Today's new mods
- Refine results Found 4 results.
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Simple mod which adds extra SMods and Commander Skills to any NPC fleet. Have three "tiers" based on player level, so you won't deal with 3 SMods on each enemy ship in early game. Configurable in data/config/settings.json located in mods folder.
- 8KB
- 0
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Simple mod which adds extra SMods and Commander Skills to any NPC fleet. Have three "tiers" based on player level, so you won't deal with 3 SMods on each enemy ship in early game. Configurable in data/config/settings.json located in mods folder.
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"Utility" mod which allow to change AI Core level in settings.json file in mod's data/config folder. Base game allows to change human officer max level by editing settings.json file, but it's not possible to change AI Core level sadly, so I did this mod. Affect both Remnants and Player Cores.
- 48KB
- 0
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"Utility" mod which allow to change AI Core level in settings.json file in mod's data/config folder. Base game allows to change human officer max level by editing settings.json file, but it's not possible to change AI Core level sadly, so I did this mod. Affect both Remnants and Player Cores.
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Mod which adds three new Refit options, which can be performed once ship is docked to a planet: Scrub SMods, DMods and HullMod Barratry
- 810KB
- 0
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Mod which adds three new Refit options, which can be performed once ship is docked to a planet: Scrub SMods, DMods and HullMod Barratry
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This mod adds several stores to various planets, some of them sells various rare things, some of stores sell mod specific things - I tried to make sure that mod will work without these mods. Some examples are Prism Elite, AI Ships and Cores and Omega Markets. Also should work if added midgame.
- 1.1MB
- 0
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This mod adds several stores to various planets, some of them sells various rare things, some of stores sell mod specific things - I tried to make sure that mod will work without these mods. Some examples are Prism Elite, AI Ships and Cores and Omega Markets. Also should work if added midgame.