Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
In addition to the checkbox, drop me a message if you use my files. For itsanette's assets, drop her a message. You WILL be granted access to my raw files (.psd) on request.
File credits
itsanette, Simple Foliage
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.0.9
added new flooring to match spouse rooms and new static ones in 1.6 (not replacements; one bonus floor from SVE)
removed bottom half of town fence from outdoorsTileSheet
fixed paint masks on Ginger Island (for Build on Ginger Island, Buildable Ginger Island)
Version 2.0.8
[Technical/Back End]
added compatibility with mod: Build on Ginger Island, Buildable Ginger Island
fixed pet bowl for hill-top, four corners and custom farms
added option to manually change pet bowl shadow
Version 1.0
recoloured 'pre-game' landscapes (loading screen, main menu, intro) and similar
recoloured all farm buildings but junimo hut
centred barn rooves, fixed slime hutch, put a lid on the mill during winter
changed map, boatJourneyMap to be in line with each other and closer to actual town layout
pet bowl floor tiles (shadow) is now uniquely fitted to each vanilla map
included z_grasspath for town paths in and around high grass
fixed clinic lamp post (grasspath edit)
further minor adjustments
Version 0.3-es
redrawn/recoloured East Scarp World Map for all seasons
patched ES Map changes to Boat Journey Map
Version 0.2-es
edited code to work with East Scarp 2.4.0+ (SDV 1.6)
added bridge to East Scarp over the gorge on SDV world map
[???] You've got mail!
Version 0.1-es
patched World Map, Boat Journey Map
changes/recolour of buildings (first batch)
This is the vanilla version of RPT Expanded; an update to Vibrant Pastoral Recolor. This is not a continuation of or replacement for VPR, neither does it use any of grapeponta's assets. You will need their mod, as some of the modifications are mere patches, incomplete assets.
Assets have been modified (redrawn) as I deemed necessary.
Compatibility RPT may not be compatible with other mods modifying the same tilesheets (you can get a list for each file), unless they were already overwritten by VPR. However, it is compatible with
About further compatibility, read this article. RPT is not meant to be used in conjunction with RPT Expanded. The latter ships with a modified version of RPT included.
Instructions
delete old files
place the unpacked folder in \stardew valley\mods
follow further instructions listed in the file description
Config Options
Spoiler:
Show
Config Mod World Map
Green Fall: change terrain colour from orange to green during fall; [true/false; true by default]
Custom Farm
Pet Bowl Shadow: manually set the pet bowl shadow for custom farms; [""void"/Beach/Standard/; "void" by default]
Misc
Furniture: toggle changes to furniture; [true/false; true by default]
Interiors: toggle changes to interiors; [true/false; true by default]
Vegetation: toggle changes to outdoors vegetation, no effect if Simple Foliage loaded; [true/false; true by default]
SnOverlay: toggle snow covered rooves and other exposed surfaces during winter, no effect on disabled buildings; [true/false; true by default]
Vanilla Buildings
Buildings: enable changes to specified buildings; ["void"/farm/outdoors/town/warehouse; all enabled by default]
Farm
[Various]: no effect if Buildings:farm not enabled; [true/false; true by default]
Cabins
[Various]: no effect if Buildings:farm not enabled; [true/false; true by default]
Buildables
Fences: toggle changes to fence1, fence5; [true/false; true by default]
Add-On East Scarp Buildings
Buildings: toggles changes to all buildings; [true/false; true by default]
'New' Skin?: disable if East Scarp's skin not set to 'NewEastScarpe'; [true/false; true by default]
Aideen's: changes colour of Aideen's roof'; ["void"/golden/reddish brown/brown; void by default]