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Version2.4.21
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This page was last updated on 30 April 2025, 9:25AM
- Changelogs
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Version 2.4.21
- Set the Forest patch to default to "true" and will cover the now unoccupied houses.
- Removed Plum's house.
- Fixed the bug in Aideen's 6-heart event with Faster Animations.
- Removed redundant tiledata from the Scarp map.
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Version 2.4.19
- Fixes the warp to Secret Cave if Tristan installed
- Fixes Beatrice's Egg Festival Sprites (I think, finally?)
- i18n's Munchington's name for translation purposes
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Version 2.4.18
- Fixes the Shearwater warp into Lore's Cove
- Sets the "vanilla" TownMap version to load properly.
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Version 2.4.17
- Adds a new location if you have Metalcore Goes Cottagecore installed (Note this will only work with the released version, not compatible with the MGC beta)
- Hopefully fixes Munchington spawning in the wrong place on Grandpa's farm. (Experimental, LMK if it breaks or you end up with two Munchies on your farm)
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Version 2.4.16
- Removes East Scarp animals from the Summit event (including the broken albino rabbit)
- Hopefully for reals this time fixes Beatrice's festival sprites.
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Version 2.4.15
- Fixes Goat Messages
- Re-fixes broken warp from lantern room
- Re-removes dependency on Custom Companions
- Hopefully makes Beatrice wear her festive outfits
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Version 2.4.14
- Fixes Reginald's sprites so he no longer dances weirdly.
- Some other minor tweaks that I forgot about.
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Version 2.4.13
- Updates for 1.6.9 and higher
- Removes dependency on Custom Companions, now requires MEEP instead.
- Fixes the Lanternroom exit
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Version 2.4.11
- Fixes a whole bunch of minor errors.
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Version 2.4.10
- Sorts out Y2 festival placement: Will currently cause SVE and RSV NPCs to vanish (at least until they're updated too). THIS IS USING THE NEW RECOMMENDED FORMATING.
- Changes the way recipes are implemented. You may receive the recipes via mail again.
- Removes toast.
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Version 2.4.9
- Hotfix for the typo error in changing Oliver's spawn spot after Josephine's 10 heart event.
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Version 2.4.8
- Removes Luma from Introductions Quest and Perfection (If you already have her in your Introductions quest, you will need to 'debug wtc lumajunimo' to meet her/finish it.)
- Added Tori to Introductions and Perfection.
- Added CJB Warps
- Added grass spread to Meadow Farm (hopefully)
- Removes Meadow Farm from your game entirely if you've selected the option to not include it.
- Removes all of Mateo's outfit changes from the code - we will have to wait for S&S to update these. Sorry.
- Stopped Juliet getting stuck in the East Scarp entrance warp after visiting the island
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Version 2.4.7
- Fixes a warp I broke in the last update (minor break, not game breaking, but still frustrating)
- Sets the bridge back to its original hours of being visible - but on a location change rather than a time change to (hopefully) reduce lag
- Removes a disused portrait from the Portraits folder.
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Version 2.4.6
- ACTUALLY fixes Lexi's 10 heart.
- Fixes Olly's event in the rec room.
- Fixes Beatrice's liked dialogue
- Reset the animals in case they were required for Perfection.
- Returns Josephine to the Y2 Luau from which she was conspiciously absent.
- (Hopefully) fixes Aideen's erratic nighttiles.
- Korean translation updated by Papa Sheep (text only for graphics install the separate mod; https://www.nexusmods.com/stardewvalley/mods/9278
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Version 2.4.5
- Fixed some event errors (Lexi 10 heart, Josephinek error)
- Victoria now loves Tiger Slime Eggs
- Fixed Daytiles issue with Nora installed
- Reactivated RivalHeart events for Mateo/Aideen and (hopefully) Juliet/Rosa (unrelelated issues blocking both)
- Fixed some map clipping issues
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Version 2.4.4
- Fixed the broken warp in the orchard (again)
- Fixed the issue with Farmhands and Festivals/Minecarts in Co-op
- Fixed another smaller minecart error
- Added in Beatrice's missing strings
- Removed the Antisocial NPCs code that was blocking you from gifting the Emperor if Antisocial NPCs mod installed
- Disables Aideen's 14-heart event if SVE is installed (part two could not trigger and the SVE map has changed the area - so full event is removed while I decide on whether it is necessary)
- Added i18n names for the warp rooms (you shouldn't see these, but some mods do show them, so they exist now).
