Bugs fixed:
Other changes:
Settings in the mod's options menu:
More settings are in the mod's config file "SubnauticaZero\BepInEx\config\TweaksAndFixes\ConfigToEdit.cfg. To edit the file open it with any text editor. Do not edit other files in that folder.
You can find item IDs here
Localization
Compatibility with other mods:
The mod was tested with current Steam version of the game on Windows.
When reporting bugs post your Player.log from "%userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica". Copy this address, paste it without quotes in your explorer address bar and press "enter".
Source code
- Creatures always fled to coordinates origin when attacked.
- You can now destroy drooping stinger with knife.
- Sun light did not affect ligthing in your damaged life pod.
- When your seamoth hit any object at very low speed, 'fish splat' sound played.
- Prawn suit had no collision sounds.
- When you start drilling in your prawn suit, the drilling particles were not shown.
- State of wreck doors that you open manually was not saved.
- Scanner tool now shows charge level when equipped.
- Now when you look at cut open sealed wreck door, UI does not tell you can cut it open.
- When you loaded your game cyclops' speed was messed up until you switch speed mode.
- When looking at a creature, UI now tells you if it's dead.
- Stalkers now drop whatever they are holding in their jaws when they are attacked.
- Eggs in your AC now disappear when they hatch.
- Cyclops hatch flaps now always close when you enter cyclops.
- Beacon now faces you when you deploy it.
- When you damaged a creature with knife 2 instances of damage particle effect spawned.
- Creature decoy worked only for leviathans. Now it does for every predator.
- Leviathans now don't attack player on land.
- Flashlight now does not illuminate anything behind it
- "Doors opening" sfx played when you approached cyclops docking bay in a vehicle while another one was docked.
- Wild lantern tree fruits did not respawn.
- Wild blood oil did not respawn.
- Creepvine seed light now will be removed after you pick all seeds from a creepvine.
- Grub basket, bulbo tree, speckled rattler, pink cap, ming plant now do not animate. The animation looks weird and those grown in your base should not animate anyway.
- Sulfur Plant at 280 -40 -195 had wrong rotation
- Boulders that block some cave entrances in safe shallows now do not dissappear forever when you move away from them.
- Removed ridiculous light from Land_tree_01
- Brain coral, planter, tiger plant, lantern fruit tree, bulbo tree now can't be moved with propulsion or repulsion cannon
- Drill arm sound effect stopped when it was working but not hitting anything.
- When you saved game while taking poison damage, your health would not restore after reload.
- Heat blade now can damage lava lizards.
- When prawnsuit jumped from or landed on anything you got particle effects as if it was sand.
- Nuclear waste disposal bin is now called exactly that, not "trash can"
- Now when cyclops is unpowered its HUD and screens will be off.
- After reloading 1st person model was used for waterproof lockers that were not in inventory.
- Mobile Vehicle Bay now sinks when not deployed.
- Fixed gap between seamoth and its lower storage modules
- Sulfur Plant now can't be moved with propulsion or repulsion cannon
- Bulbo tree LOD meshes looked different
- Fixed coffee drinkng sound
- When cyclops was destroyed with player in it, player respawned inside it
- Reaper pushed your cyclops instead of attacking it
- Fixed unused lava geyser particles spawning on every game load
- You can now scan pygmy and large bulb bush
- Databank entry scroll fix
- Gasopod in stasis field does not attack you
- Gaspods in stasis field do not explode
- When running silent your cyclops consumed energy even if the engine was off.
- You could see your neck when using seaglide with high FOV.
Spoiler:
Show
Other changes:
- Reefback don't surface now.
- Newly crafted power cell's charge now matches the charge of batteries used to craft it
- Coffee vending machine now spawns coffee properly.
- When your seamoth is beached you can push it if your hands are empty.
- Cyclops speed mode is now saved.
- When in main menu you can press 'escape' key to close options menu.
- When in main menu you can use mouse wheel to select next or previous savegame slot.
- When PDA is open you can use mouse wheel while holding down 'shift' key to select next or previous PDA tab.
- The first time you open your damaged life pod's top hatch, the smoke will get out and lighting inside it will improve.
- New key bind to cycle tools in your current quickslot.
- The tool you are holding in your hand is now saved when you save your game.
- Bladderfish description now mentions it can be used as source of oxygen.
- You can break outcrops by slashing them with knife.
- An air bubble will spawn when you damage brain coral or kill a bladderfish or kill a floater.
- You can use both repulsion and propulsion cannon to move mobile vehicle bay.
- You can push your life pod with seamoth or cyclops.
- Gaspods attracted by grav trap do not explode.
- Brain coral now spawns 1 bubble instead of 3 but it spawns them 3 times more often.
- Reduced mass of spadefish and shuttlebug so they do not damage your seamoth when colliding with it.
- Cyclops HUD now is always on.
- When putting an item into a container hold left shift key to transfer all items.
- When putting an item into a container hold left control key to transfer all items of the same type.
- Reefbacks now avoid your life pod.
- First installed hull reinforcement module now reduces incoming damage by 30%, second one by 20%, third one by 10%.
- When you get a blueprint from a databox, the light around it will be removed.
- When your seamoth or prawn suit gets destroyed, items stored in it will drop.
- Can now toggle exosuit light
- Voice notifications now don't play during loading.
- Rotation of plants in planters is now randomized.
- Can now toggle base lights.
- Now when you open a container that allows to add only certain types of items, you can easily see those items in your inventory.
