Subnautica
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newman55

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newman55

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About this mod

Automatically crafts ingredients for a blueprint and takes materials from the neighboring storage.

Requirements
Permissions and credits
Changelogs
Works with fabricators (modification, upgrades, scanner room), vehicle constructor and building tool.

In mod settings there are several modes. 
  • Inside - Takes ingredients from the neighboring storages only inside the base or inside the Cyclops.
  • InRange - Works at a distance of 100 meters from the base or Cyclops.
  • AutoCraft - Allows you to automatically make the missing ingredients. But materials and energy are also required for this.
This options are available in the loaded game.

Small locker can be disabled for EasyCraft. Add the * symbol at the end of the field labels.

For Below Zero

Requirements
- Game 71137 (stable) or higher

Installation BepInEx
1. Install BepInEx
2. Extract the archive to folder \Subnautica\BepInEx\plugins\. Should be \Steam\steamapps\common\Subnautica\BepInEx\plugins\EasyCraft\

Installation QMod (legacy)
1. Install QModManager
2. Extract the archive v1.0.18 to folder \Subnautica\QMods\. Should be \Steam\steamapps\common\Subnautica\QMods\EasyCraft\

Compatibility
Incompatible with MoreIngots.
Experimental branch is not supported.

Bug
The mod cannot use energy from all sources at the same time. Therefore, sometimes there will be warning "Not Enough Power!" if there is not enough energy in a priority source.

Modding
To disable the autocraft option for recipes, create easycraft.json file contains {"disableAutoCraftRecipes": ["Battery"]} in your mod's folder.

Video
Tutorial made by Cougarific.