- A few minor map edits
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Version 2.4.3
- Removed redundant files - including the no longer used "Translations" folder. Translation mods will only be partially compatible until they are updated. Please be patient with the translators and remember that I have created a lot of work for them.
- Fixed the broken warp on the obelisk
- Fixed the bridge not appearing after unlocking Lavril (without Lavril it now only appears on rainy days instead of after 6pm).
- Fixed Beatrice dialogue so the new dialogue was loading instead of the old.
- Made a few map edits (specifically to fix clipping in the inn and to tidy up the headland on the Orchard beach.
- Added the strings/SpecialOrders back (temporarily) so they don't appear broken to people in the middle of an active Scarp Special Order.
- Swords and other weapons no longer activate the "You cannot chop this tree" dialogue. Thanks atravita! You're a gem.
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Version 2.4.2
- Completely i18n'd - now everything is in the i18n folders in the specific files - for ease of Translators.
- Beatrice's dialogue is rewritten - thanks to Dodo!
- New Dialogue for Oliver - thanks to Daine!
- Enables Jessie's shop.
- World Map with SVE now reflects actual map
- Fixes NPC map location sprites
- Fixes the clipping in the ship during festivals.
- Fixed Tori's nighttiles issue
- Removes obsolete ARV code
- Removes Minecart error message
- Removed flowers from the wilderness patch
- Tweaks Location Context/World Map whilst within buildings
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Version 2.4.1
- Enabled Music on the MainScarp Map (now you can hear Dodo's lovely music, randomized in with vanilla tunes
- Added Beatrice's schedule strings
- Changed some Loads to Edits for better compat with Farmhands
- Fixed the broken warps in the orchard
- Added Tori to the Stardew Fair.
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Version 2.4.0
- Rewrote mod to work for 1.6 (no small task!)
- NOTE FOR TRANSLATORS: Please translate i18n files first, the For Translators file has not yet been updated as I ran out of time.
- Beatrice is now part of Mainscarp. Please do not install her original mod.
- Beatrice has had a further glow-up
- Added new character Victoria (four events - more to come)
- Added new character "Goatherd" (full events, although may be more to come)
- Added two new crops (both flowers)
- Reworked and tweaked maps, specifically the Deep Mountains map in winter
- You can't date Jacob... but you CAN dance with him in the Flower Dance.
- Inn interior adjustments (more social space, less hallway).
- You can now sleep in the inn (the bed in the twin room, on the right hand side). Good for those late night crab hunts!
- Added garbage cans to mainscarp map: see what you can find!
- Added minecart compatibility (without using additional mods)
- East Scarp is now it's own area, so if you fall asleep/killed by crabs/massacred by bats, you will have a different experience.
- New song added for Scarp Spirit's Eve (thanks Dodo!) and more to be added.
- Switched all objects away from Json Assets: this DOES mean you will need to replant any seeds and recatch any fish. Sorry. I recommend Item Spawner for the seeds.
- Changed all the trees in the orchard to Heirloom Cherry trees. These produce regular cherries (low quality) in spring. We would prefer if you did not chop them down.
- Reworked Festival positions somewhat (please report clashes with other NPCs/mods)
- Added two new recipes. One is Toast. You know it by default. The other is sent by Eloise.
- The Vintage Ruby Ring now has its own sprite (thanks Taiyo!) and should not be giftable to anyone except the intended recepient (but be careful offering it, just in case).
- Typo corrections, new dialogue, map fixes and a bunch of other stuff to hopefully improve your Scarp experience.
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Version 2.3.8
- Fixes the Grampleton patch.
- Fixes the Hazelnuts special order (if already completed this one or have it in progress, you will need to do it again to get the event reward).
- Adds a schedule for Rosa and Juliet so that you can more easily trigger the first Ginger Island event NOT (Currently) SVE COMPATIBLE BECAUSE I GOOFED.
