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DaniTheDani

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DaniTheDani

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About this mod

Introduces several bits of vanilla-adjacent content across the map intended to flesh out the world of Subnautica, such as new creatures, random creature variants, revamped biomes, and new recipes.

Requirements
Permissions and credits
Changelogs
This mod was made possible thanks to the Mod Structure Helper tool, made by Lee23, the Texture Replacer tool by Indigocoder, CustomCraft3, as well as the Void Editor tool! Another massive thank you to Lee23 for telling me how creature cloning actually works (and pretty much writing the code lol). 

This mod requires BepinEx, Nautilus, Texture Replacer, Terrain Patcher, and the EpicStructureLoader. This mod is not designed to be compatible with the previous standalone Rising Waters preview releases (Grand Reef Shallows & Lonely Coral Plateaus), and it is highly suggested that you uninstall those before installing this. This mod is likely not compatible with many other structure helper mods currently available, so be careful with that.


Welcome to Subnautica: Rising Waters! This is the first full installment in a major project planned to alter the game in subtle ways intended to fit in with traditional vanilla gameplay while making the world feel more in-depth than it already is. This installment is fairly simple in scope compared to planned future installments, however in the future, new updates and expansions will add more complex features. With that being said, this installment does still add a good bit of content.
Let me know if you have any problems or questions with the mod in the Subnautica Modding discord server! My username's DaniTheDani and I am happy to respond to any pings about the mod.



Creatures - 
  • Added the Diverfish (Found in the Dunes, Underwater Islands, and Grand Reef)
  • Added the Greater Boomerang (Found in the Grand Reef, Crag Field, and Sea Treader's Path)
  • Added the Coralfrog (Found in the Coastal Reef)
  • Added the Sandyray (Found in the Dunes, Mountains, and Crash Zone) (Not scannable yet)
  • Added the Crystalray (Found in the Crag Field, and rarely found in the Grand Reef) (Not scannable yet)
  • Added the Tiger Sandshark (Found in the Mushroom Forest and Sparse Reef) (Not scannable yet)
  • Added the Grandfin Boneshark (Found in the Grand Reef, Sea Treader's Path, and Dunes) (Not scannable yet)
  • Added several new spawns for the Gasopod, Jellyray, Sea Treader Leviathan, and Ghost Leviathan across the map.
  • Added several new spawns for Crashfish in the Mountains.
  • Added the Spotted Peeper (Peeper variant)
  • Added the Sandy Spadefish (Spadefish variant)
  • Added the Zebra Reginald (Reginald variant)
  • Added the Amber Jellyray (Fairly rare Jellyray variant)
  • Added the Bluebiter (Biter variant)
  • Added the Indigo Gasopod (Gasopod variant)
  • Added the Lemon Sandshark (Sandshark variant)

Biomes -

  • Added the Coral Oasis
  • Added the Grand Reef Shallows
  • Added the Minor Bulb Reef
  • Added the Precursor Mining Site
  • Added the Floating Reef

Subbiomes -
  • Added the Coastal Reef (Floating Island)
  • Added the Dunes Reef (Dunes)
  • Added the Dunes Kelp Patches (Dunes)
  • Added the Mountains Kelp Patches (Mountains)
  • Added the Floral Shallows (Western Safe Shallows)
  • Added the Membrain Meadow (Crag Field)
  • Added the Lush Grand Reef (Grand Reef)
  • Improved the Northeastern Grassy Plateaus (Northeastern Grassy Plateaus)
  • Added the Mountains Shallows
  • Added the Kelp Island (Kelp Forest)

Structures -
  • Added the Sea Treader Migration Research Outpost (Grand Reef)
  • Added the Precursor Mining Facility (Underwater Islands)
  • Added the remains of a Degasi base (Crash Zone)

Recipes -
  • Added a recipe for Large Filtered Water (using one Membrain Tree seed)


Points Of Interest Coordinates -
Some of these may not be entirely accurate.

Spoiler:  
Show
Dunes Kelp Patch 1 - X = -1673, Z = 707

Dunes Kelp Patch 2 - X = -1382, Z = 1186

Dunes Kelp Patch 4 - X = -1238, Z = 1541

Dunes Barnacle Reef 1 - X = -1277, Z = 1000

Dunes Barnacle Reef 2 & Dunes Kelp Patch 3 - X = -1127, Z = 1345

Lush Grand Reef - X = -867, Z = -1394

Grand Reef Shallows - X = -1243, Z = -1246

Floral Shallows - X = -669, Z = 168

Membrain Meadows - X = 405, Z = -1526

Sea Treader Research Outpost - X = -102, Z = -1643

Precursor Mine - X = -251, Z = 992

Minor Bulb Reef  - X = -466, Z = 1635

Mountains Shallows = X = 453, Z = 1026

Floating Reef = X, -1248, Z = 1655

I don't even know where all of the Mountains Kelp Patches are if I'm being honest, they're in various spots of The Mountains- you can't miss them. 




Installation
Step 0: Install the following mods if you haven't already:
EpicStructureLoader
Texture Replacer (make sure it's the newest version or the variants won't work)
Nautilius
Tobey's BepInEx Pack
Terrain Patcher
CustomCraft3 (Purple Edition)

*Make sure to run the game at least once after installing Texture Replacer so that the config folder loads.
*As of right now, Texture Replacer is still required to apply the textures to the new creatures. This will be fixed in the future.

Step 1: Drag the folder called "BepInEx" into the Subnautica directory (steamapps/common/subnautica). Ignore any other folders in the downloaded folder.

Model Credits:
Greater Boomerang and Diverfish models: Olivia_Lucy46
Coralfrog model: Me, DaniTheDani