Subnautica

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Remodor

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Remodor

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About this mod

This mod adds configurable power modifiers to change the efficiency and capacity of all 4 power generators separately.

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Introduction:
During playing I was annoyed by the super strong Solar Panels. In fact, as they are super cheap and a single one is already nearly as strong as a bioreactor, I found all other power generators nearly useless above 200m. So i created this mod to adjust this!

Description:
There are 8 new sliders added to the mod menu together with a config file to alter the efficiency and capacity of all 4 power generators separately:
Solar Panel, Thermal Plant, Bioreactor, Nuclear Reactor.

The modifiers work like an amplifier to the generated energy. I.e. Every time energy is being produced, the amount is multiplied with the modifier:
Modifier * Energy = Produced Energy
E.g. if a Solar Panel normally produces 1.5 energy per second(eps) and the "Solar Panel Modifier" is set to 0.3, the Solar Panel now produces 0.45 eps.
All other modifiers work accordingly.

The capacity sliders adjust the total energy capacity of each generator. That means, a generator cannot store any energy exceeding its maximum capacity. A change only only occurs after a reload or a rebuild of the generators.

Attention:
  • The consumption rate of the Bioreactor and the Nuclear Reactor are not touched. That means, when increasing or lowering these modifiers, the efficiency of the consumed resources is effectively changed, e.g.:
    If the Bioreactor normally produces 1 eps and the modifier is set to 1.5, the Bioreactor now produces 1.5 eps. However, the resources inside the reactor are still consumed for only 1 eps, which increases the efficiency of the used resource!Same goes for the Nuclear Reactor and accordingly to modifiers above 1, modifiers below 1 reduce the total energy production of a used resource.                                                                                                                                                 -> If you want to avoid this, you can use Day Night Speed to change the production speed (This effects all generator, so adjust the efficiency accordingly!)
  • The change of the total energy capacity only occurs after a reload or a rebuild of the generators (reload is recommended)

Options:
The options for this mod can be changed either ingame within the mod/options or with the help of the config.json file.
The default config values are:
{
  "SolarPanelPowerModifier": 0.3,
  "ThermalPlantPowerModifier": 1.0,
  "BioReactorPowerModifier": 1.0,
  "NuclearReactorPowerModifier": 1.0,
  "SolarPanelMaxPower": 75.0,
  "ThermalPlantMaxPower": 250.0,
  "BioReactorMaxPower": 500.0,
  "NuclearReactorMaxPower": 2500.0
}


Recommendation:
I recommend a modifier of 0.3 for the solar panels. This makes them still strong enough to supply a fabricator, but to sufficiently upkeep a water filtration machine, a different power source is required (or just lots..).

Mod recommendations:
Day Night Speed by zorgesho (keep his power production at 1.0)

Installation:
This mod requires QModManager and SMLHelper (Modding Helper).
Extract the Rm_PowerModifier archive into your QMods folder:
"./QMods/Rm_PowerModifier/mod.json"

Compatibility:
This mod should be compatible with all other mods, even if they alter the production rate!




Special thanks to the modding community for supporting me!

Sourcecode: Github