Beautiful pictures. Thank you for sharing them! :) Yes, not all lighting mods include weather changes or even changes to rain textures. So the mod should conflict with very little out there actually. Just give higher priority just in case and you're good to go :).
really like your mod so far (using the v1 default transparency). do you like the -20 version better for yourself or which one would you recommend? thanks for your creation sir
Not much I can do about that I'm afraid. If I reduce transparency anymore, the drops will become invisible and only viewable if you pause the game. I didn't want that.
Explanation if you're interested:
Spoiler:
Show
The raindrops are all normal maps. Meaning they don't have any color or contrast. It's like a sub-surface map of a raindrop. So the only thing I can do is tweak their transparency. The main goal of the mod was to reduce their size so that they look less like needles when in motion. As far as color or brightness, I can't do much there. TBF, in reality when raindrops are hit by light or illumination, they do look white, cuz they refract light. So it isn't too farfetched :). And IMO, it still looks better than like 90% of games even today.
I uploaded a new version. See if it suits your tastes better. I can't do much more other than tweak transparency I'm afraid. Any more than 20% and the drops all but vanish.
ok so i used ur mod in pair with realistic weather and it looked kinda glitchy i mean the textures are good pretty realistic but with this mod they were like shaking and it looked like glitched wall made out of white dots maybe this mode alone works well idk dont want to change my modlist just leaving this comment here but overall nice rain B)
It has always bothered me that raindrops are white, even at night. In version 1.32 "blitz fx" they were perfect; could you do something similar or maybe import them?
Aaah. That is well beyond my area of expertist I'm afraid. And yeah, I agree...I wish we had Blitz FX for NG as well :(
I tried to negate the "whiteness" of the rain drop s abit by making them smaller and more transparent. The only issue here is the rain drops that fall close to Geralt's actual body. Cuz there are 2 types of rain materials in the game. The ones that fall right by Geralt, which are controlled elsewhere and aren't affected by this mod's changes unfortunately. And then there's the raindrops that you see in the distance. If you use photo mode to freeze your game and look up at the sky, you can actually see a ring of nothing where no rain falls around your character, and only past that does the rain fall. It's a very odd way the devs decided to implement rain effects. Maybe to help with performance or something, idk. But yeah, the distant rain drops are more 2d texture-based, which is why I was able to change them. I think Blitz FX goes one step beyond and redesigns all the rain somehow and to give them light-refraction through using shaders and their shader system. What he did is magic and I can't replicate that.
From what I remember from messing around (many) years ago, the close rain is a mesh that has a material that you can edit. Try messing around with the vars inside the material (especially one called vertex_light or something like that). I remember changing it and it changed the way rain behaved with lights. Maybe it will help you. :)
20 comments
I use your mod alongside Better Vanilla Lighting (no conflict), and it looks better.
For those who want to try, you can run the command:
makeitrain
With Promo↓
With Filterless↓
thanks for your creation sir
Explanation if you're interested:
EDIT: It seems to work well, but in Toussaint it doesn't appear any rain drop for me.
I tried to negate the "whiteness" of the rain drop s abit by making them smaller and more transparent. The only issue here is the rain drops that fall close to Geralt's actual body. Cuz there are 2 types of rain materials in the game. The ones that fall right by Geralt, which are controlled elsewhere and aren't affected by this mod's changes unfortunately. And then there's the raindrops that you see in the distance. If you use photo mode to freeze your game and look up at the sky, you can actually see a ring of nothing where no rain falls around your character, and only past that does the rain fall. It's a very odd way the devs decided to implement rain effects. Maybe to help with performance or something, idk. But yeah, the distant rain drops are more 2d texture-based, which is why I was able to change them. I think Blitz FX goes one step beyond and redesigns all the rain somehow and to give them light-refraction through using shaders and their shader system. What he did is magic and I can't replicate that.