Subnautica

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Created by

Diego

Uploaded by

nomad321321

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About this mod

A more engaging and challenging crafting experience and seabase energy management, plus cool new features like meals and battery charging at the fabricator. With a more difficult start and longer overall playtime. Makes a great game even greater ;)

Requirements
Permissions and credits
Replay Subnautica again like it's the first time!
...well, at least in some parts :)


Did you ever realize just how easy it is to build all the tools, a bunch of underwater vehicles with upgrades and a small submarine once you know how to do it?

Do you want to feel again like you really accomplished something when you hold your first scanner in your proud hands?

Do you want to feel utterly underprepared when you have to dive into caves too deep for your equipment to handle, constantly worring about drowning while you look frantically and in growing panic for these sweet, sweet lithium pieces you so desperately need?

Welcome the the marathon.


Installation
1. Install the required mods first
2. Unpack the mod file and move it into ".../Path_to_Subnautica/QMods"
3. Integrate the folders, overwrite both "config.json" files (unless you want to change the other mod settings yourself, see below)

!Need to know!
  • Don't use the water filter. It doesn't fit into the new power balance. When you unlock it, you will get a new water recipe, use this instead
  • The stalker teeth are bugged. In the beginning they spawn quite often, but sometimes not in your area. Look early! If you can't find any in the first 15 minutes, quit and start a new game. Later you would need a scanner room to find them, but you will get an alternative recipe. Still, it might be a good idea to collect a few early in the game
  • You get the rebreather after the oxygen tank upgrade (this is unchanged). To get this, you will need to use a floating air pump with pipes. This way another game mechanic is finally useful and needed

List of Features
  • All crafting and building recipes are more expensive and a bit more complex
  • Seabase decoration is still cheap, even a bit cheaper (e.g. signs)
  • Some rare elements can only be found in the seeds of certain plants, so you will need to farm them
  • Stop eating your potatoes raw, enjoy real meals!
  • Rebalanced power production and storage. Solar panels are very weak and slow, but store a lot more now. You will need to refill your bioreactor quite often. The thermal plant is now superior to the bioreactor
  • Using larger animals from the alien containment unit as fuel is now a real upgrade
  • Crashfish are quite the power source due to their uniquely explosive energy storage. Take revenge for all the jumpscares by composting them!
  • Nothing beats biiig alien poop as a fuel source ;)
  • Recycling is a new tab in the fabricator. Recharge batteries, refill fire extinguishers, melt down waterproof lockers and more
  • The medical kit fabricator is now a late game item, so remember that you can craft first aid kits at the fabricator
  • Moved around a few recipes, e.g. ion battery and ion power cell is now at the upgrade bench
  • Since you need to farm anyway, why not use it as a design element and create some nice looking indoor and underwater gardens :)
  • Completely playtested

Recommended Mods
Fabricator no auto close
Easy craft
Radial tabs
Power order (reborn)
(I recommend to disable auto crafting in "Easy craft")

If you are already using "Tweaks and Fixes"
(or this mod is outdated)

If you have already installed "Tweaks and Fixes" and customized the mod settings and you want to keep your changes, then install a bit differently: Unpack the zip-file. Only move the folders "CustomCraft2SML" and "Power Modifier" into ".../Subnautica/QMods", then start the game and go into the mod menu.

Here are the settings I use for my mod:

Power Modifier:
solar panel 0.1 power modifier, 100  energy capacity
bioreactor 0.33 power modifier, 200 energy capacity
thermal plant 0.75 power modifier, 200 energy capacity
nuclear unchanged

Tweaks and Fixes:
crafting time multiplier 1.2
building time multiplier 2.0
player, seamoth, cyclops movement tweaks ON
prawn movement tweaks OFF
new hunger system OFF
life pod power cell max charge 10
life pod power tweaks ON
customize the rest to your liking

Compitability
It overwrites all base game recipes, so it doesn't go along with mods who change these. But it they add new recipes, they will work.

Technically, this mod will work with only Custom Craft 2. The other mods are just part of the experience I want to provide, but you can customize this freely by using this with other mods in your own setting.

I want to give my thanks to the author of Custom Craft and the authors of the other mods I build this experience on.