- Updated the Deep Mountain fish sprites (thanks Taiyo!)
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Version 2.3.7
- Adds new special orders (will appear on ES board if it is unlocked). Added features included if you have atra's Special Orders Extended: a recommended utility mod.
- A number of new events (including a very hard to trigger one with Rosa and Juliet plus finally a reward for completing Beatrice's Quartz special order, plus some other special order event rewards).
- Added compatibility with Festival of Resolutions and Ferngill Fashion Festival.
- Changed the void goat sprites: new design by Saurianne, added a configuration for if some reason you prefer the original ones.
- Fixed Mateo's expressions in their Rival Hearts events.
- Deep Mountains map has been adjusted to put the garden and the lake in the same quadrant: you will see why soon!
- Beatrice has had a glow up, thanks to Fellowclown. It's also configurable. (Beatrice mod still needs to be installed separately, she has not yet been assimilated).
- Added a non-gendered pronoun option in the config (there were only I think a half dozen lines, but this will become more relevant with the next update)
- Added some custom gift dialogue reactions to Eloise. Try gifting her the plush birds from Trinkets! Also added Joja cola reactions to everyone. You'll see why soon!
- Adjusted Oliver's schedule on his birthday (his mother visits and they have a late lunch/early dinner at the saloon)
- Map edits and fixes to: East Scarp map; Aideen's 14-heart patch; removed the additional house from the transitional map (non-SVE); made the NPCs walk on the actual path... etc
- Added a quest to help clarify a specific event trigger.
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Version 2.3.6
- Yeh... more fixes... I'm still breaking stuff it seems...
- Adds the i18n's I previously missed, thanks to Martin in the comments.
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Version 2.3.5
- Hopefully fixes all the things I broke in the last update and a few more besides! (without breaking anything new)
- Adds in "Lore's Road". It doesn't do anything, but shows how Jacob can drive his truck out of town. As suggested by TheLoreSeeker.
- If you have Yri's retexture enabled you will find resistence if you try to walk beside the first house as you enter into the town. This isn't a bug: it's because I replaced my old timber house with Clown's lovely new one - which is wider.
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Version 2.3.4
- Adjusts compatibility for Madeen with Mateo 1.9.1
- Fixes the waterfall (although in the process I picked all the flowers, sorry).
- Makes it clearer where you can exit and enter the water.
- Grammar and spelling improvements to the inn tiledata.
- Fixes Josephine's schedule for Oliver's birthday visit.
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Version 2.3.3
- Fixes the East Scarp map breaking error
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Version 2.3.2
- Adds in a fix for Integrated Minecarts and adds another two Minecart via Minecart Patcher (UnderScarp and DeepMountain)
- Adds a third option into Eloise's event re: Sora and the war (thanks to Mango for making me aware of what I was missing)
- Fixes a bug where a couple of events involving Vivienne happened before you'd even met her.
- Fixed the pathing in the Vivienne Intro around Town to work with SVE properly (hopefully...)
- Other map tweaks and fixes.
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Version 2.3.1
- New Warp Totem courtesy of Taiyo.
- Fixes Jacob's schedule so it shouldn't crash the game on Fall 26 save anymore
- Fixes (I hope!) the Grampleton patch leading you into the void
- Adjusts Vivienne's "Intro around town" event to work with SVE without people walking through tables.
- Fixes the broken line of dialogue in the aforementioned Vivienne Intro around town event.
- Stops Aideen walking to where Mateo's tent used to be on Thursdays and standing there sadly for like an hour.
- Various map and clipping fixes.
- Removed the River Config option entirely.
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Version 2.3.0
- You are now invited to attend the Scarp Inn 'Spirit's Eve' party. Where most guests will wear costumes if DSV or SCA are installed (please note some animation sprites may not be converted)
- Vivienne, Jacob's mother, will move into town a short time after you first meet her.
- Kataryna will no longer proposition you the moment you get divorced.
- Map width has increased again. A terrain reset will be required. You will note one new house and one changed house: these are homes for future NPCs.
