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Top 30 Files in past two weeks:
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Enables cheat menu, cheat info pane, console, adds lots of menu items: set gravity, follow camera, better render/shadow, edit logo/sponsor/commander, unlimited wonders, build almost anywhere, start mysteries, useful shortcuts, etc... Requests are welcome.
- 344KB
- 1.1k
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1Enables cheat menu, cheat info pane, console, adds lots of menu items: set gravity, follow camera, better render/shadow, edit logo/sponsor/commander, unlimited wonders, build almost anywhere, start mysteries, useful shortcuts, etc... Requests are welcome.
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The Drone Outpost is a creation that gives a bigger service area. This Outpost is linked to a basic Drone hub, so you can use both building with each other for better operations so you can dismantle or create extra ground drones for your life on the Red Planet.
- 808KB
- 101
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2The Drone Outpost is a creation that gives a bigger service area. This Outpost is linked to a basic Drone hub, so you can use both building with each other for better operations so you can dismantle or create extra ground drones for your life on the Red Planet.
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This mod contains essential files for all my mods. New : the language pack to translate my mods is available !
- 6.9MB
- 247
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3This mod contains essential files for all my mods. New : the language pack to translate my mods is available !
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Adds ability to upgrade storage depots and waste rock dumping site. Overrides base game buildings. Upgrades give more place for storage.
- 528KB
- 366
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4Adds ability to upgrade storage depots and waste rock dumping site. Overrides base game buildings. Upgrades give more place for storage.
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This mod limits the number of births to open slots available in the dome nurseries.You can mark a dome as a Birth Dome with a button toggle (added in the dome window).Such domes will receive births from other domes, so you can concentrate your nurseries (and population growth) in one place.Normal Domes will still prioritise their
- 3KB
- 106
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5This mod limits the number of births to open slots available in the dome nurseries.You can mark a dome as a Birth Dome with a button toggle (added in the dome window).Such domes will receive births from other domes, so you can concentrate your nurseries (and population growth) in one place.Normal Domes will still prioritise their
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You played several times, but never got the Breakthrough for it?Well, no more!Now, whenever you have build at least one Medium Dome and any Spire building, you will discover the Breakthrough tech for the Oval Dome.This also works for save games and will give you the Breakthrough if you have any Medium Domes and Spires already buil
- 245KB
- 100
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6You played several times, but never got the Breakthrough for it?Well, no more!Now, whenever you have build at least one Medium Dome and any Spire building, you will discover the Breakthrough tech for the Oval Dome.This also works for save games and will give you the Breakthrough if you have any Medium Domes and Spires already buil
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This adds several upgrades for farms to allow them to be completely automated.
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This changes the cemetery to have decaying graves ; when a newborn gains a random trait from a random grave, that grave is removed and the spot can be used again. It can be placed inside or outside a dome, for ease of use.
- 2.0MB
- 72
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8This changes the cemetery to have decaying graves ; when a newborn gains a random trait from a random grave, that grave is removed and the spot can be used again. It can be placed inside or outside a dome, for ease of use.
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Specialists not working in their profession will migrate as soon as there will be an open slot in workplace of their specialization in any nearby dome. They will also migrate if they find a workplace matching their specialization where non-specialists work.
- 4KB
- 275
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9Specialists not working in their profession will migrate as soon as there will be an open slot in workplace of their specialization in any nearby dome. They will also migrate if they find a workplace matching their specialization where non-specialists work.
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My Bio-dome Package of the Basic and Oval Dome (l'll add the others later).
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Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions).
- 464KB
- 887
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11Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions).
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Adds 74 colony logos inspired by mission of the company Satellogic.
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Cemetery - with decay Continued
Updated to current game version. This changes the cemetery to have decaying graves; when a newborn gains a random trait from a random grave, that grave is removed and the spot can be used again.
- 2.4MB
- 25
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13Cemetery - with decay Continued
Updated to current game version. This changes the cemetery to have decaying graves; when a newborn gains a random trait from a random grave, that grave is removed and the spot can be used again.
