Subnautica
0 of 0

File information

Last updated

Original upload

Created by

qqqbbb

Uploaded by

qqqbbb

Virus scan

Safe to use

About this mod

Various tweaks and bug fixes

Requirements
Permissions and credits
Changelogs
Bugs fixed:

    Spoiler:  
    Show
  • Creatures always fled to coordinates origin when attacked.
  • You can now destroy drooping stinger with knife.
  • Sun light did not affect ligthing in your damaged life pod. 
  • When your seamoth hit any object at very low speed, 'fish splat' sound played.
  • Prawn suit had no collision sounds.
  • When you start drilling in your prawn suit, the drilling particles were not shown.
  • State of wreck doors that you open manually was not saved.
  • Scanner tool now shows charge level when equipped.
  • Now when you look at cut open sealed wreck door, UI does not tell you can cut it open.
  • When you loaded your game cyclops' speed was messed up until you switch speed mode.
  • When looking at a creature, UI now tells you if it's dead.
  • Stalkers now drop whatever they are holding in their jaws when they are attacked.
  • Eggs in your AC now disappear when they hatch.
  • Cyclops hatch flaps now always close when you enter cyclops.
  • Beacon now faces you when you deploy it.
  • When you damaged a creature with knife 2 instances of damage particle effect spawned.
  • Creature decoy worked only for leviathans. Now it does for every predator. 
  • Leviathans now don't attack player on land.
  • Flashlight now does not illuminate anything behind it
  • "Doors  opening" sfx played when you approached cyclops docking bay in a vehicle while another one was docked.
  • Wild lantern tree fruits did not respawn.
  • Wild blood oil did not respawn.
  • Creepvine seed light now will be removed after you pick all seeds from a creepvine.
  • Grub basket, bulbo tree, speckled rattler, pink cap, ming plant now do not animate. The animation looks weird and those grown in your base should not animate anyway.
  • Sulfur Plant at 280 -40 -195 had wrong rotation
  • Boulders that block some cave entrances in safe shallows now do not dissappear forever when you move away from them.
  • Removed ridiculous light from Land_tree_01
  • Brain coral, planter, tiger plant, lantern fruit tree, bulbo tree now can't be moved with propulsion or repulsion cannon
  • Drill arm sound effect stopped when it was working but not hitting anything.
  • When you saved game while taking poison damage, your health would not restore after reload.
  • Heat blade now can damage lava lizards.
  • When prawnsuit jumped from or landed on anything you got particle effects as if it was sand.
  • Nuclear waste disposal bin is now called exactly that, not "trash can"
  • Now when cyclops is unpowered its HUD and screens will be off.
  • After reloading 1st person model was used for waterproof lockers that were not in inventory. 
  • Mobile Vehicle Bay now sinks when not deployed.
  • Fixed gap between seamoth and its lower storage modules
  • Sulfur Plant now can't be moved with propulsion or repulsion cannon
  • Bulbo tree LOD meshes looked different
  • Fixed coffee drinkng sound
  • When cyclops was destroyed with player in it, player respawned inside it
  • Reaper pushed your cyclops instead of attacking it
  • Fixed unused lava geyser particles spawning on every game load
  • You can now scan pygmy and large bulb bush
  • Databank entry scroll fix
  • Gasopod in stasis field does not attack you
  • Gaspods in stasis field do not explode
  • When running silent your cyclops consumed energy even if the engine was off.
  • You could see your neck when using seaglide with high FOV.


Other changes:

    Spoiler:  
    Show
  • Reefback don't surface now.
  • Newly crafted power cell's charge now matches the charge of batteries used to craft it
  • Coffee vending machine now spawns coffee properly.
  • When your seamoth is beached you can push it if your hands are empty.
  • Cyclops speed mode is now saved.
  • When in main menu you can press 'escape' key to close options menu.
  • When in main menu you can use mouse wheel to select next or previous savegame slot.
  • When PDA is open you can use mouse wheel while holding down 'shift' key to select next or previous PDA tab.
  • The first time you open your damaged life pod's top hatch, the smoke will get out and lighting inside it will improve.
  • New key bind to cycle tools in your current quickslot.
  • The tool you are holding in your hand is now saved when you save your game.
  • Bladderfish description now mentions it can be used as source of oxygen.
  • You can break outcrops by slashing them with knife.
  • An air bubble will spawn when you damage brain coral or kill a bladderfish or kill a floater. 
  • You can use both repulsion and propulsion cannon to move mobile vehicle bay.
  • You can push your life pod with seamoth or cyclops.
  • Gaspods attracted by grav trap do not explode.
  • Brain coral now spawns 1 bubble instead of 3 but it spawns them 3 times more often.
  • Reduced mass of spadefish and shuttlebug so they do not damage your seamoth when colliding with it.
  • Cyclops HUD now is always on.
  • When putting an item into a container hold left shift key to transfer all items.
  • When putting an item into a container hold left control key to transfer all items of the same type.
  • Reefbacks now avoid your life pod.
  • First installed hull reinforcement module now reduces incoming damage by 30%, second one by 20%, third one by 10%.
  • When you get a blueprint from a databox, the light around it will be removed.
  • When your seamoth or prawn suit gets destroyed, items stored in it will drop.
  • Can now toggle exosuit light
  • Voice notifications now don't play during loading.
  • Rotation of plants in planters is now randomized.
  • Can now toggle base lights.
  • Now when you open a container that allows to add only certain types of items, you can easily see those items in your inventory.
  • New storage UI system. Now you don't have to target certain part of a container to rename it.
  • Now you can name your lockers, cyclops lockers and lockers from Decorations mod.
  • Eatable dead fish will be removed from the world (not from player inventory or containers) when the game loads.
  • Locker doors now open and close.
  • When piloting seamoth or prawn suit you can change currently selected torpedo.
  • Objects in Jellyshroom Cave biome now don't pop in.
  • Removed dalay when opening or closing PDA.
  • Creepvine seed cluster can now be eaten.
  • Overheated cyclops engine can catch fire anytime, not only when you are piloting. You have to turn the engine off to avoid catching fire.
  • Lava geysers now cook dead fish.  
  • Swivel chair now swivels
  • Prawn suit can open supply chests
  • Improved script that deals damage when your vehicles collide with things.
  • Resources from harvesting nodes now don't fade in when you break nodes  
  • Lava geysers now push objects up.
  • Removed epilepsy warning at game start
  • State of seaglide, prawn suit and cyclops lights is now saved
  • State of seaglide holomap is now saved
  • Cyclops lighting  state now saved
  • Tooltips for batteries and power cells now show their description
  • The game now does not reset screen resolution to desktop one.
  • Cooked rotten fish now has no food value.
  • Creature decoy can now be launched from seamoth and prawn suit.
  • Mobile vehicle bay has beacon.
  • removed collision from veined nettle, writhing weed, some small unnamed plants
  • All plants now have proper VFXSurface component
  • When grabbing and holding table coral with propulsion cannon, you can put it in inventory. 
  • Your propulsion cannon will break outcrop when you try to grab it. 
  • Removed stupid rain particle effect on damaged seamoth
  • Propulsion cannon can grab fruits on plants