- Warps changed so now easier for NPCs to walk from the Scarp to the Deep Mountains (it is harder to walk from Mountain to Deep Mountains, however)
- Minecart has moved from behind the middle house into the mountain area, to make for better coverage.
- Fixed the visual issues with Yri's buildings.
- River is automatically set to true now (Config will no longer do anything).
- Various map tweaks and bug fixes
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Version 2.2.5
- Fixes the map issue experienced in 2.2.4
- Adds another event for Aideen and Mateo if conditions are met. If you want to see it but have already seen the event 12360010, use 'debug ebi 57871055'
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Version 2.2.4
- Added Korean Translation - thanks to the PapaSheep crew.
- A bunch of bug fixes, map tweaks and typo corrections.
- Kataryna should actually leave now (and good riddance too)
- You can swim at the beach again
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Version 2.2.3
- Added Chinese Translation - thanks KatherineC4!
- The second part of Aideen's 14-heart event should now trigger
- Repairs the warp from Meadow Farm to East Scarp
- Changes the water part of the map significantly (note that I neglected to adjust the tiledata on the rock, I'll fix that next time). You can NO LONGER SWIM at East Scarp.
- Adds alternative route to the "sea cave" and changes the interior of the cave.
- Adds a dock, which should be helpful for fishing/crabpots (maybe some boats in future?).
- If you still want to swim at East Scarp, you will need to install the "Swim" mod. Sorry. If you need to heal from a crab or bat attack, there is a hot pool in the basement of the inn.
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Version 2.2.2
- Fixes a bug where I prematurely unlocked locked future content. Sorry Arknir! (If you have Lavril installed, please update, if you don't, this isn't an important update).
- Stops certain NPCs flirting with each other if you're dating either of them.
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Version 2.2.1
- Fixes the SVE map issues: ie the river being dry and the Grampleton Fields warp being broken.
- Gives a small chance of the Abandoned Mine bats dropped iridium ore.
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Version 2.2.0
- Added Rosa's 10 heart event (complete with personalized stationery, additional content if Mr Ginger and/or Jessie & Juliet installed and finally, that recipe.
- Added Aideen's 14 heart event (requires Terrain Reset or Destroyable bushes to work properly)
- Added Lexi's 10 heart event
- Moves the arrival of Josephine and Oliver forward and removes the "talk to them at the luau" requirement.
- After Josephine's story arc is finished, Kataryna moves into town.
- Heart events for Kataryna both before and after her becoming social (20+ events if Juliet installed)
- added a new NPC (Kataryna, unlockable and datable) and a new antisocial NPC (also unlockable)
- Rival Heart events for Aideen/??? if ??? is installed.
- Josephine may now arrive on the bus to visit the resort/Market Day. She also attends some festivals. (note: she will not go home afterwards).
- Friendable animal NPCs configurable, choose: EmperorDuck, EmpressDuck, LadyShebaCat (although the latter will be ignored if Mr Ginger is installed for reasons)
- Jas sleeps over with Eloise on two Saturdays a season (Tristan not unlocked) and Eloise & Jas play in the playhouse on Sundays if Tristan IS unlocked. Lavril joins them on Sundays.
- Baron Munchington might be outside! Also will sleep at the foot of Aideen's bed each night.
- Added FOUR new fish - Fairy Betta to orchard and Fairy Pond (Tristan); Obsidian Maw and Slime Barbel to the Abandoned Mine entrance. King Carp to the Deep Mountains.
- Adjusts the edibility/value of the fish to make them more balanced (also nudibranches are now poisonous)
- Added more dangerous enemies to the Abandoned Mine Entrance map. At low levels, It is recommended you DO NOT go there after 6pm.
- Powerful abandoned mine bats no longer drop iridium (but they do drop coal and void essence, so that's a win)
- Added so many wild birds! Nine species of songbird now can be found around the maps - even in summer!
- Moved barn animals into Custom Companions, so they can now rotate indoors and outdoors.
- Refined some maps: Inn, Aideen's house, vet house to make room for future NPCs or just to make things look tidier.
- Added map compatibility with SVR3, including refining festival positions.
- Increased width of main East Scarp map.
- Set separate fishing locations in the orchard.
- Added support code for Lavril and Vivienne.
