The Witcher 2
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CsArOs

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  1. elraenpl
    elraenpl
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    TW2: Enchanced edition - 
    "2. Not prefferred, not tested installation (should work tho) - CookedPC
    Place in CookedPC/game/player"
    I dont had that folder. By making them ("game" inside "CookedPC", and "player" inside "game") and unpacking "player.ws" this dont work. 
    edit: Ok, after watching this tut everything makes sense - https://www.youtube.com/watch?v=YIbxarf0hhw im leaving this vid here for new ones.
  2. raztarok
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    Keep in mind that this mod isn't in sync with the mersey's recent update which I presume involved changes to the script (haven't checked). So better merge the changes in "player.ws" to the mersey's script yourself.

    Also did this mod change the combat delay back to 7???
                    combatMode = 3;//===ProjectMersey===
                    combatMode = 7;
    1. CsArOs
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      Was Project Mersey updated? I must've missed it somehow. I'll get around to updating the mod once I get my PC back. For now, I suggest manual merging. 
  3. Gergo900410
    Gergo900410
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    How to change the number of the talent per level ?
    1. CsArOs
      CsArOs
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      In player.ws file of this mod find this code:

      //++MODRegainingMemoriesAndSpammingMedallion
      // Levelup
      function SetLevelUp()
      {
      var levelname : name;
      var talents : int;
      if (level < 9)
      {
      talents = GetTalentPoints();
      SetTalentPoints( talents + 1 );
      }
      if (level < 19)
      {
      talents = GetTalentPoints();
      SetTalentPoints( talents + 1 );
      }
      if (level < 33)
      {
      level = level + 1;

      talents = GetTalentPoints();
      SetTalentPoints( talents + 1 );

      levelname = StringToName("Level" + level);
      GetCharacterStats().AddAbility( levelname );
      theSound.PlaySound("gui/other/levelup");
      theHud.m_hud.NotifyLevelUp( level );
      thePlayer.SendStatsToGui();

      }
      if (level == 33)
      {
      level = level + 2;

      talents = GetTalentPoints();
      SetTalentPoints( talents + 4);

      levelname = StringToName("Level" + level);
      GetCharacterStats().AddAbility( levelname );
      theSound.PlaySound("gui/other/levelup");
      theHud.m_hud.NotifyLevelUp( level );
      thePlayer.SendStatsToGui();
      }

      if ( level > 9 ) theGame.UnlockAchievement('ACH_LEVEL_10');
      if ( level > 32 ) theGame.UnlockAchievement('ACH_LEVEL_35');

      ResetStats();
      thePlayer.SendStatsToGui();
      //--ModRegainingMemoriesAndSpammingMedallion

      By changing SetTalentPoints (and numbers in bold) you can change how many you get per level and which brackets apply. Original player.ws does not include level brackets for talent gain. 
    2. raztarok
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      In "player.ws", Just change "talents + 1" with however many talent points you want per level    function SetLevelUp()
          {        
              var levelname : name;
              var talents : int;

              if (level < 35)
              {
                  level = level + 1;
                  
                  talents = GetTalentPoints();
                  // SetTalentPoints( talents + 1 ); // 1 per level
        SetTalentPoints( talents + 3 ); // 3 per level
                  
                  levelname = StringToName("Level" + level);
                  GetCharacterStats().AddAbility( levelname );
                  theSound.PlaySound("gui/other/levelup");
                  theHud.m_hud.NotifyLevelUp( level );
                  thePlayer.SendStatsToGui();
                  
              }
              ...
  4. SilverforHuman
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    Finally someone make madellion cooldown really thanks.
    1. elraenpl
      elraenpl
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      wtf, there's a mod reducing to 1s from 2014 XD 
    2. SilverforHuman
      SilverforHuman
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      I really didn't know that :) thanks for telling. I haven't looked at every The witcher 2 mod.
    3. CsArOs
      CsArOs
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      @elraenpl Due to a bug in the way this cooldown is calculated (after you stop scanning) even 1s can cause you to experience delay on scanning. 
  5. ElderSilverFox
    ElderSilverFox
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    So I don't have to download Project Mersey if I get the file of this one that is "combined" with it?
    1. ElderSilverFox
      ElderSilverFox
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      The modder of PM said download his THEN this one.
    2. CsArOs
      CsArOs
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      You will still need project mersey, the project mersey file from this mod is only base_scripts.dzip (so you still need the other files, *.strings and other .dzip s)
  6. Gergo900410
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    Where the base_script version ?
    The "base_scripts.dzip combined with Project Mersey" same "Regaining memories and spamming Medallion - player.ws 1.30 version."
    1. CsArOs
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      Haha, I mixed up the two filenames. Now it should be fine.
  7. Illuzio
    Illuzio
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    Thanks for creating this mod and making it compatible with Project Mersey!

    I have a question: do the new talent points added work correctly with the respecialization quest?
    (like in the Two Talents Per Level mod)

    And how many talent points are added per level?
    1. CsArOs
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      I'll check the respec this afternoon. I updated the mod page with a detailed description of the talents. Basically, the lower your level, the quicker you learn and vice versa.

      Respec fixed in version 1.30 and 1.31.
    2. Illuzio
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      Thank you very much :D
  8. Gergo900410
    Gergo900410
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    The "Tough" ability not awarded after beating all fist fight opponents in Vergen.
    1. CsArOs
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      This is a base game bug, that should be fixed with Project Mersey. Which file are you using? Just the player.ws or the one with Project Mersey?

      EDIT: I checked Project Mersey changelog + file changes description .xlsx and it seems that the file that affects obtaining Tough is game\2_act2\sq206i_fistfight.w2phase . I can assure you that this file was not altered by me in any way, so most likely something else is causing the issue.