- New storage UI system. Now you don't have to target certain part of a container to rename it.
- Now you can name your lockers, cyclops lockers and lockers from Decorations mod.
- Eatable dead fish will be removed from the world (not from player inventory or containers) when the game loads.
- Locker doors now open and close.
- When piloting seamoth or prawn suit you can change currently selected torpedo.
- Objects in Jellyshroom Cave biome now don't pop in.
- Removed dalay when opening or closing PDA.
- Creepvine seed cluster can now be eaten.
- Overheated cyclops engine can catch fire anytime, not only when you are piloting. You have to turn the engine off to avoid catching fire.
- Lava geysers now cook dead fish.
- Swivel chair now swivels
- Prawn suit can open supply chests
- Improved script that deals damage when your vehicles collide with things.
- Resources from harvesting nodes now don't fade in when you break nodes
- Lava geysers now push objects up.
- Removed epilepsy warning at game start
- State of seaglide, prawn suit and cyclops lights is now saved
- State of seaglide holomap is now saved
- Cyclops lighting state now saved
- Tooltips for batteries and power cells now show their description
- The game now does not reset screen resolution to desktop one.
- Cooked rotten fish now has no food value.
- Creature decoy can now be launched from seamoth and prawn suit.
- Mobile vehicle bay has beacon.
- removed collision from veined nettle, writhing weed, some small unnamed plants
- All plants now have proper VFXSurface component
- When grabbing and holding table coral with propulsion cannon, you can put it in inventory.
- Your propulsion cannon will break outcrop when you try to grab it.
- Removed stupid rain particle effect on damaged seamoth
- Propulsion cannon can grab fruits on plants
Spoiler:
Show
Settings in the mod's options menu:
- Time flow speed multiplier
- Player speed multiplier
- Player damage multiplier
- Vehicle damage multiplier
- Predator aggression multiplier
- Oxygen per breath
- Tool power consumption multiplier
- Vehicle power consumption multiplier
- Base power consumption multiplier
- Knife attack range multiplier
- Knife damage multiplier
- First aid kit HP
- Crafting time multiplier
- Building time multiplier
- Player movement tweaks
- Seamoth movement tweaks
- Prawn suit movement tweaks
- Cyclops movement tweaks
- Cyclops engine room fire chance percent
- Cyclops auto-repair threshold
- Crush depth
- Crush damage multiplier
- Vehicle crush damage multiplier
- Unmanned vehicles can be attacked
- Hunger update interval
- New hunger system
- Eating raw fish
- Fish water/food value ratio
- Can't eat underwater
- Can't use first aid kit underwater
- Food decay rate multiplier
- New poison damage system
- Fruit growth time
- Catchable fish speed multiplier
- Other creatures speed multiplier
- Creature flee chance percent
- Damage threshold for fleeing creatures
- Creature flee chance percent depends on its health
- Creatures in alien containment can breed
- Can't catch fish with bare hands
- Can't break outcrop with bare hands
- Player damage impact screen effects
- Player damage screen effects
- Drop tool in your hands when taking damage
- Stalkers grab tools from player's hands when playing
- Chance percent of stalker losing its tooth
- Disable tutorial messages
- Realistic oxygen consumption
- Fish respawn time
- Big creatures respawn time
- Leviathan respawn time
- Camera bobbing
- Free torpedos
- Creature decoy battery life time
- Creature decoy HP
- Life pod power cell max charge
- Life pod power tweaks
- Battery charge multiplier
- Crafted battery charge percent
- Mushroom damage chance percent
- Drop items when you die
- Outcrops from seatreaders
- Inventory weight multiplier in water
- Inventory weight multiplier on land
- Quickslot cycle key
- Light intensity key
- Move all items key
- Move the same items key
Spoiler:
Show
More settings are in the mod's config file "SubnauticaZero\BepInEx\config\TweaksAndFixes\ConfigToEdit.cfg. To edit the file open it with any text editor. Do not edit other files in that folder.
You can find item IDs here
Localization
Spoiler:
This mod adds some new text. If your game language is not English you may wanna translate it. Localization files are in "Subnautica\BepInEx\plugins\TweaksAndFixes\Localization" folder. If there is no localization flie for your language, copy and paste English.json. Rename the new file so it matches your language. Open folder "Subnautica\Subnautica_Data\StreamingAssets\SNUnmanagedData\LanguageFiles" to see correct language file names. Open the new file and translate the text. If you upload translated language file, I will add it to the mod.
Show
This mod adds some new text. If your game language is not English you may wanna translate it. Localization files are in "Subnautica\BepInEx\plugins\TweaksAndFixes\Localization" folder. If there is no localization flie for your language, copy and paste English.json. Rename the new file so it matches your language. Open folder "Subnautica\Subnautica_Data\StreamingAssets\SNUnmanagedData\LanguageFiles" to see correct language file names. Open the new file and translate the text. If you upload translated language file, I will add it to the mod.
Compatibility with other mods:
- If you are using Seamoth Enhancement System, don't enable "Seamoth movement tweaks"
- You don't need Geysers Performance Fix mod. This mod does the same thing.
- Not compatible with storage info mod.
- If using 'Cyclops docking' mod your big lockers' labels will be empty. I cant fix it. Only author of that mod can.
Spoiler:
Show
The mod was tested with current Steam version of the game on Windows.
When reporting bugs post your Player.log from "%userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica". Copy this address, paste it without quotes in your explorer address bar and press "enter".
Source code