- Spouse room added for Kataryna
- Enlarged Deep Mountains crevasse lake for higher quality fish
- Redesigned the maps to improve their aesthetics - a terrain reset is recommended.
- Aideen now has a double bed. For reason (future content).
- Adjusted the river patch to be an overlay for easier compatibility with other map changes
- Fixed flower blocking passage when exiting the abandoned mine map
- minor map tweaks and fixes to: clipping through Inn basement and shack walls, one tree, and possibly some other things.
- fixed an issue where it was impossible to catch starred fish from the tide pools
- Josephine's Community Center event will differ if you sold out to the Blue.
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Version 2.1.4
- Added a new event with Rosa and Juliet.
- Corrected Rosa's Kale quest to accept kale rather than seeds.
- Corrected Rosa's letter tempting you with talk of baked goods - so that now it should include them.
- Fixed the DropBox in Beatrice's lighthouse.
- Fixed the Door Warp on Juliet's House
- Fixed the Door Warp for the inn on Wilderness Patch
- Hopefully fixed the issue with Beatrice duplicating at Festivals (please let me know if it persists).
- Fixed an issue where if you married Aideen you couldn't complete her Special Orders (since she took the vase with her).
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Version 2.1.3
- Fixes an issue where the Orchard event would not trigger if Juliet insisted you choose to visit at night.
- Fixes the warps in the ??? location.
- Improves support of translation for JA mods by adding them in via an i18n file instead of Localization data.
- Cleans redundant PYTK/TMX code out of several maps.
- Adds more locational data (ie: the lighthouse) into the i18n file.
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Version 2.1.2
- Adds two new recipes (one delivered by mail when Rosa at 7 hearts, the other currently not unlockable).
- Sets Nudibranches to live in the sea cave. Note that you will need to change out of your swimwear before you can fish. There is a 'changing room' behind the lower coral-plant in the right hand cave..
- Adds Beatrice's festival locations via CP: to utilise, please delete the [TMX] Beatrice Festival Locations folder from her file.
- Fixes an issue when the temp map Smuggler's Tunnel would crash the event.
- Fixes an issue where NPCs would visit Krobus if Nicer Sewer installed.
- Fixes an issue with Oliver's 8-heart event when everyone was standing in the walls.
- Fixes an issue where the ducks were mute during the Emperor's heart event cut scene.
- Various other tweaks.
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Version 2.1.1
- Hotfix to fix the warp issues (Between Sea Cave/DeepDark and into Inn if using the Wilderness patch)
- Updated Chinese translation - thanks Katherine C4!
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Version 2.1.0
- Removes PYTK/TMXL Requirements (You WILL need Extra Map Layers instead though!)
- Adds multiple heart events for Rosa, including a mystery story-line and several interactions with Juliet (if installed).
- Alternate versions of some events if Lavril unlocked and/or Juliet installed.
- Added another immersion event.
- Adds a new map to unlock.
- NEW Buildings option! Yri the architect has kindly redesigned Scarp's buildings Yellog style! Set the config option "Skin": "Yri" (and choose your seasonal flowers) to change it.
- Adds personalized mail from Eloise (will be received regardless of time installed, just pretend it's the unreliable Ferngill Mail service)
- Adds a new fish (expect a JA scramble - sorry!)
- Enlarges the inn map for future gatherings.
- Added a Spouse Patio for Aideen.
- GMCM compatibility added: you now can see a description of what each config means.
- Location Notes added to Orchard House (Please snoop around!).
- Korean translation also updated - thanks to PAPASheep team! (or download theirs seperately and give them endorsements)
- Tweaked Josephine and Oliver's schedules so hopefully their arrival won't require a restart.
- Removed out-of-the-box Nagito compatibility: it's now a Toggable config option - you can return him to the beach if you like!
- Fixed Marriage schedule for Aideen
- Various other tweaks and edits.
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Version 2.0.4
- Fixes underground exit from the sea cave (you still cannot exit via the water, this is intentional).
- Fixes event code for Kataryna's debut.
- Adds a new event with Tristan and ???
- Spouse rooms now loaded via CP to avoid spouses chilling in the void. Also adds a spouse patio for Aideen.
