***** Want to get a sneak peek into what's going on behind the scenes? Or help us beta test new NPCs? East Scarp has a Discord server: https://discord.gg/chtXgzCdGG
Hello, welcome to East Scarp for 1.6. It's been a hard road getting here, and I am very, very grateful to my team for helping me along the way and especially helping me keep sane.
Beatrice is now fully integrated with East Scarp and her mod should be deleted.
If you are posting any bug reports below, please first parse your log through smapi.io and read it, looking for obvious red text messages, especially pertaining to "this mod could not be loaded because this other mod was not installed". These issues you can probably fix yourself. If you don't understand the message, please post it in the bug reports with a clear description of the issue and a link to the log. No log link? Your comment will be removed. https://stardewmodding.wiki.gg/wiki/Tutorial:_How_to_read_your_SMAPI_log
If you are unable to access the maps or NPCs are missing , this is likely not a bug with the mod - which I can assure you has been tested - but most likely an issue with your installation of the mod. You might be missing one of the requirements, or one of the requirements might need updating. Please do not use Vortex as it has a tendency to scramble files. I would recommend deleting entirely the files, then manually reinstalling them and retrying to load the save before posting a bug report.
Also, please check the bug reports before posting your own one - if a similar one already exists, commenting on that with your log will help me immeasurably.
For translators: Now fully i18n'd so you only need to translate the i18n/default.json files in each respective folder. Please let me know if I have missed anything.
*************** KNOWN ISSUES I CANNOT CHANGE:
I DO NOT currently offer support for Android. I am aware that East Scarp and some of it requirements may not work.It may eventually, but I myself neither play Android nor am a programmer so it is dependent on the goodwill/kindness of my friends-who-are-smarter-than-I.
If the NPCs won't get out of bed for the first day of loading a pre-1.6 save into the game, just sleep, they'll be back to normal in the morning - it just takes a day for the savefile to adjust. Can't fix it, but it's only fleeting.
If it doesn't rain in East Scarp, it's likely because you loaded the game on a rainy day and it takes a while to adjust. Play a few more days and see what happens in the next season. It can be temperamental.
Festival clashes: It's a bit Wild West out there and I'll only move my NPCs if the other character had the space first. I claimed my spots with SVE installed, so we should be compatible there, but for Y2 festivals especially, I will not be moving my NPCs. I chose my spots early, the dialogue often reflects the location, and I don't have time to constantly do the festival shuffle. If you wish to avoid a clash, see the link in my other sticky post above to find out how you can move them yourself.
Any posts reporting the same bugs as above will be deleted.
If you need to remove duplicate NPCs (from this mod or any other) please type 'Debug removeNPC (npcname)' Into the Smapi console. One should return the next time you restart the game, but you may need to cheat up their hearts. I have had no instances of duplicate NPCs in my personal game since 1.6 released but pls do report any ES ones and attach a smapi log.
having issues with the bus getting there. it was showing the area to east scarp but now it wont show up. before i couldnt even get there because it would fade to black that come back, without taking me there. here's the smapi log https://smapi.io/log/7ab6a179a1384ee4930817e74ea98a69
the option to go to east scarp is just now not showing in the dialogue, including the railroad, the central station, bus, and minecarts. I've tried uninstalling the all of the mods and re-installing them but it just stopped showing. should i attempt to re-install everything again?
Regarding Elois's father (I'm sorry I can't recall his name clearly), I remember reading some comments before that said he wouldn't become a Marriageable character. But today, when I was using CJB, I found his portrait. If I'm not mistaken, this kind of portrait was supposed to be sold on the pig cart after marriage?
That would be very acceptable! I've had more than one play-through where my character dated folks, but didn't marry. Thank you for all your lovely work!
Always Raining in the Valley has moved to Sunberry Village. If you are using Always Raining in the Valley with East Scarp (ie: not update them) you should not update East Scarp. This update cleans out their house and other details now that their mod has been updated and moved. If you are not using ARV, you can ignore it. I deleted the other comment below because the information was inaccurate.
Oh, I'm sorry to disturb you! I would like to inquire if I have the opportunity to keep Jacob's alpaca and horse on my own farm? If allowed, which NPC should I target! Because when I was buying animals from Mani, I found two unlocked animals! I am looking forward to your reply!
You cannot. Whilst i have contemplated releasing the alpaca, I have elected not to, as other mods add them. Sunberry Village is one such mod, so perhaps you could install that. Their sprites are likely better drawn too.
oh I have downloaded Sunberry Village! Thank you for your reply, which answered my question! Your mod is also fantastic! I really like Shepherd and Fishman Lacey! I have one last small question about East Scarp and I hope you can reply to me! I saw in my fish collection that you can fish for king carp (a huge golden carp) in the deep mountains of East Scarp! But I went fishing for many days at the right time and didn't find it. Can I really catch this fish? If possible, I will continue to persevere!Sorry again for disturbing you(*≧ω≦)
Hi, I'm new to SDV modding and have been looking into expansions. I saw on a Reddit post from a few months ago that you plan to combine & re-release some of your mods sometime this year. Is that still in the works? If so I'll probably hold off on trying East Scarp till then. If not no worries, thanks for all your hard work either way!
