Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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Building Tweaks (Bepinex and Nautilus)
Makes a number of changes to what's possible when placing/constructing objects.
- 49KB
- 607
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203Building Tweaks (Bepinex and Nautilus)
Makes a number of changes to what's possible when placing/constructing objects.
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DeathRun - Roguelike Super-Hard
Turns your Subnautica game into a "Roguelike" -- really really really hard! You will have to use all your Subnautica skills to survive the sinking lifepod, unbreathable atmosphere, expanded radiation/explosion, "The Bends", more costly power, more damage taken, more aggressive creatures, and more. How long can YOU survive? We'll start a timer...
- 1.5MB
- 723
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204DeathRun - Roguelike Super-Hard
Turns your Subnautica game into a "Roguelike" -- really really really hard! You will have to use all your Subnautica skills to survive the sinking lifepod, unbreathable atmosphere, expanded radiation/explosion, "The Bends", more costly power, more damage taken, more aggressive creatures, and more. How long can YOU survive? We'll start a timer...
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Increased Chunk Drops (Bepinex)
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
- 35KB
- 291
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205Increased Chunk Drops (Bepinex)
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
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Tired of having your HUD disabled when you stop piloting the cyclops? This mod is for you!
- 4KB
- 163
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206Tired of having your HUD disabled when you stop piloting the cyclops? This mod is for you!
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207
Show the amount of ingredients available while looking at schematics.
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208
A mod to change the loading screen background
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An upgrade for Vehicle Framework: adds a selectable module that provides brief immunity for your submarine at the cost of energy and a long cooldown.
- 22KB
- 153
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209An upgrade for Vehicle Framework: adds a selectable module that provides brief immunity for your submarine at the cost of energy and a long cooldown.
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Create and customize your own batteries and power cellsNow with full support for custom textures
- 28KB
- 2.3k
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210Create and customize your own batteries and power cellsNow with full support for custom textures
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An upgrade for Vehicle Framework: adds a passive module that charges your batteries using sunlight.
- 17KB
- 242
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211An upgrade for Vehicle Framework: adds a passive module that charges your batteries using sunlight.
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Return of the Ancients - Demo - Russian Translation
мод переводит Rota на русский язык. полностью
- 18KB
- 24
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212Return of the Ancients - Demo - Russian Translation
мод переводит Rota на русский язык. полностью
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213
Adds Adds more lockers to the game!
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Habitat Control Panel Continued
Adds a built-in beacon with customizable name and a power cell slot that can power your habitat and set custom colors
- 1.2MB
- 237
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214Habitat Control Panel Continued
Adds a built-in beacon with customizable name and a power cell slot that can power your habitat and set custom colors
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Cyclops Vehicle Upgrade Console
Lets you fabricate and edit vehicles from inside the cyclops docking bay
- 55KB
- 48
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215Cyclops Vehicle Upgrade Console
Lets you fabricate and edit vehicles from inside the cyclops docking bay
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Plasma Charged Batteries (Legacy)
This Mod adds a Plasma Charged Battery and Power Cell.
- 45KB
- 1.0k
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216Plasma Charged Batteries (Legacy)
This Mod adds a Plasma Charged Battery and Power Cell.
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Swim Charge Fins (and most other custom fins that implement charging behaviour) will now also charge your inventory tools if you have no held tool or if it is fully charged already.
- 9KB
- 377
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217Swim Charge Fins (and most other custom fins that implement charging behaviour) will now also charge your inventory tools if you have no held tool or if it is fully charged already.
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More Resources Discovery (by Scanner Room)
Makes scanner room to discover resources from areas not visited during current game session within scan range.
- 9KB
- 1.2k
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218More Resources Discovery (by Scanner Room)
Makes scanner room to discover resources from areas not visited during current game session within scan range.
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Cyclops Nuclear Upgrades (Purple Edition) (Nautilus)
A tiny nuclear reactor that fits in the upgrade console itself. Powered by MoreCyclopsUpgrades (Purple Edition).Includes the Nuclear Fabricator to build all your nuclear crafts in one place.
- 1007KB
- 311
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219Cyclops Nuclear Upgrades (Purple Edition) (Nautilus)
A tiny nuclear reactor that fits in the upgrade console itself. Powered by MoreCyclopsUpgrades (Purple Edition).Includes the Nuclear Fabricator to build all your nuclear crafts in one place.
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220
Removes the epilepsy warning when launching the game, speeds up the launch time.
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Makes the scanner room distinguish between small (hand-breakable) and large (drillable) resource deposits.
- 7KB
- 241
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221Makes the scanner room distinguish between small (hand-breakable) and large (drillable) resource deposits.
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This mod adds a new submarine: the Abyss, for a camera-based piloting experience on a large platform.
- 31.2MB
- 309
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222This mod adds a new submarine: the Abyss, for a camera-based piloting experience on a large platform.
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Craft and Build from Containers
Lets you pull resources from nearby containers when crafting items or building a base.
- 6KB
- 301
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223Craft and Build from Containers
Lets you pull resources from nearby containers when crafting items or building a base.
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224
Lets you set custom sizes for various types of storage and container.
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225
Lets you teleport between beds anywhere in the world.
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Provides access to an enhanced developer menu by pressing a customizable hotkey. Adds to the commands menu, adds a submenu for spawning any existing item or creature, adds ability to spawn ingredients instead of items, and enables the hidden graphics dev submenu.
- 7KB
- 212
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226Provides access to an enhanced developer menu by pressing a customizable hotkey. Adds to the commands menu, adds a submenu for spawning any existing item or creature, adds ability to spawn ingredients instead of items, and enables the hidden graphics dev submenu.
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Cyclops Hull Reinforcement Module
Adds a Cyclops Hull Reinforcement Module, which halves all damage to the Cyclops while equipped.
- 4KB
- 344
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227Cyclops Hull Reinforcement Module
Adds a Cyclops Hull Reinforcement Module, which halves all damage to the Cyclops while equipped.
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Rising Waters - Uncovering New Life
Introduces several bits of vanilla-adjacent content across the map intended to flesh out the world of Subnautica, such as new creatures, random creature variants, revamped biomes, and new recipes.
- 49.3MB
- 119
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228Rising Waters - Uncovering New Life
Introduces several bits of vanilla-adjacent content across the map intended to flesh out the world of Subnautica, such as new creatures, random creature variants, revamped biomes, and new recipes.
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229
You have to sleep to avoid sleep deprivation
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Luminance - SeaMoth texture tweak
Replaces the luminance textures of the SeaMoth with modified ones (with help of the "Texture Replacer" mod)
- 107KB
- 9
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230Luminance - SeaMoth texture tweak
Replaces the luminance textures of the SeaMoth with modified ones (with help of the "Texture Replacer" mod)
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Makes the Moonpool smoothly rotate you into position instead of the vehicle rotating itself before the docking can begin. Works for both the Seamoth and PRAWN Suit.
- 8KB
- 17
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231Makes the Moonpool smoothly rotate you into position instead of the vehicle rotating itself before the docking can begin. Works for both the Seamoth and PRAWN Suit.
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Attach your vehicles to bases and other vehicles. Take them with you and recharge them! (requires Vehicle Framework)
- 7KB
- 8
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232Attach your vehicles to bases and other vehicles. Take them with you and recharge them! (requires Vehicle Framework)