all legends! :D
for people doing this but using ModularEyes+GlowingEyes+CompatibilityPatch
you need to do change the values inside the Compatibility Patch ^^
(you can find his comments on the Glowing Witcher Eyes mod page)
finally managed to make Glowing + Modular + Unique working LIKE IT SHOULD
meaning each Witchers has got a different glow color, just like they each have different base eyes
mod author of Unique Witcher Eyes needs to update his compatibility patch
(with the right values for each Witchers instead of the same value for all of them)
and mod author of Modular Eyes should specify this in his mod page's description
as for the mod author of Glowing Witcher Eyes you should pin the comment of Blargle1521 (or specify it in the mod page's description) while ALSO updating the values of your mod, because all the Witchers have the same values for the glow....
that's why so many people can't make the glow work with the proper colors
Hope this can help out anyone who was struggling like i was with this
you'll need Wolven Kit 7.0.5 / wcc_lite / modkit
just follow Blargle1521 instructions he explains it really well
almost forgot
if you are using Compatibility Patch (for either Glowing Eyes, or both Glowing Eyes & Modular Eyes) you'll need to repeat the instructions/steps for that mod too
quick question: does the modulareye version (with your default preset) need to be updated too (to include the 1.04 changes)?
Edit: it is possible... but you need to do it yourself, by unpacking editing and repacking the modular eyes version
Hi! Quick question. Does this mod alter all witchers' eye texture whichever i choose or just add glowing mask on those ones from unique witcher eyes?
Nvm what a dumbass (((: