Stardew Valley

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Strange Makers Team

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About this mod

An industrial expansion that adds some more new content to your game. Let's see if you can collect all the new features!

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Welcome dear farmers to the latest update of my mod this year, called "Strange
Machines - Balancing Update". In this update, new fun content has been
implemented that can help you player to have a lighter gaming experience, plus
all the balancing that was done in the mod in general, so it's up to you to
figure out how to get them. The goal of Strange Machines is nothing less than
to make the player's early years much easier from new ways of achieving simple
features for example collecting stone to your expensive buildings or even
overpower items like Prismatic Shards. Anyway, this guy doesn't want to spoil
your gameplay, so I'm always mindful of the comments and ways to make you more
comfortable without spoiling your vanilla game. Along with all this new content
the files were remade for better reading and handling, the same happened with
dialogues, name of items and even their descriptions. This was part of the new
partner Kall (Tiakall) who has an exceptionally good job and is part of other
huge projects like Ridgeside Village. Not forgetting our friend Matt (MJA1981)
he came back and everything is more alive, correcting several errors, being the
master of programming and helping us to finalize this huge update. Last and not
very important I struggled to clean/redo some old sprites - craftables, objects
- to you don't even realize they're not in-game things. I wholeheartedly hope
that everyone will have fun with these changes and enjoy our work, because I
love Strange Machines very much and I want to continue with this project to the
end. With love, Strange Makers team!

ps: the warn topic is super important, don't forget to read him

Manual guide to install the mod and all his requirements. Remember that these
requirements may have more requirements to work, so install everything correctly
I recommend a new save for a better experience ù^ú.

Required Mods:

SMAPI - for mobile players, version 3.7.5;
Content Patcher - for mobile players, version 1.19.0;
Json Assets - for mobile players, version 1.6.2;
Expanded Preconditions Utility - for mobile players, version 1.0.0;
Producer Framework - for mobile players, version 1.4.1;
Mail Framework - for mobile players, version 1.7.0;
Quest Framework - mobile players don't need to download Quest Framework.
Custom Ore Nodes - for mobile players, version 0.5.3;
then this main mod: Strange Machines.

Highly recommended mods:

Lookup Anything - for mobile players, version 1.28.3;
this mod will help you to better handle the machines, because most recipes
are difficult to memorize, so when you play you don't need to stop and search.

Optional Mods:

Automate - for mobile players, version 1.18.4;
PFMAutomate - for mobile players, version 1.2.1.
If you want to automate the production of the machines.
- unzip everything in your mods folder

Strange Machines adds a total of 9 new craftables. We can consider most as
machinery that will help the player to progress more easily in the game. Others were made
to give a better look to your farm and have more varieties. I hope you have fun with them.


SM brings a new collection of objects, containing 19 new items, all of course with variety,
such as Artisan Goods, Animal Goods, Materials, Ores, etc. All without exception are obtainable
and have at least some relation to the new collection of machines, but some of these are obtained
through special quests and events. I hope you work hard to complete your achievements.

The mod also adds a total of 8 new nodes to the mines, each with its own function
for the purpose of helping players. They usually appear in the mines of the town,
but also in Skull Cave and more often, due to the place energy. If you want to
be surprised just skip the spoiler tab and go to the next topic.


To complement his functionality, 11 new letters, 24 quests and 2 events
were implemented for the mod development. They are all part of something and
can happen in different seasons, year, or even when you become very close to some npc.
What's more, some quests can give you great items and even some of the mod.

Currently Translations:
thanking our dear translators with a lot of love <3

Brazilian Portuguese - by Tai, aka me and B1LLZ;
Korean - by Queen KAYA;
Turkish (Turkçe) - by KediDili.


Compatible with mobile version;
Compatible with Ore Increase mod;
Compatible with Cometkins texture packs;

Items gift tastes including npcs from
 SVERVS, Toshinori and more;

Incompatible with Custom Crystalarium
- should be when 1.5 for mobile arrives - and Mine Changes Mod.


 - Before updating the mod, be sure to delete/sell EVERYTHING that comes from my mod, such as items and craftables. After that, you can update and recover what you sold/deleted using the CJB Item Spawner.

- The Korean translation is not complete due to the translator having some problems.
As they are personal I will not share here. For those who play with this language
i recommend using English.

 - Some items like Large Mayonnaise are incompatible with mods that
already added it. But the new mayonnaise made with Ostrich eggs or the larger golden egg is not, cuz
their names are completely different from what you might think. In my opinion I would find
weird to have the same kind of mayonnaise but with different names.


When you load my mod, a config.json will be created inside his folders.
You can see what changes can be made with them seeing reference pngs i left.

"Seasonal Fertilizer Maker"
set to false if you're having this issue:


"Seasonal Pan of Meals"
set to false if you're having the same issue as Fertilizer Maker;

"Nickel Lamp-post Style"
change to "Street" or "Modest" depending of
what style you liked for the post. Default is "Modest".

Changelog is indeed one of the most important - for me the most - topic.
Here is where I explain every detail about the changes I made in this update
that was more focused on his rebalancing and adjustments in general.


  • FlashShifter for the main header background and mod page references.
  • PPJA Covers for inspiration.
  • Tiakall for all the help such as dialogue stuff redone.
  • MJA1981 for testing the mod, correcting issues and adding content improvements.
  • Kedi, KAYA and B1LLZ for translations.
  • Spriters Resource Website for all SV sprites.