Hey gang, here's finally my unofficial update! Sorry it took so long, I've spent an ungodly amount of time on this and playtested it to the moon and back, and now I'm finally completely satisfied so I thought I'd share!
I also made some changes to the original TownInterior.png as I noticed some graphical errors when I was playtesting. Everything should look good now as you put it into your game, but give me a heads up if anything looks wonky!
I posted it in the forums: https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-184#post-125051 (READ the post before you download, cause this is just 4 pngs - you need the original mod first for it to work) Updated 2024-04-22 to fix smth I missed in farmhouse_tiles.png + added farmhouse_tiles_light.png cause it needed fixing too.
Do you mean the mod doesn't show up at all? To be clear, you need to download the original mod first, then mine, cause mine only contains the 3 png files that're changed.
this is probably a dumb question, but could you specify which mod would be the "original" that's also needed? some of the interiors that are still a bit wonky for me are in the saloon, the library, and abigail's room.
I am not good at coding so will have to copy/replace yourself but here are the updated SVE Rustic Interiors, just copy and replace over StardewValleyExpanded.
tayroberson this mod, rustic country town town interiors. just download this mod from the "files" tab on nexus, put it in your mods folder, and then download my zip file, and drag into your mods folder (it will ask to replace 3 files). I can't see any graphical errors in those locations in my game.
CuntressSupreme They don't look like that in my game, those tiles should be in the townInterior_2.png, and fixed with my zip. It looks like the same floortiles appear in the z_extras pngs (stardew valley expanded > [cp] stardew valley expanded > assets > tilesheets > fall_z_extras, spring_z_extras, summer_z_extras and winter_z_extras). The logs around the fireplace in my game match the z_extras pngs, while my floor tiles don't (they're from my towninterior png). But your logs don't match the z_extras png nor my towninterior_2 png, and the floor tiles look vanilla. Do you know if you have a mod installed that alters the appearance of SVE that would touch the z_extras files, that maybe override the rustic interior mod? I'm not very good at these things so i'm not sure what else it could be. try putting an extra [ in front of this mod so it says [[CP] Rustic Country Town Interior, and maybe it will get prioritized.
Hii, sorry to bother but I am having an issue with this mod right now and no matter what I do it won't work. I have added the original mod and the mod in your link, and I also added and extra ''['' in the [CP] Rustic Country Town Interior due to your suggestion to someone else's comment and it still didn't work. It simple just keeps showing me this error: - [[CP] Rustic Country Town Interior\[CP] Rustic Country Town Interior\assets because it's an empty folder
I was just wondering if you could help me any way but if not, then that is fine too. C:
hssnd01 have you put my [CP] rustic country town interior folder into the original [CP] rustic country town interior? to clarify, you shouldn't, cause there shouldn't be multiple folders with the same name, i just did it that way to ease installation (but i'm not sure if it did hahah). all you should do is grab my 3 modified pngs and put them into the assets folder of the original mod. if you have multiple folders called the same thing then you have done it wrong. the file path should be just \Stardew Valley\Mods\[CP] Rustic Country Town Interior\assets. I'm not sure what else it could be, cause the folders shouldn't be empty. If they are, just delete them, and reinstall according to my instructions.
(and you shouldn't need the extra [, that's just if multiple mods touch the same files)
Hello! I'm also having issues with the mod working sadly. I tried everything you suggested: downloading the original, downloading your update, placing it in the folder, and replacing it. I even downloaded the SVE tilesheets from the other comment that was made and put it into the mods folder- However like one of the people before, the mod shows up in the config menu but nothing changed. Everything still looks the same and I'm not sure what to do- I don't know if it's on my end since I have a lot of mods installed, but all of the others are working fine. It's just mainly this one- Perhaps I'll try redownloading it again and doing it all again. I'm not sure if it'll help but it's worth a try. If you figure out a fix or a cause for why this is happening, I would appreciate it! I really want the game to look all rustic and medieval and stuff, so I think this mod is the perfect thing that's missing. Thanks for reading this far and I hope the issue gets fixed soon!
ImaginationCentral That's really strange. I'm sorry but I have no idea what could be causing that. Nothing in my zip actually does anything to the mod, it just replaces 3 pngs, so if something is wrong it would have to be the original mod itself causing issues, but I am having no such trouble on my end. Without more information to go off of I have no clue what could be the problem. If you have followed all the instructions it should be working fine. I have installed it this way many times and all works fine.
