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Author notes
You do have permission to use my files. However, some modifications are made to other author's assets. If you want to use any of them, ask me or the asset author directly first.
You WILL be granted access to my raw files (.psd) on request.
File credits
FlashShifter, Stardew Valley Expanded itsanette, Simple Foliage
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Changelogs
Version 2.1.2
[Vanilla]
added new flooring to match spouse rooms (including Lance) and new static ones in 1.6 (not replacements)
removed bottom half of town fence from outdoorsTileSheet
fixed paint masks on Ginger Island (for Build on Ginger Island, Buildable Ginger Island)
Version 2.1.1
[Technical/Back End]
added compatibility with mod: Build on Ginger Island, Buildable Ginger Island
fixed Pet Bowl now being a building (shadow config does currently not function)
removed some files which became obsolete in 1.6
[Expanded]
added BETA CONFIG option to enable 1.5.6 world map recolour
[???] You've got mail!
Version 2.0.0
[Vanilla]
added new rocks to DesertTiles cliff tiles
fixed mismatched colours on island_tilesheet_2; mermaid note rocks
fixed mismatched colours on townInterior_2; wallpapers
removed kitchen tiles from farmhouse_tiles
added new tiles to mine_desert
recouloured floors_2 (config mod: Interiors)
recoloured wallpapers_2 (config mod: Interiors)
recoloured desert_festival_tilesheet
recoloured masteryCaveTilesheet
recoloured new cabins for all seasons (config Buildings:Farm)
updated Slime Hutch to 1.6 version
removed Gold Clock's link to config Buildings:Farm
removed Fish Pond's link to config Buildings:Farm; added config Buildings:Fish Pond
removed Obelisk's link to config Buildings:Farm; added config Buildings:Obelisks
added config Buildables:Fences for fence1, fence5
[Expanded]
unified forest layout of world map and BoatJourneyMap
recoloured BoatJourneyMap for all seasons and added patch for Grampleton Fields
[???] Like a shadow on the wall!
[late notes] added Simple Foliage version of treestrip
Version 1.4.3
[Vanilla]
fixed pet bowl for SVE maps (again)
Version 1.4.2
[Technical/Back End]
fixed Config Mod throwing false positive for update in SMAPI (Config Mod now located with non-SVE version!)
Version 1.4.1
[Technical/Back End]
fixed code structure in config mod that prevented tokens from being set for non-GMCM users
Version 1.4.0
[Technical/Back End]
restructured code
removed z_dirtpath, z_grasspath (native support for VPR in MixedBag's)
moved config to mod RPT C(onfig), except "buildings" config
[Game Changes]
[Vanilla]
added snowy rooves to town buildings (_town, _outdoorsTileSheet, cursors/joja warehouse)
unified mountain layout of the valley (backdrops)
adjusted tone of several previously modified assets (buildings, backdrops, snowy rooves)
added missing "green fall" variant for _beach tilesheet
fixed path tiling around quarry bridge
[Expanded]
fixed z_extras interior not loading outside of spring
various minor additions to z_extras
recoloured badlands tilesheets, even unused ones (except mine, cave)
recoloured various backdrops, morris' house, lighthouse, shearwater bridge
Version 1.3.8
[Vanilla]
fixed fish pond snow overlay
[Expanded]
fixed GF/IF2R fall green hills (map)
Version 1.3.7
[Expanded]
fixed a typo in an asset name
Version 1.3.6
[Vanilla]
fixed asset path for z_dirtpath green fall
[Expanded]
added willow variant for z_extras when Simple Foliage mod is detected
Version 1.3.5
[Expanded]
fixed Oasis iridium/sand reverting to vanilla during all seasons but spring
fixed possible similar issue for Island location
updated Content Patcher version requirement to 1.29.x
Version 1.3.4
[Vanilla]
included z_dirtpath for grassy town paths around dirt
[Expanded]
added toggle for iridium Oasis variant (z_extras assets) in config
further additions to z_extras
Version 1.3.3
[Vanilla]
removed z_grasspath load action
added Mixed Bag's Tilesheets as requirement
fixed pet bowl for hill-top, four corners and custom farms
added option to manually change pet bowl shadow
Version 1.3.2
complete mod restructuring; split into [Vanilla] and [Expanded]
[Vanilla]
recoloured 'pre-game' landscapes (loading screen, main menu, intro) and similar
recoloured all farm buildings but junimo hut
centred barn rooves, fixed slime hutch, put a lid on the mill during winter
pet bowl floor tiles (shadow) is now uniquely fitted to each vanilla map
included z_grasspath for town paths in and around high grass
fixed clinic lamp post (grasspath edit)
further minor adjustments
[Expanded]
fixed the pet bowl issue!
minor adjustments to previously edited tilesheets
Version 1.3.1
added farm signs and fence1, fence5 for all seasons
fixed snow overlay on fence1, fence5
Version 1.3
removed toggle for z_waterfall replacement; checks automatically if you have Better Water loaded
introduced first iteration of changes to z_extras
additionally unified snow overlay for wooden fence posts
changed UniqueID to account for possible third-party recolours
Version 1.2
fixed waterfalls for seasons fall, summer, winter
Version 1.1
fixed waterway shading on town map main and boat journey map
boat journey does now remember if you were playing on Grandpa's Farm/IF2R
Version 0.3-es
redrawn/recoloured East Scarp World Map for all seasons
patched ES Map changes to Boat Journey Map
Version 0.2-es
edited code to work with East Scarp 2.4.0+ (SDV 1.6)
removed world map overlay (village moved further east)
[???] You've got mail!
Version 0.1-es
patched World Map, Boat Journey Map
changes/recolour of buildings (first batch)
[reupload] replaced green fall world map overlay with the correct one
An updated version of Vibrant Pastoral Recolor for SVE, getting the original mod up to snuff. It now serves as a continuation of or replacement for said mod. You will only need grapeponta's mod (VPR for SVE) if you experience compatibility issues with other mods due the missing UniqueID. In that case, RPTE has you covered and will still patch over VPR for SVE if detected. For a vanilla, non-SVE version download Redraw Pelican Town.
The mod works for vanilla maps, Grandpa's Farm and Immersive Farm 2 Remastered. Map detection is automated. The maps have been modified (redrawn) where corrections were in order - from my perspective:
cleaned dirty map transitions/cuts
cleared messy forests
completed half-drawn trees
reduced the amount of suns/shadow angles present
and many more
Compatibility RPT Expanded may not be compatible with other mods modifying the same tilesheets (you can get a list for each file), unless they were already overwritten by VPR. However, it is compatible with SVE1.14.4x and
Credits to FlashShifter for Stardew Valley Expanded and greenlighting this mod, grapeponta for VPR, itsanette for Simple Foliage and the community for not giving up on VPR!