Settings in the mod's options menu:

    Spoiler:  
    Show
  • Time flow speed multiplier
  • Player speed multiplier
  • Player damage multiplier
  • Vehicle damage multiplier
  • Predator aggression multiplier
  • Oxygen per breath
  • Tool power consumption multiplier
  • Vehicle power consumption multiplier
  • Base power consumption multiplier
  • Knife attack range multiplier
  • Knife damage multiplier
  • First aid kit HP
  • Crafting time multiplier
  • Building time multiplier
  • Player movement tweaks
  • Seamoth movement tweaks
  • Prawn suit movement tweaks
  • Cyclops movement tweaks
  • Cyclops engine room fire chance percent
  • Cyclops auto-repair threshold
  • Crush depth
  • Crush damage multiplier
  • Vehicle crush damage multiplier
  • Unmanned vehicles can be attacked
  • Hunger update interval
  • New hunger system
  • Eating raw fish
  • Fish water/food value ratio
  • Can't eat underwater
  • Can't use first aid kit underwater
  • Food decay rate multiplier
  • New poison damage system
  • Fruit growth time
  • Catchable fish speed multiplier
  • Other creatures speed multiplier
  • Creature flee chance percent
  • Damage threshold for fleeing creatures
  • Creature flee chance percent depends on its health
  • Creatures in alien containment can breed
  • Can't catch fish with bare hands
  • Can't break outcrop with bare hands
  • Player damage impact screen effects
  • Player damage screen effects
  • Drop tool in your hands when taking damage
  • Stalkers grab tools from player's hands when playing
  • Chance percent of stalker losing its tooth
  • Disable tutorial messages
  • Realistic oxygen consumption
  • Fish respawn time
  • Big creatures respawn time
  • Leviathan respawn time
  • Camera bobbing
  • Free torpedos
  • Creature decoy battery life time
  • Creature decoy HP
  • Life pod power cell max charge
  • Life pod power tweaks
  • Battery charge multiplier
  • Crafted battery charge percent
  • Mushroom damage chance percent
  • Drop items when you die
  • Outcrops from seatreaders
  • Inventory weight multiplier in water
  • Inventory weight multiplier on land
  • Quickslot cycle key
  • Light intensity key
  • Move all items key
  • Move the same items key


More settings are in the mod's config file "SubnauticaZero\BepInEx\config\TweaksAndFixes\ConfigToEdit.cfg. To edit the file open it with any text editor. Do not edit other files in that folder.
You can find item IDs here 

Localization
Spoiler:  
Show

This mod adds some new text. If your game language is not English you may wanna translate it. Localization files are in "Subnautica\BepInEx\plugins\TweaksAndFixes\Localization" folder. If there is no localization flie for your language, copy and paste English.json. Rename the new file so it matches your language. Open folder "Subnautica\Subnautica_Data\StreamingAssets\SNUnmanagedData\LanguageFiles" to see correct language file names. Open the new file and translate the text. If you upload translated language file, I will add it to the mod.


Compatibility with other mods:

    Spoiler:  
    Show
  • If you are using  Seamoth Enhancement System, don't enable "Seamoth movement tweaks"
  • You don't need Geysers Performance Fix mod. This mod does the same thing.
  • Not compatible with storage info mod.
  • If using 'Cyclops docking' mod your big lockers' labels will be empty. I cant fix it. Only author of that mod can.

The mod was tested with current Steam version of the game on Windows.
When reporting bugs post your Player.log from "%userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica". Copy this address, paste it without quotes in your explorer address bar and press "enter".

Source code