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Opens up all dome types from the start of the game
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Increases colonist lifespans.
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70% cheaper Art and Electronics shop consumables for your crowded domes.
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Bars mentally challenged colonists from studying in Martian University.
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This allows the player to zoom out further when zoomed in on a sector.
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Let's you decide if a building should automatically let in colonists with incorrect specialisations or not.
- 611KB
- 73
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19Let's you decide if a building should automatically let in colonists with incorrect specialisations or not.
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This mod adds two additional technologies. One to the Engineering tree and another to the Breakthrough tree.Researching these techs allows the player to build tunnels at longer distances.
- 408KB
- 288
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20This mod adds two additional technologies. One to the Engineering tree and another to the Breakthrough tree.Researching these techs allows the player to build tunnels at longer distances.
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Specialists will ONLY work outside of their respective field if there are NONE free slots for their specialization in whole dome.
- 3KB
- 391
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21Specialists will ONLY work outside of their respective field if there are NONE free slots for their specialization in whole dome.
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Simply queue up your research and exit back to the map and the research will be completed.Keep queing until you have researched all techs.
- 1.6MB
- 197
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22Simply queue up your research and exit back to the map and the research will be completed.Keep queing until you have researched all techs.
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More Buildings for domes including many service buildings and Spires. The added variety of service buildings should let you find something that fits every dome.The new Dome Service buildings can be found in their own Build Category, "More Dome Services".
- 422KB
- 195
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23More Buildings for domes including many service buildings and Spires. The added variety of service buildings should let you find something that fits every dome.The new Dome Service buildings can be found in their own Build Category, "More Dome Services".
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Adds an information bar to the top of the screen, showing you all your resources, research, and funding, plus vacant housing/homelessnes and open jobs/unemployment
- 2.4MB
- 195
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24Adds an information bar to the top of the screen, showing you all your resources, research, and funding, plus vacant housing/homelessnes and open jobs/unemployment
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Adds a configuration dialog and setting saving system for mods, accessed from the main menu in game (under "Mod Options").
- 2.3MB
- 195
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25Adds a configuration dialog and setting saving system for mods, accessed from the main menu in game (under "Mod Options").
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When you complete research this mod will now give you a new notification icon (half red, half blue). When you click this notification icon it will now provide you a popup that will display:1. The name of the researched tech.2. The description of the technology researched.3. An option to open the Research Window.
- 274KB
- 83
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26When you complete research this mod will now give you a new notification icon (half red, half blue). When you click this notification icon it will now provide you a popup that will display:1. The name of the researched tech.2. The description of the technology researched.3. An option to open the Research Window.
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Declare your VIPs and check in on them at will. Be notified of their death, and remember them long after they're gone. All of this is possible with Neighborhood Watch.
- 88KB
- 10
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27Declare your VIPs and check in on them at will. Be notified of their death, and remember them long after they're gone. All of this is possible with Neighborhood Watch.
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Adds logos from government space agencies to the game.You can now have a proper logo on your rockets and leave the Brussels sprouts sponsored missions behind you.
- 2.1MB
- 75
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28Adds logos from government space agencies to the game.You can now have a proper logo on your rockets and leave the Brussels sprouts sponsored missions behind you.
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Crop Pack One (Update 04-18-2018)
This is some New crops to grow for both farms, so you have a more to pick from.
- 2.4MB
- 74
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29Crop Pack One (Update 04-18-2018)
This is some New crops to grow for both farms, so you have a more to pick from.
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Missile Defense, I increase the range by 40 tiles, so it does a bigger area that it was set for. I be doing a better one with a larger range. I have also set some of the materials high; due to unlocking.
- 871KB
- 67
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30Missile Defense, I increase the range by 40 tiles, so it does a bigger area that it was set for. I be doing a better one with a larger range. I have also set some of the materials high; due to unlocking.