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Version 2.0.3
- Fixes compatibility for Bus Stop events with SVE installed
- Various map tweaks and fixes.
- Reduce chance of getting stuck in swim form on dry land.
- Fixed DeepMountain > East Scarp warp if Meadow Farm not enabled so NPCs should walk home by the intended route
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Version 2.0.2
- Updates the Chinese Translation - thanks KatherineC4!
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Version 2.0.1
- Added Chinese translation: thanks to KatherineC4!
- Added Korean translation: thanks to Team PAPASheep (or download theirs seperately and give them endorsements)
- Henry Farm Warp (not accessible) will now load for Mac players
- Refined Josephine's leaving code and final events
- Adjusted Oliver's sprite (thanks ItsBenter!)
- Fixed Jessie's shop (non SVE)
- Removed swimming exit from Sea Cave (to avoid issues with triggering events while in 'swim' mode - please exit up the ladder or through the caves).
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Version 2.0.0
- Smapi component no longer reliant on TMXL to load (TMXL still a requirement for map features however)
- Adds our first visitors to the Valley: Josephine and Oliver (make sure you talk to them at the Luau, year two) with a full story arc and contingency of heart events.
- Adds Inn caretaker, Rosa (intro event included, heart events to come)
- Adds many new heart events: now over 50 total!
- New animal NPCs to unlock.
- Scarp Obelisk can now be built (thanks Shekurika) in three styles (thanks Lumina). Buy the recipe from the Wizard with the other ones. (1.5.5 version only atm)
- New farmmable map: Meadow Farm that you can clear for crops: or make a corn/hedge maze, flower garden, or an orchard (orchard will only work in Stardew 1.5.5)
- Adds 8 special orders, plus more if other mods installed.
- Adds 6 new fish (with fishpond data and aquairum sprites): two to Deep Mountains, four to the Rock pools (seasonal)
- Compatability with NPC Map Locations and now you can see East Scarp on the map (recolor compatability to come)
- Two new crops (Bird of Paradise flower and grow your own Cave Carrots)
- Three new shops (Two that take money, one that takes other currency and is ???)
- Shortcuts! DeepMountains to Mountain (Or Adventurer Summit), Mountains to East Scarp, DeepDark to Sewer (if Cleaner Sewer installed)
- Now uses i18n and translation files for easier translating
- The Emperor will accept your gifts
- New wild critters to find! (Beware of the goats...)
- You can walk on the tide pools (configurable)
- Map edits and tweaks, and fixing other errors.
- Optional Bus Locations support (only 50g) - See under Optional files for download
- Juliet and Jessie will move into the area (if they are installed, and SVE is NOT installed)
- Craftable Warp Totem (if Warp Network installed)
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Version 1.7.0
- Adds new NPC, Aideen, a datable NPC with 5 heart events and a new crafting recipe.
- Updates the map and adds in a couple of new buildings (including the inn, currently empty).
- Various map tweaks.
- More events for Jacob and Eloise.
- Adds a new map between Town and East Scarpe - the Vineyard - if SVE is not installed. Currently unoccupied but good for foraging/fishing. Contains a beautiful Spanish house designed by Hadi and currently unoccupied, but if you would like to move an NPC in there for personal use, let me know and I shall advise!
Any future NPCs added there will not be compatible with SVE (it is specifically for schedule balancing purposes). - Fixes Leo's schedule so he no longer reverts to the island. Adds in a few new lines of dialogue and adjusts his "Jas crush" one slightly.
- Adds compatibility for Herbert with and without SVE.
- Tweaks Beatrice's schedule so she should no longer void walk/behave weird (let me know if she does not behave).
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Version 1.6.5
- Not a major update, just fixes the exit warps into SVE, if you are playing with SVE enabled and have updated for Content Patcher 1.21
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Version 1.6.4
- Entrance is now visible if you are playing on a Mac.
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Version 1.6.2
- Hot fixes the SVE exit from Shearwater issue so the NPCs can safely leave East Scarpe.
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Version 1.6.1
- You can now ride your horse into Grampleton. Pathway is top right, beneath the silo.
