Explore Trueheim, a world save with several builds and a bit of lore.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Installation
Assuming you have installed Valheim on your C drive, place the Trueheim.fwl and Truheim.db file in the C:\Users\YOUR_ACCOUNT_NAME\AppData\LocalLow\IronGate\Valheim\worldsfolder.
The characters.fch files go in the C:\Users\YOUR_ACCOUNT_NAME\AppData\LocalLow\IronGate\Valheim\charactersfolder if you want to use any of the characters to activate, or deactivate any wards.
I got most of my inspiration for these builds from images of buildings from the game, Anno 1404.
ODINFLIGHT - I love this mod. It has killed me more than any Fuling. Especially in the Ashlands. Odin Flight is the reason I value the Artisan Table, and built a large landing platform at "Six Shields Hall".
Details
Keep an eye out for blue mushrooms. :)
I've built all of these with the understanding that any update could "destroy" the entire build. For example, the forge at the 6 Shields Hall no longer works. I may fix this at some point, but for now the smoke will smother these contraptions. And Sandcastles was born.