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TrueFisherKing

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TrueFisherKing

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20 comments

  1. leeroyuk
    leeroyuk
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    Thanks for uploading. Where on the map is the maypole cottage? I could only find the waterside base with the lighthouse but it doesn't look like the cottage in the youtube clip
  2. darkmegamorph
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    I had a great time touring your world. The decoration! The clever use of certain parts! Those hidden gems throughout. This was truly a wonderful world to explore. I enjoyed every moment
  3. sapphace
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    loving the mod so far. How do I remove the map pins and the heat map for the buildings tho? I'm planning on using it on our server. 
    Tyia!
    1. TrueFisherKing
      TrueFisherKing
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      I'm sorry, I don't know what you mean by "heat map", but if you destroy the cartography tables you won't see the map and pins.

      Or do you want to use the cart table, to see the map but you don't want to see the locations?
      If that is the case,
      one of the players can read the table,
      then remove the pins from your map, - right click on the pins on the map.
      then destroy the cart tables at Eikthyr's Overlook,
      then build a new table,
      then record your completed map (without the pins) to your new cart table.

      Let me know. I'm not great with checking posts on Nexus, but I will try to keep my eye on these sections.

      F-
    2. sapphace
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      Thanks for the Reply.

      I don't know if this is one of my mods but when I uploaded the server it already has these pins and the red color for the buildings available:


    3. TrueFisherKing
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      That is new to me. I cannot think of any reason why you would see pins without using the cart table. Did you load the game with one of the provided character files?
      I am reaching for answers, but that doing so, with some unknown mod is the only way I can imaging seeing pins with out a cart table. I'm at a total loss. You could try to visit the world with a new character with mods disabled. 
  4. Darkmihomi
    Darkmihomi
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    Hello! I'd like to use the map, I'm playing mods with DoDSE now.
    If I may ask, is it possible to reset the procedurally generated random locations like crypts and ruins without clearing the player made bases?
    I think I'll try doing a new char and using the following console cmds, 'resetmap' and 'genloc'

    Would it work?
    1. TrueFisherKing
      TrueFisherKing
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      I think there is a mod out there that will allow you to reset the map, but I do not have a lot of experience with it.
  5. Seenias
    Seenias
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    Silly question it seems but install instructions?
    1. TrueFisherKing
      TrueFisherKing
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      Ah, you're right. I should have added instructions in the descriptions. 

      Assuming you installed Valheim on your C drive place the Trueheim.fwl and Truheim.db file in the
      C:\Users\YOUR_ACCOUNT_NAME\AppData\LocalLow\IronGate\Valheim\worldsfolder.

      The characters.fch files go in the 
      C:\Users\YOUR_ACCOUNT_NAME\AppData\LocalLow\IronGate\Valheim\charactersfolder if you want to use any of the characters to activate, or deactivate any wards.

      Apparently, I forgot to disable a few wards. If you see an update to this mod after today (10-06-2021) then it is safe to say I have deactivated all the wards.

      Thank you for your interest in these builds and this world.

      Fisher
  6. queenofdamed
    queenofdamed
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    you left some wards on.
    allso can you build a new cartogarfy tabble some where with all the builds marked and exspolred? ty

    Edit: love the buildings can we get them in v>build form?
    1. TrueFisherKing
      TrueFisherKing
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      Since this is a record of "Season One" materials, I didn't add the cartography table. I'm currently figuring out the logistics of how I want to share this world in the future, but the cartography table is absolutely in the plans. Uploading vbuilds is my next step. I am working on videos for the builds now.

      Sorry for missing those wards, I will be sure to get them all in the next update. In the mean time, you could determine the owner of the ward, and dl the character to deactivate it. I know that is a hassle, but it is a temp solution while I figure out whether or not I update this mod, or add the vbuilds to their own mod uploads.

      Thanks for heads up on the wards and interest in this mod.

      Fisher
  7. rugrat243
    rugrat243
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    Is it possible to add a character file to use with this that has all crafting recipes unlocked and max skills?
    1. TrueFisherKing
      TrueFisherKing
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      This is something you could easily do yourself.
      Use the console to give yourself "nocost".
      Then just build everything. Then destroy it all and collect the drops.
      After you have collected all the materials, stand by all the crafting stations at max level.
      Then use "raiseskill [Skill] 100" on each skill.
      That should do it.
      Alternatively, I guess you could download the characters, and use the Second Shield. She doesn't have all crafting unlocked, but for certain reasons, she has everything maxed out. If the Character Edit mod still works, you can change her appearance. 
      There may be an easier way, but that is how I would do it if I wanted.
      However, using "debugmode" with "nocost" should do everything you want to do.
  8. jlandy71
    jlandy71
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    Looks very nice from what i could see of it. Couldn't explore the whole thing bcz of the wards not letting me open doors
    1. TrueFisherKing
      TrueFisherKing
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      Really? That shouldn't be the case anymore. The wards should be disabled.
      Have you downloaded the new version?
      Which build did you experience this issue?
      Thanks
      F-
  9. Ladir
    Ladir
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    Looks interesting!
    1. TrueFisherKing
      TrueFisherKing
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      Thanks! Let me know what you think after going through. 
  10. Raffi61
    Raffi61
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    Thank you for the work, I love this world.
    1. TrueFisherKing
      TrueFisherKing
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      Thank you. So do I. It was my wife's world. I was already impressed with the location of the Maypole. She plays mostly in creative and was zipping around the map and there was this giant rock just floating in the sky. I'm just bummed that I can't reproduce whatever error caused it in the first place. I know I could spawn a rock in, but its just cooler for me to have one that the game produced itself.