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Version 1.6.0
- Changes pathing around the hill ridge. Please use Reset Terrain Features or Destoyable Bushes to remove bushes from the path or Jacob and Eloise may get stuck/delayed.
- Moves the entranceway to East Scarpe so you now enter from north-east of the Blacksmith and enter East Scarpe up above the railway path. This may alter NPC travel times and schedules will be adjusted accordingly.
- Nagito's house patch is currently not patching in neatly. A fix on this should be made soon. The changes will also hopefully improve his pathing problems with SVE.
- Jacob has had a makeover with new seasonal attire created by Poltergeister. His 4-heart event should now trigger organically.
- SVE compatibility: You now cross Shearwater bridge to get to East Scarpe.
- SVE compatibility: If Grampleton Fields is installed, you can use the minecart behind house 2 (by the wider stairs) to transport yourself there. You may need to hack away a bush first (use Destroyable Bushes as per above)
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Version 1.5.7
- Begins Eloise compatibility with Leo
- Removes seasonal outfits from Jacob (new ones coming soon, courtesy of Poltergeister)
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Version 1.5.6
- Fixes the warps again
- Removes the dog kennel from Jacob's front lawn
- Jacob portrait tweaks. Yes, I am aware his shirt changes color in one of them. I'll fix that next update.
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Version 1.5.4
- Fixes an issue where Jacob and Eloise were appearing at Festivals twice.
- Fixes warps so NPCs in East Scarpe can leave.
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Version 1.5.2
- Interior to Silo now works at night as well as during the daylight hours. Door "upstairs" is locked though!
- Map tweaks.
- Jacob and Eloise now contain a couple of heart events each (2 and 4 hearts). More to come!
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Version 1.5.0
- Mostly tweaking and fixing errors.
- A few hidden surprises. See if you can find them.
- You can now swim or run around the beach in your swimwear if you so desire.
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Version 1.4.2
- Some map tweaks for accesibility and better matching with existing maps/the coastline.
- New area now *almost*accessible (if you can find it).
- Changed some of the buildings (the new wooden house courtesy of Hesper and LorellaBellaBean's cabins).Vet's house my design, but improved by Hesper.
- Some tilesheets now loaded independently so other mods can target them.
- Terrain reset of grass and bushes is recommended.
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Version 1.4
- Mostly bug fixes and a few map tweaks. A new area has been added but is currently inaccessible, sorry! (See if you can find where it is).
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Version 1.3.1
- Fixes the fishing bug in spring when More Fish is installed.
- Removes entry to cave if DaisyNiko tilesheets not installed (hopefully, haven't tested it)
- Adds a new interior (no NPCs yet)
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Version 1.3
- You can now enter the cave (provided DaisyNiko Tilesheets is installed).
- Interesting things happen over midsummer (12-15) on the beach (not a festival, not yet, but maybe one day!).
- Further cosmetic changes and tweaking. The van should now vanish completely on Tuesdays if the river is enabled (and river water should move). Demarcation line slightly less incompatible with most recolors. Northern pathway now only usable by farmer.
- Be careful on the beach at night.
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Version 1.2.1
- Changes the TMX files so that they are compatible with Mac. Sorry for that oversight.
- More map cleaning up.
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Version 1.2.0
- Adds choppable trees across the gorge: make sure you Reset Terrain Features!
- Adds a northern exit.
- Spawns forage and a few other things in the area via FTM.
- Adds a new interior (no NPCs yet)
- Further cosmetic changes and tweaking.
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Version 1.1.3
- Fixes a couple of the Herbert Map patches that were not patching.
- The pelicans have been reprimanded, and you can now fish in winter! And artifact spots should work if More Fish is not enabled. (they would always work if it was).
- map tweaks.
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Version 1.1.1
- Added compatibility patch for Custom NPC Herbert NOT YET ENABLED - Need the creator to upload her side first!
- Added Configurable river (set river to "true") in the gully
- map edits and tweaks.
- temporarily disabled the tree tile removal request until the release of Content Patcher 1.14 - the tree will remain but you will no longer get yellow text.