Yes, it's well underway. I've combined all my NPCs successfully but alas have decided to add another 5. Im working on their storylines and schedules now.
Slight bug that I will report here and on the cooper family, but their house in east scarp is still popping up even though they are no longer a part of the mod.
Hey it says that the entrance to east scarp is past sharewater bridge in SVE but every time i go to enter grampleton fields it sends me back to the bridge and wont let me in, is there something to fix this?
Hiya, I really appreciate all the effort you put into making East Scarp. :)
I did want to say though, Josephine and Oliver showed up in Year 1, but the wiki says they shouldn't show up until Year 2. I have a lot of other mods though so maybe some wires got crossed. It's my first game lol
Hey, I'm pretty new in the modding scene and am sorry if this is like an obvious thing or anything but there's no NPCs for me. SMAPI says the npc couldn't be loaded because of a missing the "DecidedlyHuman.MappingExtensionsAndExtraProperties" mod. I looked in Nexus but couldn't find any with that name so I just gonna come to the expert.
3776 comments
Want to get a sneak peek into what's going on behind the scenes? Or help us beta test new NPCs?
East Scarp has a Discord server: https://discord.gg/chtXgzCdGG
It's been a hard road getting here, and I am very, very grateful to my team for helping me along the way and especially helping me keep sane.
Beatrice is now fully integrated with East Scarp and her mod should be deleted.
If you are posting any bug reports below, please first parse your log through smapi.io and read it, looking for obvious red text messages, especially pertaining to "this mod could not be loaded because this other mod was not installed". These issues you can probably fix yourself. If you don't understand the message, please post it in the bug reports with a clear description of the issue and a link to the log. No log link? Your comment will be removed.
https://stardewmodding.wiki.gg/wiki/Tutorial:_How_to_read_your_SMAPI_log
If you are unable to access the maps or NPCs are missing , this is likely not a bug with the mod - which I can assure you has been tested - but most likely an issue with your installation of the mod. You might be missing one of the requirements, or one of the requirements might need updating. Please do not use Vortex as it has a tendency to scramble files. I would recommend deleting entirely the files, then manually reinstalling them and retrying to load the save before posting a bug report.
Also, please check the bug reports before posting your own one - if a similar one already exists, commenting on that with your log will help me immeasurably.
For translators: Now fully i18n'd so you only need to translate the i18n/default.json files in each respective folder. Please let me know if I have missed anything.
***************
KNOWN ISSUES I CANNOT CHANGE:
- I DO NOT currently offer support for Android. I am aware that East Scarp and some of it requirements may not work.It may eventually, but I myself neither play Android nor am a programmer so it is dependent on the goodwill/kindness of my friends-who-are-smarter-than-I.
- If the NPCs won't get out of bed for the first day of loading a pre-1.6 save into the game, just sleep, they'll be back to normal in the morning - it just takes a day for the savefile to adjust. Can't fix it, but it's only fleeting.
- If it doesn't rain in East Scarp, it's likely because you loaded the game on a rainy day and it takes a while to adjust. Play a few more days and see what happens in the next season. It can be temperamental.
- Festival clashes: It's a bit Wild West out there and I'll only move my NPCs if the other character had the space first. I claimed my spots with SVE installed, so we should be compatible there, but for Y2 festivals especially, I will not be moving my NPCs. I chose my spots early, the dialogue often reflects the location, and I don't have time to constantly do the festival shuffle. If you wish to avoid a clash, see the link in my other sticky post above to find out how you can move them yourself.
Any posts reporting the same bugs as above will be deleted.If you need to remove duplicate NPCs (from this mod or any other) please type
'Debug removeNPC (npcname)'
Into the Smapi console. One should return the next time you restart the game, but you may need to cheat up their hearts.
I have had no instances of duplicate NPCs in my personal game since 1.6 released but pls do report any ES ones and attach a smapi log.
https://smapi.io/log/7ab6a179a1384ee4930817e74ea98a69
Plus I like making the portraits.
I may make him dateable-but-not-marriageable at some point, but we shall see.
If you are using Always Raining in the Valley with East Scarp (ie: not update them) you should not update East Scarp.
This update cleans out their house and other details now that their mod has been updated and moved.
If you are not using ARV, you can ignore it.
I deleted the other comment below because the information was inaccurate.
Sunberry Village is one such mod, so perhaps you could install that. Their sprites are likely better drawn too.
Thanks for the comment and I'm glad you like my NPCs :)
I've combined all my NPCs successfully but alas have decided to add another 5. Im working on their storylines and schedules now.
I did want to say though, Josephine and Oliver showed up in Year 1, but the wiki says they shouldn't show up until Year 2. I have a lot of other mods though so maybe some wires got crossed. It's my first game lol
Take care!
If youre in the GG one, its an update we missed. It was moved forward years ago to allow for Kataryna.
System.Collections.Generic.KeyNotFoundException: Required location 'LemurSqueaks.CastlePoint.CP_LoresCove' not found.
at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11552
at StardewValley.NPC.pathfindToNextScheduleLocation_PatchedBy<spacechase0.SpaceCore>(NPC this, String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage)
at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, List`1 visited)
I don't understand why it appears, thank you!
Again, sorry if it's a dumb question.
https://www.nexusmods.com/stardewvalley/mods/14493