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Took out some old code lines to get rid of the error in the log.
Version 2.0.2
Changed the farm cave so that bat fruits shouldn't spawn between walls anymore.
Version 2.0.1
Fixes the broken warp to the bus stop
Version 2.0.0
Adds compatibilty with SV 1.6
Changed the waterfall sprites to the new vanilla ones
Deleted the custom worldmap feature for now
Version 1.3.0
New waterfall ambient sound
New clean shack version for those who don't like the old clutter
Rebuild shack interior for compatibility with the most common interior mods and recolors
Some ugly tiles fixed
New mobile version
Version 1.2.3
Added the Farm_Greenhouse_Dirt Map for intact grassland after moving the greenhouse.
Version 1.2.2
Changed an issue where you have to hold all necessary materials in the first backpack line for repairing the shack.
Version 1.2.1
Fixed two little mistakes which sneaked in with the last update
Version 1.2.0
Added compatibility with Elle's Dirt and Cliff Recolor
Changed the way you can walk around the two single cliff columns
Prevent grass from spawning in areas where the player can't reach it
Version 1.1.3
Added compatibility with NPC Map Locations
Changed some small things on the map
Version 1.1.2
Checking more frequently whether or not the shack is repaired for preventing fall backs to the broken state.
Version 1.1.1
Fixed a bug where the repaired shack turn back into the broken version in highly modded games.
Fixed a few tiny beauty mistakes on the map.
Version 1.1.0
Fixed a bug where buildable objects disappeared out of the fixed shack!
Added Chinese Translation
Version 1.0.0
Initial Release
This mod replaces the Mountain Farm Map with a completely new one, with more space and much more flair than the original Hilltop Farm. "Goldrush" aims to create a Wild West feeling with an old mine area next to your farmland. You can crush your ores outside and inside of the mine. The broken old shack is repairable with some materials and can be used for your machines after that. (If you're curios how we did this, you can check the source code on GitHub.) Besides the mining area there are also some unique landscape shapes your might not have seen till now. :) Goldrush also comes with its own farm cave.
For the shack inside there is a config now, which is to find in the "[CP] Maps" folder. Choose whether you like your shack "Original" (Default) or "Clean".
* * *
* Unique Designs specially made for this map * * New waterfall Ambient Sound * * Repair the Shack - Quest * * Custom Maps for the Shack * * Matching Farm Cave *
I'm really curious how you will set up your farms on this map, so if you have a nice farm-layout feel free to post a user image of it. :D
"Goldrush" is a replacement of the Mining Farm Map. So obviously this mod is not compatible with any other mod which changes Hilltop. :) Same is for the farm cave. Other mods who changes the Hilltop-Farmcave will course trouble.
If you play with Vibrant Pastoral Recolor and have the Orange Fall Version activated, you have to change the config from "Green" to "Orange". Note: You have to do this twice - in the config of this mod and in the config of "Alvadeas Tilesheet" as well.
"Goldrush" is compatible with SVE. The Shack is compatible with common Interior Mods and Recolors.
There are a few lines of text in different locations on this map. Following languages are included as of now:
English, German, Spanish, Chinese
If there is anyone out there interested in offering another translation, please PN me. :) I will send you the text lines for the translation and share your work for other players as part of this mod! I know, there are some good translation tools out there, but I would have a better feeling if a native speaker take a look at this and I don't have to trust completely in Chat GPT or something else. :)