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- Author's activity
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April 2025
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30 Apr 2025, 9:25AM | Action by: lemurkat
Changelog added
'Change log added for version 2.4.21'
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30 Apr 2025, 9:23AM | Action by: lemurkat
File added
'East Scarp [version 2.4.21]'
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14 Apr 2025, 11:37PM | Action by: lemurkat
Attribute change
'Description changed.'
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13 Apr 2025, 11:53PM | Action by: 7thAxis
Attribute change
'Description changed.'
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06 Apr 2025, 9:11PM | Action by: lemurkat
Changelog added
'Change log added for version 2.4.19'
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06 Apr 2025, 9:10PM | Action by: lemurkat
File added
'East Scarp [version 2.4.19]'
February 2025
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27 Feb 2025, 7:25PM | Action by: lemurkat
Attribute change
'File \'East Scarp\' description changed.'
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27 Feb 2025, 9:42AM | Action by: lemurkat
Changelog added
'Change log added for version 2.4.18'
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27 Feb 2025, 9:41AM | Action by: lemurkat
File added
'East Scarp [version 2.4.18]'
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26 Feb 2025, 5:43AM | Action by: lemurkat
Changelog added
'Change log added for version 2.4.17'
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26 Feb 2025, 5:42AM | Action by: lemurkat
File added
'East Scarp [version 2.4.17]'
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04 Feb 2025, 4:20AM | Action by: lemurkat
Attribute change
'Description changed.'
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04 Feb 2025, 4:18AM | Action by: lemurkat
Attribute change
'Description changed.'
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04 Feb 2025, 4:16AM | Action by: lemurkat
Attribute change
'Description changed.'
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04 Feb 2025, 4:02AM | Action by: lemurkat
Attribute change
'Description changed.'
January 2025
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27 Jan 2025, 6:44PM | Action by: lemurkat
Changelog added
'Change log added for version 2.4.16'
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27 Jan 2025, 6:43PM | Action by: lemurkat
File added
'East Scarp [version 2.4.16]'
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11 Jan 2025, 6:32AM | Action by: 7thAxis
Attribute change
'Description changed.'
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11 Jan 2025, 6:31AM | Action by: 7thAxis
Attribute change
'Description changed.'
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06 Jan 2025, 6:20AM | Action by: 7thAxis
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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04 May 2025, 7:34AM | Action by: jingouni
Endorsed
'East Scarp'
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04 May 2025, 7:28AM | Action by: urubu123495
Endorsed
'East Scarp'
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04 May 2025, 6:18AM | Action by: ElvenAlchemy
Tracked
East Scarp
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04 May 2025, 6:08AM | Action by: dadirondack
Tracked
'East Scarp'
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04 May 2025, 3:43AM | Action by: MrDLR22
Tracked
'East Scarp'
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04 May 2025, 3:01AM | Action by: Hiroto828
Tracked
'East Scarp'
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04 May 2025, 2:25AM | Action by: MAYbull7
Endorsed
'East Scarp'
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04 May 2025, 2:04AM | Action by: DreamEaterXx
Endorsed
'East Scarp'
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04 May 2025, 1:01AM | Action by: a1305722180
Endorsed
'East Scarp'
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03 May 2025, 11:28PM | Action by: emworm
Tracked
'East Scarp'
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03 May 2025, 11:03PM | Action by: CyberDeath72
Tracked
'East Scarp'
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03 May 2025, 9:50PM | Action by: Stepashka8090
Tracked
'East Scarp'
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03 May 2025, 9:50PM | Action by: Stepashka8090
Untracked
'East Scarp'
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03 May 2025, 9:44PM | Action by: ToshiShiroyasha
Tracked
'East Scarp'
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03 May 2025, 9:29PM | Action by: Astridhelios326
Untracked
'East Scarp'
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03 May 2025, 8:47PM | Action by: szadelina
Untracked
'East Scarp'
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03 May 2025, 8:47PM | Action by: Morfinkal
Tracked
'East Scarp'
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03 May 2025, 8:35PM | Action by: erinhay
Untracked
'East Scarp'
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03 May 2025, 6:20PM | Action by: Karenloffty
Endorsed
'East Scarp'
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03 May 2025, 5:52PM | Action by: heykojum
Untracked
'East Scarp'
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