Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You do have permission to use my files. However, all modifications are made to assets that are not my own. If you want to use any of them, ask me or the asset owner directly first.
You WILL be granted access to my raw files (.psd) if you wish.
File credits
FlashShifter, Stardew Valley Expanded itsanette, Simple Foliage
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.4.3
[Vanilla]
fixed pet bowl for SVE maps (again)
Version 1.4.2
[Technical/Back End]
fixed Config Mod throwing false positive for update in SMAPI (Config Mod now located with non-SVE version!)
Version 1.4.1
[Technical/Back End]
fixed code structure in config mod that prevented tokens from being set for non-GMCM users
Version 1.4.0
[Technical/Back End]
restructured code
removed z_dirtpath, z_grasspath (native support for VPR in MixedBag's)
moved config to mod RPT C(onfig), except "buildings" config
[Game Changes]
[Vanilla]
added snowy rooves to town buildings (_town, _outdoorsTileSheet, cursors/joja warehouse)
unified mountain layout of the valley (backdrops)
adjusted tone of several previously modified assets (buildings, backdrops, snowy rooves)
added missing "green fall" variant for _beach tilesheet
fixed path tiling around quarry bridge
[Expanded]
fixed z_extras interior not loading outside of spring
various minor additions to z_extras
recoloured badlands tilesheets, even unused ones (except mine, cave)
recoloured various backdrops, morris' house, lighthouse, shearwater bridge
Version 1.3.8
[Vanilla]
fixed fish pond snow overlay
[Expanded]
fixed GF/IF2R fall green hills (map)
Version 1.3.7
[Expanded]
fixed a typo in an asset name
Version 1.3.6
[Vanilla]
fixed asset path for z_dirtpath green fall
[Expanded]
added willow variant for z_extras when Simple Foliage mod is detected
Version 1.3.5
[Expanded]
fixed Oasis iridium/sand reverting to vanilla during all seasons but spring
fixed possible similar issue for Island location
updated Content Patcher version requirement to 1.29.x
Version 1.3.4
[Vanilla]
included z_dirtpath for grassy town paths around dirt
[Expanded]
added toggle for iridium Oasis variant (z_extras assets) in config
further additions to z_extras
Version 1.3.3
[Vanilla]
removed z_grasspath load action
added Mixed Bag's Tilesheets as requirement
fixed pet bowl for hill-top, four corners and custom farms
added option to manually change pet bowl shadow
Version 1.3.2
complete mod restructuring; split into [Vanilla] and [Expanded]
[Vanilla]
recoloured 'pre-game' landscapes (loading screen, main menu, intro) and similar
recoloured all farm buildings but junimo hut
centred barn rooves, fixed slime hutch, put a lid on the mill during winter
pet bowl floor tiles (shadow) is now uniquely fitted to each vanilla map
included z_grasspath for town paths in and around high grass
fixed clinic lamp post (grasspath edit)
further minor adjustments
[Expanded]
fixed the pet bowl issue!
minor adjustments to previously edited tilesheets
Version 1.3.1
added farm signs and fence1, fence5 for all seasons
fixed snow overlay on fence1, fence5
Version 1.3
removed toggle for z_waterfall replacement; checks automatically if you have Better Water loaded
introduced first iteration of changes to z_extras
additionally unified snow overlay for wooden fence posts
changed UniqueID to account for possible third-party recolours
Version 1.2
fixed waterfalls for seasons fall, summer, winter
Version 1.1
fixed waterway shading on town map main and boat journey map
boat journey does now remember if you were playing on Grandpa's Farm/IF2R
An update to Vibrant Pastoral Recolor for SVE, aiming to get the original mod up to snuff. This is not a continuation of or replacement for said mod, neither does it use any of grapeponta's assets. You will need their mod, as some of the modifications are mere patches, incomplete assets. For a vanilla, non-SVE version download Redraw Pelican Town.
The mod works for vanilla maps, Grandpa's Farm and Immersive Farm 2 Remastered. Map detection is automated. The maps have been modified (redrawn) where corrections were in order - from my perspective:
cleaned dirty map transitions/cuts
cleared messy forests
completed half-drawn trees
reduced the amount of suns/shadow angles present
and many more
Compatibility RPT Expanded may not be compatible with other mods modifying the same tilesheets (you can get a list for each file), unless they were already overwritten by VPR. However, it is fully compatible with SVE1.14.2x, Simple Foliage and Better Water.
About further compatibility, read this article. A modified version of RPT (vanilla) is included!
Credits to FlashShifter for Stardew Valley Expanded and greenlighting this mod, grapeponta for such a grand recolour, itsanette for Simple Foliage and the community for not giving up on VPR!