Have you checked inside the folders if all the files are there? The main folder should have 2 jsons (3 with the config), 1 png and 1 folder. in that folder (assets) there should be 34 pngs and 1 folder (SVE, with 6 pngs inside). If all the files are there, there should be no issues, unless you have a mod that somehow conflicts with this one.
OK I'VE MANAGED TO FIGURE OUT WHAT WAS WRONG ON MY END!!! One of the mods that I have downloaded was the Vibrant pastoral mod and the temporary 1.6 fix for it! It turns out that was the one causing issues and not loading in the mod- Maybe the recolor mod is overriding this one? But I'm really glad that I figured it out! Sad that my favorite recolor mod isn't working with this, but I'll see if I can find a decent replacement to fix it.
ImaginationCentral I'm glad you figured it out! issues usually come from mod conflicts. i tried downloading that mod and just changing the names doesn't seem to work (though i'm sure there's some other way to make another mod take priority), but there is a config file where you can, among other things, turn off town interiors. I'd check what you want from that mod and only keep those things on. i only tested a little, but turning off interiors in the configs of both the original and 1.6 fix for the mod seemed to resolve the problem.
so sorry to bother you.. but have you or anyone else noticed that the left pillar by the fridge is stuck brown when using the white structure option? i removed my other mods with keeping just this one and it still remained dark brown while the others white.
vanilloxx that's my bad! i totally forgot to include the light option in my update, since i don't use it myself. it's a separate file. if you look in the files, you will see farmhouse_tiles.png (that's the one i changed, to include that new pillar in the dark version) and farmhouse_tiles_light.png, which is the exact same but white. if you compare them you will see that the dark one has one extra pillar, but it looks the same as another pillar. i'd suggest opening both in maybe photoshop, copy-pasting the white pillar you need, and placing it in the same position as in the dark version that i've edited. there's also a small section in towninterior_2 that would need changing, but i don't know how to make that configurable, but it's easy to grab a section from towninterior_light.png and paste it in place. https://imgur.com/a/pV1EP1P
I'm not sure what tile sheet and what location in the sheet these orange tiles would be in. The affected tiles are in the new house upgrades (extended corner room, dining room). I do have your new tilesheets added in to the original mod.
Nyoomboy it's in the farmhouse_tiles.png, I overlooked it when I did my fix since I don't have that upgrade and wasn't sure what needed updating or not on that tilesheet. I've fixed it now, and while I was at it I updated the light version of that tilesheet too.
I've been working on fixing all the graphical errors by putting these textures onto the new tiles and drawing in what's missing, just for my own use, but maybe i could post it somewhere as an unofficial update? or at least share the towninterior_2.png that needs to be replaced.
since this is the author of the mods most recent mod, im assuming that they're inactive at the moment. my fingers are crossed that someone will kindly update this mod for 1.6 bc its legit so gorgeous, but until then i dont think it will be updated :((
Is there a way to use this and still use the chocolate color in Cuter Barns and Coops? Or will it just be cream. I downloaded both mods and they are automatically turning the coop wall cream, even though I specified chocolate
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I also made some changes to the original TownInterior.png as I noticed some graphical errors when I was playtesting. Everything should look good now as you put it into your game, but give me a heads up if anything looks wonky!
I posted it in the forums: https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-184#post-125051
(READ the post before you download, cause this is just 4 pngs - you need the original mod first for it to work)
Updated 2024-04-22 to fix smth I missed in farmhouse_tiles.png + added farmhouse_tiles_light.png cause it needed fixing too.
https://drive.google.com/file/d/1OqAJo6sxwRajm5l59bwDOlLW4SF4mWyZ/view?usp=sharing
- [[CP] Rustic Country Town Interior\[CP] Rustic Country Town Interior\assets because it's an empty folder
I was just wondering if you could help me any way but if not, then that is fine too. C:
(and you shouldn't need the extra [, that's just if multiple mods touch the same files)
Have you checked inside the folders if all the files are there? The main folder should have 2 jsons (3 with the config), 1 png and 1 folder. in that folder (assets) there should be 34 pngs and 1 folder (SVE, with 6 pngs inside). If all the files are there, there should be no issues, unless you have a mod that somehow conflicts with this one.
https://imgur.com/a/klDzTT7
I'm not sure what tile sheet and what location in the sheet these orange tiles would be in. The affected tiles are in the new house upgrades (extended corner room, dining room). I do have your new tilesheets added in to the original mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3230128044