TW2: Enchanced edition - "2. Not prefferred, not tested installation (should work tho) - CookedPC Place in CookedPC/game/player" I dont had that folder. By making them ("game" inside "CookedPC", and "player" inside "game") and unpacking "player.ws" this dont work. edit: Ok, after watching this tut everything makes sense - https://www.youtube.com/watch?v=YIbxarf0hhw im leaving this vid here for new ones.
Keep in mind that this mod isn't in sync with the mersey's recent update which I presume involved changes to the script (haven't checked). So better merge the changes in "player.ws" to the mersey's script yourself.
Also did this mod change the combat delay back to 7??? combatMode = 3;//===ProjectMersey=== combatMode = 7;
By changing SetTalentPoints (and numbers in bold) you can change how many you get per level and which brackets apply. Original player.ws does not include level brackets for talent gain.
In "player.ws", Just change "talents + 1" with however many talent points you want per level function SetLevelUp() { var levelname : name; var talents : int;
You will still need project mersey, the project mersey file from this mod is only base_scripts.dzip (so you still need the other files, *.strings and other .dzip s)
Where the base_script version ? The "base_scripts.dzip combined with Project Mersey" same "Regaining memories and spamming Medallion - player.ws 1.30 version."
I'll check the respec this afternoon. I updated the mod page with a detailed description of the talents. Basically, the lower your level, the quicker you learn and vice versa.
This is a base game bug, that should be fixed with Project Mersey. Which file are you using? Just the player.ws or the one with Project Mersey?
EDIT: I checked Project Mersey changelog + file changes description .xlsx and it seems that the file that affects obtaining Tough is game\2_act2\sq206i_fistfight.w2phase . I can assure you that this file was not altered by me in any way, so most likely something else is causing the issue.
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"2. Not prefferred, not tested installation (should work tho) - CookedPC
Place in CookedPC/game/player"
I dont had that folder. By making them ("game" inside "CookedPC", and "player" inside "game") and unpacking "player.ws" this dont work.
edit: Ok, after watching this tut everything makes sense - https://www.youtube.com/watch?v=YIbxarf0hhw im leaving this vid here for new ones.
Also did this mod change the combat delay back to 7???
combatMode = 3;//===ProjectMersey===
combatMode = 7;
//++MODRegainingMemoriesAndSpammingMedallion
// Levelup
function SetLevelUp()
{
var levelname : name;
var talents : int;
if (level < 9)
{
talents = GetTalentPoints();
SetTalentPoints( talents + 1 );
}
if (level < 19)
{
talents = GetTalentPoints();
SetTalentPoints( talents + 1 );
}
if (level < 33)
{
level = level + 1;
talents = GetTalentPoints();
SetTalentPoints( talents + 1 );
levelname = StringToName("Level" + level);
GetCharacterStats().AddAbility( levelname );
theSound.PlaySound("gui/other/levelup");
theHud.m_hud.NotifyLevelUp( level );
thePlayer.SendStatsToGui();
}
if (level == 33)
{
level = level + 2;
talents = GetTalentPoints();
SetTalentPoints( talents + 4);
levelname = StringToName("Level" + level);
GetCharacterStats().AddAbility( levelname );
theSound.PlaySound("gui/other/levelup");
theHud.m_hud.NotifyLevelUp( level );
thePlayer.SendStatsToGui();
}
if ( level > 9 ) theGame.UnlockAchievement('ACH_LEVEL_10');
if ( level > 32 ) theGame.UnlockAchievement('ACH_LEVEL_35');
ResetStats();
thePlayer.SendStatsToGui();
//--ModRegainingMemoriesAndSpammingMedallion
By changing SetTalentPoints (and numbers in bold) you can change how many you get per level and which brackets apply. Original player.ws does not include level brackets for talent gain.
function SetLevelUp()
{
var levelname : name;
var talents : int;
if (level < 35)
{
level = level + 1;
talents = GetTalentPoints();
// SetTalentPoints( talents + 1 ); // 1 per level
SetTalentPoints( talents + 3 ); // 3 per level
levelname = StringToName("Level" + level);
GetCharacterStats().AddAbility( levelname );
theSound.PlaySound("gui/other/levelup");
theHud.m_hud.NotifyLevelUp( level );
thePlayer.SendStatsToGui();
}
...
The "base_scripts.dzip combined with Project Mersey" same "Regaining memories and spamming Medallion - player.ws 1.30 version."
I have a question: do the new talent points added work correctly with the respecialization quest?
(like in the Two Talents Per Level mod)
And how many talent points are added per level?
Respec fixed in version 1.30 and 1.31.
EDIT: I checked Project Mersey changelog + file changes description .xlsx and it seems that the file that affects obtaining Tough is game\2_act2\sq206i_fistfight.w2phase . I can assure you that this file was not altered by me in any way, so most likely something else is causing the issue.